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Difference between revisions of "Far Cry 2"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 17:40, 24 November 2017

Far Cry 2
Far Cry 2 cover
Developers
Ubisoft Montreal
Publishers
Ubisoft
Engines
Dunia
Release dates
Windows October 21, 2008
Far Cry 2 on Wikipedia
Far Cry
Far Cry 2004
Far Cry 2 2008
Far Cry 3 2012
Far Cry 3 Blood Dragon 2013
Far Cry 4 2014
Far Cry Primal 2016
Far Cry 5 2018
Far Cry New Dawn 2019
Far Cry 6 2021

General information

Ubisoft Forums
Far Cry Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM PA DRM, 5 activations on 3 PCs.[1]
Removed in patch 1.03[2]
Windows
Amazon.com
DRM-free
Fortune's Edition
Windows
Amazon.co.uk
DRM details are not known
Fortune's Edition
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
DRM details are not known
Fortune's Edition
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
GOG.com
DRM-free
Fortune's Edition
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
DRM-free
Fortune's Edition
Windows
Steam
Icon overlay.png
Fortune's Edition
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Fortune's Edition
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows

Version differences

The Fortune's Edition is a complete edition containing the base game and the Fortunes Pack DLC.

DLC and expansion packs

Name Notes
Fortunes Pack Included with the Fortune's Edition
Windows
Intel Bonus Missions Released as a free download.
Windows

Essential improvements

Skip intro videos

Use the -GameProfile_SkipIntroMovies 1 command line argument[3]

Intel bonus missions

DLC containing extra missions from a promotional deal between Ubisoft and Intel.
For Steam version follow these instructions

Patches

The 1.03 patch removes the activation requirement and allows for the game to be played without the need for the disc.[4]

Mods

Advanced improvements

The following tweaks require editing XML documents within the game's resource file[citation needed]
  1. Download mod tools from moddb.
  2. From the archive, extract the contents of the WobFC2DUNIAxxx folder into the <path-to-game>\modding\ folder, creating this folder if it doesn't exist.
  3. Run bootstrap.bat to unpack Far Cry 2's resource file into your modding folder.
  4. After changes have been made to the unpacked resources, run build_patch.bat to pack the modified resources back up into patch.fat and patch.dat files.
  5. Copy patch.fat and patch.dat into <path-to-game>\Data_Win32\, backing up the existing resource files before overwriting them.

Notes

This process should work even with mods installed. Mods are typically distributed as patch.fat and patch.dat resources. The mod tools will unpack these resources if installed, so when the resources are repackaged after making these improvements the mod should be preserved.

Mouse sensitivity multiplier

Far Cry 2's resource file contains a set of mouse sensitivity multipliers which augment the sensitivity slider in the options menu.
Instructions[citation needed]
  1. In the original\patch\config\inputactionmapcommon.xml file, change the sensitivity attributes within each <MouseFilter> element to the desired scalar.

Remove mouse speed clamp

Far Cry 2 clamps mouse speed once it reaches a certain rate. This can be problematic for player who use high DPI mice or low sensitivities.
Instructions[citation needed]
  1. In the original\patch\config\inputactionmapcommon.xml file, remove the maxOutput attributes from each <MouseFilter> element.

Eliminate one-frame latency

Far Cry 2 uses a multithreaded renderer, meaning the rendering happens in a thread separate from the main game loop. This pipelining, which is performed by default, increases framerate substantially but at the cost of one frame of latency. Since Far Cry 2 needs to be framerate limited to avoid certain bugs, this tradeoff can be beneficial in cases where framerate is capped well below the system's capabilities, or in cases where the player values low latency over outright framerate.
Instructions[citation needed]
  1. In the original\patch\engine\settings\defaultthreadingconfig.xml file, set ThreadCnt="0" on the <ThreadSetting id="RENDER_THREAD" ...> element.

