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Doom II: Hell on Earth

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Revision as of 02:27, 12 November 2018 by Garrbot (talk | contribs) (updated template usage)
Doom II: Hell on Earth
Cover image missing, please upload it
Developers
id Software
Mac OS (Classic) Lion Entertainment, Inc.
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS September 30, 1994
Windows 1995
Mac OS (Classic) 1995
Doom II: Hell on Earth guide on StrategyWiki
Doom II: Hell on Earth on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition.

Key points

The Doom engine was made open source in 1997, making the game very mod-friendly.[1]

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Windows
Mac OS
Bethesda.net
Bethesda.net Launcher
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Also includes Final Doom and Master Levels for Doom II. Pre-packaged with DOSBox v0.74.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72.
Windows

DLC and expansion packs

Name Notes
Master Levels for Doom II
DOS
Windows
Perdition's Gate Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[2]
DOS
Hell To Pay Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[3]
DOS

Essential improvements

Patches

All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found here.

Disable vertical mouse movement

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[4]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM2.EXE.
  2. Edit doom2.conf and doom2m.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name Description
ZDoom Renderers available: Software.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders.
No longer maintained by the original developer.[5]
Windows
macOS (OS X)
Linux
GZDoom Renderers available: Software, OpenGL.
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects.
Windows
macOS (OS X)
Linux
QZDoom Renderers available: Direct3D, OpenGL.
An experimental branch of GZDoom to test new stable features.
Windows
macOS (OS X)
Linux
Zandronum Renderers available: Software, OpenGL.
Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom.
Windows
macOS (OS X)
Linux
Odamex Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom.
Windows
macOS (OS X)
Linux
PrBoom Renderers available: OpenGL.
Source port based off Boom that uses an OpenGL renderer that supports high resolutions.
Windows
macOS (OS X)
Linux
PrBoom+ Renderers available: Software, OpenGL.
Based off PrBoom. Extends the port with more features.
Windows
macOS (OS X)
Linux
Chocolate Doom Renderers available: Software.
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits.
Windows
macOS (OS X)
Linux
Doom Retro Renderers available: Software (with acceleration), Direct3D, OpenGL.
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience.
Windows

Launchers

Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.

Name System Notes
SSG Launcher Windows, Mac OS X, Linux The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
ZDL Windows
RocketLauncher Windows, Linux Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
Doom Launcher Windows Features automatic mod download from /idgames database.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game data location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>.

Borderless fullscreen windowed

The following lists source ports that supports borderless fullscreen windowed, either natively or though third-party programs.

GZDoom: enable fake fullscreen mode[6]
Requires v3.2.4 or newer; Windows only.
  1. Open the *.ini file(s) where the GZDoom folder is located with a text editor.
  2. Find the variables fullscreen= and set it to false, then find win_borderless= and set it to true.
  3. Save the file(s). GZDoom should now run in borderless fullscreen windowed.
Doom Retro: use Direct3D or Software rendering while running at native desktop resolution[7]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variables vid_scaleapi and set it to either direct3d or software inside the quotation marks, then find vid_screenresolution and set it to desktop.
  3. Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[8]

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

VR support

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[9][10]
  1. Go to <path-to-game>\base\.
  2. Edit doom2.conf and doom2m.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Saves and close both files.

Doom95 doesn't start on Windows 7

Apply necessary fixes and Doom95 XP Mouse Patch[11]
  1. Apply a palette fix (see Rainbow color problems in older games).
  2. Right-click the DOOM95.exe file, click Properties, go to the Compatibility tab, then set it to Windows 95 compatibility mode and tick Run the program as administrator option.
  3. Go to %WINDIR%\SysWOW64, copy dplayx.dll and paste it into <path-to-game>, then rename the copied file to dplay.dll.
  4. Download the Doom95 XP Mouse Patch and extract it to <path-to-game> folder.
  5. Run the program and at the end of the page, click the install button.
  6. Use the Configure button to disable Vertical Axis to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
  7. Run DOOM95.exe, go to Advanced/Screen Resolution and set it to the highest resolution available.

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL
Supported by GZDoom. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2300/ in addition to or instead of this directory. The app ID (2300) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. id-Software/DOOM: DOOM Open Source Release
  2. https://doomwiki.org/wiki/Perdition%27s_Gate
  3. https://doomwiki.org/wiki/Hell_To_Pay
  4. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  5. ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017
  6. GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
    "implemented win_borderless for fake fullscreen in Windows"
  7. Verified by User:AmethystViper on December 18, 2017
  8. Verified by User:AmethystViper on April 25, 2016
  9. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  10. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  11. How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016