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Eye of the Beholder III: Assault on Myth Drannor

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Eye of the Beholder III: Assault on Myth Drannor
Eye of the Beholder III: Assault on Myth Drannor cover
Developers
Strategic Simulations, Inc.
Publishers
Strategic Simulations, Inc.
Engines
AESOP
Release dates
DOS 1991
Windows (DOSBox) August 20, 2015[1]
macOS (OS X) (DOSBox) August 20, 2015[1]
Linux (DOSBox) August 20, 2015[1]
Eye of the Beholder III: Assault on Myth Drannor on Wikipedia
Eye of the Beholder
Subseries of Dungeons & Dragons
Eye of the Beholder 1991
Eye of the Beholder II: The Legend of Darkmoon 1991
Eye of the Beholder III: Assault on Myth Drannor 1993

Key points

Characters can be imported from Eye of the Beholder II: The Legend of Darkmoon (see Import characters).

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Run in DOSBox.
DOS
GOG.com
DRM-free
Pre-packaged with DOSBox. Bundled with Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon.
Windows
macOS (OS X)
Linux
The retail version prompts for copy protection answers from the manual. The GOG.com version has the copy protection cracked (type anything, then press Enter).[2]

Essential improvements

Import characters

Characters can be imported from Eye of the Beholder II: The Legend of Darkmoon.
Copy save file[3]
  1. The first four characters will be imported. Rearrange the party in Eye of the Beholder II if needed.
  2. Copy the Eye of the Beholder II EOBDATA*.SAV file into the Eye of the Beholder III installation folder.
  3. Rename the copied save file to TRANSFER.SAV.
  4. Run Eye of the Beholder III and choose Summon the Heroes of Darkmoon from the main menu.

The All-Seeing Eye 3

The All-Seeing Eye 3 is a program for Windows that adds a limited automapping capability when playing the DOS version in DOSBox.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\SAVEGAME\
Windows <path-to-game>\SAVEGAME\[Note 1]<path-to-game> (mounted in DOSBox)[Note 2]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game> (mounted in DOSBox)[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\SAVEGAME\
Windows <path-to-game>\SAVEGAME\[Note 1]
<path-to-game> (mounted in DOSBox)[Note 2]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game> (mounted in DOSBox)[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation, download

Other information

API

Technical specs Supported Notes
DOS video modes VGA

System requirements

DOS
Minimum Recommended
Operating system (OS) 3.3
Processor (CPU) 80386
System memory (RAM) 640 KB
Hard disk drive (HDD)
Video card (GPU) VGA

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References