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Difference between revisions of "Glossary:Graphics Filtering"

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(Undo revision 22098 by 196.22.145.66 (talk))
(Changed FXAA to Post Processing Injectors list, also removed second FXAA entry (redundant/obsolete))
 
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== Cause of visual blurriness ==
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==Cause of visual blurriness==
 
In some 3D games, people may notice a certain degree of blurriness in the textures of the environments and character models. This effect can be caused by one of four problems:
 
In some 3D games, people may notice a certain degree of blurriness in the textures of the environments and character models. This effect can be caused by one of four problems:
  
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While it is usually not possible to increase texture quality beyond a certain level for older games, you may find high-definition texture packs on the internet made by community members that will drastically improve texture quality for those games.
 
While it is usually not possible to increase texture quality beyond a certain level for older games, you may find high-definition texture packs on the internet made by community members that will drastically improve texture quality for those games.
  
== Shaders ==
+
==Shaders==
  
Many recent games make use of special rendering effects to improve image quality and enhance the gaming experience. However, in some cases special effects may be overused which not only decrease visual sharpness but may also reduces the framerate. Here is a list of shader effects that affect sharpness:
+
Many recent games make use of special rendering effects to improve image quality and enhance the gaming experience. However, in some cases special effects may be overused which not only decrease visual sharpness but may also reduces the frame rate. Here is a list of shader effects that affect sharpness:
  
* '[http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29 Bloom]' is an option that increases luminosity in certain areas of the environment (usually near light sources or over lighter textures). This gives the illusion of enhanced and higher quality lighting effects, however it may also apply a 'blurry' or 'dream-like' filter over the game screen (especially during daytime) thus obscuring finer details in the environment.
+
* '[[Wikipedia:Bloom (shader effect)|Bloom]]' is an option that increases luminosity in certain areas of the environment (usually near light sources or over lighter textures). This gives the illusion of enhanced and higher quality lighting effects, however it may also apply a 'blurry' or 'dream-like' filter over the game screen (especially during daytime) thus obscuring finer details in the environment.
  
* '[http://en.wikipedia.org/wiki/Depth_of_field Depth of Field]' (also called 'Distant Blur') is another shader effect that artificially blurs objects in the distance, giving the impression of depth. While this does improve the quality of the scenery, it also greatly reduces visual sharpness.
+
* '[[wikipedia:Depth of field|Depth of Field]]' (also called 'Distant Blur') is another shader effect that artificially blurs objects in the distance, giving the impression of depth. While this does improve the quality of the scenery, it also greatly reduces visual sharpness.
  
* '[http://en.wikipedia.org/wiki/Motion_blur Motion Blur]' is self-explanatory. Another shader effect added for realism, it can make the game appear blurry especially during high action scenes (such as in first-person shooter games.)
+
* '[[Wikipedia:Motion blur|Motion Blur]]' is self-explanatory. Another shader effect added for realism, it can make the game appear blurry especially during high action scenes (such as in first-person shooter games.)
  
By disabling some or all of these shader effects in the Graphics Terms menu of your game, image sharpness will be drastically improved and details in the environment will pop out while also giving the benefit of improving the game's framerate.
+
By disabling some or all of these shader effects in the Graphics Terms menu of your game, image sharpness will be drastically improved and details in the environment will pop out while also giving the benefit of improving the game's frame rate.
  
== Anisotropy Filtering ==
+
==Anisotropy Filtering==
  
Another reliable way to improve visual sharpness is by toggling the '[http://en.wikipedia.org/wiki/Anisotropic_filtering Anisotropic Filtering]' option in the game's Graphics Terms. This setting works by improving the sharpness of distant textures. However, in some cases (and this is especially true for 3D games with a top-down view), Anisotropic Filtering may also help improve all ground and unit textures, making the game appear more detailed especially at higher screen resolutions.
+
Another reliable way to improve visual sharpness is by toggling the [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] option in the game's Graphics Terms. This setting works by improving the sharpness of distant textures. However, in some cases (and this is especially true for 3D games with a top-down view), Anisotropic Filtering may also help improve all ground and unit textures, making the game appear more detailed especially at higher screen resolutions.
  
