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Escape Goat

From PCGamingWiki, the wiki about fixing PC games
Revision as of 02:44, 15 February 2018 by Garrbot (talk | contribs) (→‎top: updated GOG.com support ID)
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Escape Goat
Escape Goat cover
Developers
Magical Time Bean
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows June 14, 2012
macOS (OS X) July 27, 2013
Linux July 27, 2013
Escape Goat on Wikipedia
Escape Goat
Escape Goat 2012
Escape Goat 2 2014

General information

Official forum
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Soundtrack included.
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Free HTML5 demo is available here.
The soundtrack is available for purchase at composer's Bandcamp.

Game data

Configuration file and save game data location

This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

General settings.
General settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) Dual core
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Dual core
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)
Linux
Minimum
Operating system (OS)
Processor (CPU) Dual core
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)

References