Difference between revisions of "F.E.A.R."
(→Logitech/FPS fix: Added link to automated FPS workaround script.) |
m (migrated requirements template; misc. fixes) |
||
Line 5: | Line 5: | ||
|engine = Lithtech Jupiter EX<br />Havoc | |engine = Lithtech Jupiter EX<br />Havoc | ||
|release dates = October 18, 2005 | |release dates = October 18, 2005 | ||
− | |||
}} | }} | ||
{{:F.E.A.R. (series)}} | {{:F.E.A.R. (series)}} | ||
Line 20: | Line 19: | ||
At the beginning of <code>Interval 03 - Escalation - Infiltration</code>, the player must wait until they have control of the character before changing maps with the <code>maphole</code> command otherwise the torch will not be carried through for the rest of the game. | At the beginning of <code>Interval 03 - Escalation - Infiltration</code>, the player must wait until they have control of the character before changing maps with the <code>maphole</code> command otherwise the torch will not be carried through for the rest of the game. | ||
− | == | + | ==Game data== |
− | === Save | + | ===Save game location=== |
− | + | {{Game Location Table| | |
+ | {{Game Location Table/row|Save game location|%USERPROFILE%\My Documents\Monolith Productions\FEAR\Save\Profile000\SinglePlayer}} | ||
+ | }} | ||
== Modding == | == Modding == | ||
Line 28: | Line 29: | ||
* [http://www.shacknews.com/file/7916/fear-sdk-108 F.E.A.R. Public Tools] (Requires original game patched with version 1.08) | * [http://www.shacknews.com/file/7916/fear-sdk-108 F.E.A.R. Public Tools] (Requires original game patched with version 1.08) | ||
− | == System | + | ==System requirements== |
{{System Requirements | {{System Requirements | ||
− | | | + | |OSfamily = Windows |
− | | | + | |minOS = Windows 2000 SP4, Windows XP SP3 |
− | | | + | |recOS = Windows 2000 SP4, Windows XP SP3 |
− | | | + | |minproc = Pentium 4 1.7 GHz or equivalent processor |
− | | | + | |recproc = Pentium 4 3.0 GHz or equivalent processor |
− | | | + | |minmem = 2 GB |
− | | | + | |recmem = 4 GB |
− | | | + | |minHD = 5 GB |
− | | | + | |minGPU = GeForce™ 4 Ti or equivalent with hardware T&L and pixel shader support |
− | | | + | |minGPU2 = ATI® Radeon® 9600 or equivalent with hardware T&L and pixel shader support |
− | | | + | |minVRAM = 64 |
− | | | + | |recGPU = Radeon® 9800 Pro or equivalent DirectX® 9 compliant video card with hardware T&L and pixel shader 2.0 support |
+ | |recVRAM = 256 | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Windows]] | [[Category:Windows]] |
Revision as of 03:18, 11 February 2013
Template:Infobox F.E.A.R. (series)
Patches
Issues and Fixes
Logitech/FPS fix
Certain wired/wireless Logitech keyboards/mice will cause major FPS drops at random times. To fix this, open up the Start Menu, right-click Computer, select Manage. Go to Device Manager, and under Human Interface Devices, right-click and disable all HID-Compliant Devices. You will need to re-enable them after playing the game or you won't be able to use some keyboard keys like: volume control, play/pause, etc. To automate this process, you can use this script.
No torch glitch
At the beginning of Interval 03 - Escalation - Infiltration
, the player must wait until they have control of the character before changing maps with the maphole
command otherwise the torch will not be carried through for the rest of the game.
Game data
Save game location
Modding
Official SDK
- F.E.A.R. Public Tools (Requires original game patched with version 1.08)