 
Available levels of anisotropy range from 2x to 16x (for maximum crispness of textures.)
 
Available levels of anisotropy range from 2x to 16x (for maximum crispness of textures.)
  
The Anisotropic Filtering option is usually available in 3D games; however, some games do not include the ability to modify advanced Graphics Terms. To remedy this, Anisotropic Filtering may be forced using the appropriate graphics control panel of your videocard (the [http://www.nvidia.com/object/performance_group.html NVIDIA Control Panel] for NVIDIA / GeForce videocards, and the [http://www.amd.com/us/products/technologies/amd-catalyst/pages/catalyst.aspx AMD Catalyst Control Center] for ATI / Radeon videocards.
+
The Anisotropic Filtering option is usually available in 3D games; however, some games do not include the ability to modify advanced Graphics Terms. To remedy this, Anisotropic Filtering may be forced using the appropriate graphics control panel of your videocard (the [http://www.nvidia.com/object/performance_group.html Nvidia Control Panel] for Nvidia GeForce videocards, and the [http://www.amd.com/us/products/technologies/amd-catalyst/pages/catalyst.aspx AMD Catalyst Control Center] for ATI/AMD Radeon videocards.
  
=== Forcing Anisotropic Filtering via NVIDIA Control Panel ===
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==Post Processing Injectors==
 
+
{{ii}} It should be kept in mind that, there is a minor risk of triggering certain anti-cheat systems such as GameGuard. Planetside 2 also does not allow this. PunkBuster and VAC do not ban or kick for this.
1. Open the NVIDIA Control Panel found in in Windows' Control Panel.
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* [https://www.nexusmods.com/skyrim/mods/131 FXAA Post Process Injector] - The FXAA Post Process Injector, initially designed for Skyrim but compatible with DirectX 9 games. Also originally designed to add [[:wikipedia:Fast approximate anti-aliasing|FXAA]]. Adds various post-processing effects to the game.
 
+
* [http://mrhaandi.blogspot.com/p/injectsmaa.html SMAA Post Process Injector] - Based on older versions of the FXAA Injector though the anti aliasing method was upgraded to SMAA.
2. Proceed to the 3D Settings / Manage 3D Settings tab on the left side bar.
+
* [http://sfx.thelazy.net/games/ SweetFX] - Adds various post-processing effects to the game. Includes both SMAA and FXAA integrated.
 
+
* [https://reshade.me/ ReShade] - Adds various post-processing effects to the game. Includes all of SweetFX integrated.
3. Select the game under 'Program to customize'. Alternatively, manually select the executable using the 'Add' button.
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* [http://enbdev.com/index_en.html ENB] - Adds various post-processing effects to the game.
 
 
4. Change the 'Anisotropic Filtering' option to the desired level of sharpness.
 
 
 
5. Apply the changes.
 
 
 
=== Forcing Anisotropic Filtering via AMD Catalyst ===
 
 
 
1. Open the AMD Catalyst Control Panel found in Windows' Control Panel.
 
 
 
2. Proceed to the Image Quality / Anisotropic Filtering tab.
 
 
 
3. Uncheck the 'Use application settings' box.
 
 
 
4. Set the option to the desired level of sharpness.
 
 
 
5. Apply the changes.
 
 
 
== FXAA Injector Adds Sharpness ==
 
The FXAA Post Process Injector, initially designed for Skyrim but compatible with DirectX 9 games. Adds various post-processing effects to the game. Available at:
 
* [http://skyrim.nexusmods.com/downloads/file.php?id=131 FXAA Post Process Injector utility on Skyrim Nexus]
 
** It should be kept in mind that, as this is a program that injects code, there is a significant risk of triggering anti-cheat systems such as Punkbuster and VAC.  
 
