Final Doom
Developers | |
---|---|
TeamTNT | |
Casali brothers | |
id Software | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 31, 1996 |
Windows | May 31, 1996 |
Mac OS (Classic) | December 4, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Final Doom is split up into two WAD files:
PLUTONIA.WAD
for The Plutonia Experiment andTNT.WAD
for TNT: Evilution - The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes an official Windows 95 engine for the game. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[1][2] | |||
Humble Store | ||||
Steam | Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam. |
Essential improvements
Patches
All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.
novert
When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
Automating novert in DOSBox[3] |
---|
MOUNT C "." C: novert.com DOOM.EXE -config MOUSE.CFG |
Source ports
Since the release of the source code, several modified engines have emerged.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[4] ">Renderers available: Software.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[4] <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software, OpenGL.
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. ">Renderers available: SoftwareOpenGL.
Based on the same code as ZDoomexcept it also uses an OpenGL renderer. Nearly every mod should work with GZDoomspecifically ones that use special effects. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Direct3D, OpenGL.
A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom ">Renderers available: Direct3DOpenGL.
A successor to ZDoombased off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software, OpenGL.
Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. ">Renderers available: SoftwareOpenGL.
Based off modified ZDoom code. Use this source port if you want to play multiplayeras it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supportedbut more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. ">Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: OpenGL.
Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. ">Renderers available: OpenGL.
Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software, OpenGL.
Based off PrBoom that attempts to extend the port with more features. ">Renderers available: SoftwareOpenGL.
Based off PrBoom that attempts to extend the port with more features. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software.
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. ">Renderers available: Software.
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. <td class="table-source-ports-body-OS" data-sort-value=" Renderers available: Software (with acceleration), Direct3D, OpenGL.
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. ">Renderers available: Software (with acceleration)Direct3DOpenGL.
Source port based off Chocolate Doom that supports vanillalimit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience.
Name | Description | |
---|---|---|
ZDoom | Windows, OS X, Linux | |
GZDoom | Windows, OS X, Linux | |
QZDoom | Windows, OS X, Linux | |
Zandronum | Windows, OS X, Linux | |
Odamex | Windows, OS X, Linux | |
PrBoom | Windows, OS X, Linux | |
PrBoom+ | Windows, OS X, Linux | |
Chocolate Doom | Windows, OS X, Linux | |
Doom Retro | Windows |
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Launchers
If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.
Name | System | Notes |
---|---|---|
SSG Launcher | Windows, Mac OS X, Linux | The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. |
ZDL | Windows | There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available |
RocketLauncher | Windows, Linux | Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it. |
Doom Launcher | Windows | Besides being a launcher, it also allows you to download mods from /idgames database. |
WadSmoosh
If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living IWAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The tool along with a guide to use it can be found here.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
Game data
Configuration file and save game file location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multi-monitor set ups with GZDoom.
Borderless fullscreen windowed
Borderless Gaming has been tested to work with the following source ports:
- PrBoom+
- ZDoom and its derivatives;
Auto-Maximize
is required for the image to display properly.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Set up compatibility settings[5] |
---|
|
Doom95 doesn't start on Windows 7
Apply necessary fixes and Doom95 XP Mouse Patch[6][7] |
---|
|
Yellow keycard missing in MAP31 from TNT: Evilution
- This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com carries the bug fixed version.
The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[8]
Use the official patch .WAD file[citation needed] |
---|
DOOM2.EXE -file TNT.WAD TNT31.WAD Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | A source port is required. See Source ports. | |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ GOG.com Community Discussions for Doom series — "Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it?"
- ↑ GOG.com Community Discussions for Doom series — "Is this version worth purchasing over any other version?"
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017
- ↑ http://steamcommunity.com/app/2280/discussions/0/810938082260694979/
- ↑ Doomworld Forums - Doom95 mouse patch for XP available now - last accessed on August 4, 2016
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016
- ↑ MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org
- DOS
- Windows
- Mac OS
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- Games
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- Local multiplayer games
- Self-hosting
- Pages needing references
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- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)