Notes

Additional threads can be allocated to the PHYSIC_THREADS and JOB_THREADS to regain some lost framerate. 4 physics threads and 2 job threads appear to yield the greatest performance increase on quad core machines. Increasing job threads too far can have catastrophic effects on performance.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19900/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19900/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Ubisoft Connect

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Disable Motion Blur and Depth of Field

These settings cause in-game blurriness.
Instructions[citation needed]
  1. Go to the configuration file location.
  2. Open GamerProfile.xml with your text editor of choice.
  3. Between the lines </CustomQuality> and </RenderProfile> copy and paste the following:
    <Post>
    <quality GameDepthOfField="0" CinematicDepthOfField="0" MotionBlur="0" FXAALevel="0" id="ultrahigh" />
    </Post>
  4. Set the file to read-only.[citation needed]

Notes

This does not change the blur/dark effect caused by over-sprinting to the point where the player is forced back to walk.
You can change values also to your liking, e.g. if you want DoF but not motion blur, simply change 0 to 1 in GameDepthOfField and CinematicDepthOfField.

Frame rate limit

Use command line argument[citation needed]

Use the -RenderProfile_MaxFps X command line argument where X is your preferred max fps.

Notes

If you see screen-tearing, give the game some extra frames to render.
Alternatively, the gfx_maxFps console command can be used to set the framerate limit in-game.

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Turkish

Network

In-game network settings.
In-game network settings.

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Dedicated Server software available for Windows and Linux.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 9000-9003
UDP 3074, 9000-9003
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State GG3D Notes
Nvidia 3D Vision
Use Helix Mod for better 3D support.
TriDef 3D
iZ3D
Devices
3RD Space Gaming Vest

Issues unresolved

Stuck/can't exit turret

This happens if the "interact" key is rebound to anything other than the "default" (E). In order to exit the turret if key is rebound, E must be used.

Jackal Tapes glitch

As of patch 1.03 any tape found in the Southern district will play as the ninth tape.[5]

Issues fixed

Bouncing NPC glitch

This is a game-breaking bug, important NPCs can't even complete their dialog to progress your story, see Frame rate limit to limit the FPS to 60. Alternatively, frame rate can be lowered by using Nvidia DSR or AMD VSR to set the in-game render resolution much higher than your monitor's supported resolution.

Notes

60 FPS is a conservative limit. NPCs' idle and player-tracking animations appear to start breaking down around 120 FPS. At 144 FPS animations are buggy but most (but not all) NPC conversations are still functional. Occurrences of NPCs floating up into the air then falling to their death may increase in frequency as the framerate limit is set higher, but it only appears to happen a couple of times per playthrough at 90 FPS.
A video capture program such as FRAPS can be used to limit frame rate during buggy NPC conversations. This allows the rest of the game to be played without vsync input lag (on a 60 hz monitor) or at high frame rates (on a high refresh rate monitor).

Audio glitches

Certain audio devices (namely older Realtek integrated audio chips) aren't compatible with the audio in the game and will reverse all channels or make the back channel primary and the front channel near inaudible.
Update audio drivers[citation needed]

Try updating your audio drivers to the latest version.

Modify .ini file[citation needed]
  1. Go to <path-to-game>\Data_Win32\SoundBinary\
  2. Open DARE.ini.
  3. Find the line DISABLE_OPTIMISATION and set the value to FALSE.
  4. Save your changes.

Game always runs windowed

The Nvidia 301.24 BETA drivers can cause Far Cry 2 to load in windowed mode, minimizing the game can also cause the same effect. This is easily resolved.
Change renderer from DX10 to DX9[citation needed]
  1. Launch the game and from the menu select Options then navigate to Display.
  2. From here simply change your DirectX version to 9 and click Apply.
  3. Restart the game.

Notes

Alternatively you can simply press Alt+ Enter to go back into full-screen mode, however some users may have unexpected issues like vsync turning off even if it's set on.

Other information

API

Technical specs Supported Notes
Direct3D 9, 10, 10.1
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video
Multiplayer Matchmaking+, PunkBuster

Command line arguments

Command line parameter Effect
-GameProfile_GodMode 1 Enables god mode (only enable after tutorial)
-GameProfile_UnlimitedAmmo 1 Unlimited ammo (only enable after tutorial)
-GameProfile_AllWeaponsUnlock 1 Unlocks all weapons
-GameProfile_UnlimitedReliability 1 Weapons will never break

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium IV 3.2 GHz, Intel Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 3.5 GB
Video card (GPU) Nvidia GeForce 6800
ATI Radeon X1650
256 MB of VRAM
DirectX 9 compatible
Shader model 3 support
Multiple saves and user created maps will increase the amount of needed hard disk space.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/19900/ in addition to or instead of this directory. The app ID (19900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References