 
 
== FXAA Injector Tool ==
 
 
 
The Assembla Team have made a FXAA Injector tool that allows users to modify FXAA settings from a GUI rather than text-based coding.
 
 
 
The tool, alongside with the FXAA Injector shaders can be downloaded [http://www.assembla.com/spaces/fxaa-pp-inject/wiki here].
 
  
 
[[Category:Guide]]
 
[[Category:Guide]]
 
[[Category:Graphics Term]]
 
[[Category:Graphics Term]]
 
[[Category:Improvement]]
 
[[Category:Improvement]]

Latest revision as of 04:21, 20 May 2018

Cause of visual blurriness

In some 3D games, people may notice a certain degree of blurriness in the textures of the environments and character models. This effect can be caused by one of four problems:

  • The game may be older and thus have been originally built for less powerful gaming systems, using lower-resolution textures.
  • The texture quality setting in the game may not be set to the optimal level.
  • The texture filtering setting may not be set to the optimal level.
  • The game may apply a certain shader effect (such as Bloom, Depth of Field or Distant Blur.)

Fortunately, PC gaming applications allow higher control over graphical settings than their console counterpart, and there are various ways to improve visual quality even beyond the games' default settings.

While it is usually not possible to increase texture quality beyond a certain level for older games, you may find high-definition texture packs on the internet made by community members that will drastically improve texture quality for those games.

Shaders

Many recent games make use of special rendering effects to improve image quality and enhance the gaming experience. However, in some cases special effects may be overused which not only decrease visual sharpness but may also reduces the frame rate. Here is a list of shader effects that affect sharpness:

  • 'Bloom' is an option that increases luminosity in certain areas of the environment (usually near light sources or over lighter textures). This gives the illusion of enhanced and higher quality lighting effects, however it may also apply a 'blurry' or 'dream-like' filter over the game screen (especially during daytime) thus obscuring finer details in the environment.
  • 'Depth of Field' (also called 'Distant Blur') is another shader effect that artificially blurs objects in the distance, giving the impression of depth. While this does improve the quality of the scenery, it also greatly reduces visual sharpness.
  • 'Motion Blur' is self-explanatory. Another shader effect added for realism, it can make the game appear blurry especially during high action scenes (such as in first-person shooter games.)

By disabling some or all of these shader effects in the Graphics Terms menu of your game, image sharpness will be drastically improved and details in the environment will pop out while also giving the benefit of improving the game's frame rate.

Anisotropy Filtering

Another reliable way to improve visual sharpness is by toggling the Anisotropic filtering (AF) option in the game's Graphics Terms. This setting works by improving the sharpness of distant textures. However, in some cases (and this is especially true for 3D games with a top-down view), Anisotropic Filtering may also help improve all ground and unit textures, making the game appear more detailed especially at higher screen resolutions.

Available levels of anisotropy range from 2x to 16x (for maximum crispness of textures.)

The Anisotropic Filtering option is usually available in 3D games; however, some games do not include the ability to modify advanced Graphics Terms. To remedy this, Anisotropic Filtering may be forced using the appropriate graphics control panel of your videocard (the Nvidia Control Panel for Nvidia GeForce videocards, and the AMD Catalyst Control Center for ATI/AMD Radeon videocards.

Post Processing Injectors

It should be kept in mind that, there is a minor risk of triggering certain anti-cheat systems such as GameGuard. Planetside 2 also does not allow this. PunkBuster and VAC do not ban or kick for this.
  • FXAA Post Process Injector - The FXAA Post Process Injector, initially designed for Skyrim but compatible with DirectX 9 games. Also originally designed to add FXAA. Adds various post-processing effects to the game.
  • SMAA Post Process Injector - Based on older versions of the FXAA Injector though the anti aliasing method was upgraded to SMAA.
  • SweetFX - Adds various post-processing effects to the game. Includes both SMAA and FXAA integrated.
  • ReShade - Adds various post-processing effects to the game. Includes all of SweetFX integrated.
  • ENB - Adds various post-processing effects to the game.