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Difference between revisions of "Doom II: Hell on Earth"

From PCGamingWiki, the wiki about fixing PC games
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{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
{{GOG.com links|doom_ii_final_doom|doom_series|for game series}}
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{{GOG.com links|doom_ii_master_levels_game|doom_series|for game series}}
 
{{mm}} [http://steamcommunity.com/app/2300/discussions/ Steam Community Discussions]
 
{{mm}} [http://steamcommunity.com/app/2300/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=297 Steam Users' Forums] for game series
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=297 Steam Users' Forums] for game series

Revision as of 04:41, 22 May 2017

This page may require cleanup to meet basic quality standards. The specific problem is: There is too much information from too many versions - it needs to be streamlined.. You can help by modifying the article. The discussion page may contain useful suggestions.
Template:Infobox game/row/macporter
Doom II: Hell on Earth
Cover image missing, please upload it
Developers
id Software
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS September 30, 1994
Windows 1995
Mac OS (Classic) 1995
Doom II: Hell on Earth guide on StrategyWiki
Doom II: Hell on Earth on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Runs on very low-end hardware.
The Doom engine was made open source in 1997, making the game very mod-friendly.[1]

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Also includes Final Doom and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download).
Windows
Steam
Icon overlay.png
Includes Master Levels for Doom II. Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam.
Windows
Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).

DLC and expansion packs

Name Notes
Master Levels for Doom II
DOS
Windows

Essential improvements

Patches

All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found here.

novert

When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.

Instructions

Source ports

Since the release of the source code, several modified engines have emerged.

Name Notes Renderer
ZDoom Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[2] Software
GZDoom Based on the same code as ZDoom, except it uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. OpenGL
QZDoom A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. Direct3D, OpenGL
Zandronum Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. Software, OpenGL
Odamex Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. Unknown
PrBoom Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. OpenGL
PrBoom+ Based off PrBoom that attempts to extend the port with more features. Software, OpenGL
Chocolate Doom Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. Software
Doom Retro Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. Software with hardware acceleration, Direct3D, OpenGL

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Super Shotgun Launcher

If using a source port, you can use this launcher to load up custom WADs/PK3s in the ZDoom, GZDoom, and Zandronum source ports without needing to drag and drop or using command-lines. The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. The launcher can be downloaded here.

Master Levels Menu Interface

If using the ZDoom source port or its derivatives, The Master Levels Menu Interface is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting ZDoom or similar source ports and loading each individual WAD file.

WadSmoosh

If using the ZDoom source port or its derivatives, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living IWAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The tool along with a guide to use it can be found here.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.

Game data

Configuration file and save game data location

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multi-monitor set ups with GZDoom.

Borderless fullscreen windowed

Borderless Gaming has been tested to work with the following source ports:

  • PrBoom+
  • ZDoom and its derivatives

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

VR support

Headsets State Notes
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Use Doomsday.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse

Issues fixed

Game does not run in DOSBox (Steam)

Instructions

Doom95 doesn't start on Windows 7

Instructions

Other information

API

Technical specs Supported Notes
Direct3D
A source port is required. See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL Various A source port is required. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. Notes regarding Steam Play (Linux) data:

References