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Difference between revisions of "FidelityFX Super Resolution"

From PCGamingWiki, the wiki about fixing PC games
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| [[Grand Theft Auto V]] || 1 July 2021 || See [[Grand_Theft_Auto_V#FidelityFX_Super_Resolution_.28FSR.29]]
 
| [[Grand Theft Auto V]] || 1 July 2021 || See [[Grand_Theft_Auto_V#FidelityFX_Super_Resolution_.28FSR.29]]
 
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|-
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| [[Wine]] || 20 July 2021 || Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects.
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| SteamVR || 4 July 2021 || Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See [https://github.com/fholger/openvr_fsr/releases/latest here].
 
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{{References}}
 
{{References}}

Revision as of 22:01, 1 August 2021

FidelityFX Super Resolution
Developers
AMD
Release dates
Windows June 22, 2021[1]

Key points

FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
Open source, can be used with most modern GPUs, including NVIDIA cards.
Can be used on almost any Vulkan game on Linux with Proton. [2]
Generally worse than DLSS in terms of visual quality and performance. [3]

General information

Official website
Official repository

Game compatibility

Compatibility list

Game Technology added Additional Notes
Grand Theft Auto V 1 July 2021 See Grand_Theft_Auto_V#FidelityFX_Super_Resolution_.28FSR.29
Wine 20 July 2021 Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects.
SteamVR 4 July 2021 Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See here.

References