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Difference between revisions of "Doom II: Hell on Earth"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Content: Redirecting a new link to the Freedoom website.)
 
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{{cleanup|There is too much information from too many versions - it needs to be streamlined.}}
+
{{disambig|the original release|the version included in the BFG Edition|[[Doom 3: BFG Edition]]|the 2020 Unity re-release|[[Doom II Enhanced]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = Doom 2 cover.png
+
|cover        = Doom II Hell on Earth cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}
{{Infobox game/row/macporter|Lion Entertainment, Inc.}}
+
{{Infobox game/row/porter|Lion Entertainment Inc.|Mac OS}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|GT Interactive}}
 
{{Infobox game/row/publisher|GT Interactive}}
Line 10: Line 10:
 
{{Infobox game/row/engine|id Tech 1}}
 
{{Infobox game/row/engine|id Tech 1}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|September 30, 1994}}
+
{{Infobox game/row/date|DOS|October 10, 1994}}
 
{{Infobox game/row/date|Windows|1995}}
 
{{Infobox game/row/date|Windows|1995}}
 
{{Infobox game/row/date|Mac OS|1995}}
 
{{Infobox game/row/date|Mac OS|1995}}
 +
{{Infobox game/row/date|Linux|1995}}
 +
{{Infobox game/row/date|Windows 3.x|February 3, 2006|ref=<ref>{{Refurl|url=https://www.doomworld.com/idgames/historic/wdoom2|title=WinDoom April 13 Build|date=26 June 2022}}</ref>}}
 +
{{Infobox game/row/date|Windows|August 3, 2007|wrapper=DOSBox}}
 +
{{Infobox game/row/date|OS X|Source ports only}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|doom-ii|83}}
 +
{{Infobox game/row/reception|IGDB|doom-ii-hell-on-earth|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Doom }}
 
|steam appid  = 2300
 
|steam appid  = 2300
 
|steam appid side = 9160
 
|steam appid side = 9160
|gogcom page  = doom_ii_final_doom
+
|gogcom id    = 1440161275
 +
|gogcom id side = 1435848814
 
|strategywiki = Doom II: Hell on Earth
 
|strategywiki = Doom II: Hell on Earth
 +
|hltb        = 2711
 +
|lutris      = doom-ii-hell-on-earth
 +
|mobygames    = 299
 
|wikipedia    = Doom II: Hell on Earth
 
|wikipedia    = Doom II: Hell on Earth
 
|winehq      = 8068
 
|winehq      = 8068
 +
|license      = commercial
 
}}
 
}}
{{Series|Doom}}
 
  
'''Key points'''
+
{{Introduction
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly.<ref>[https://github.com/id-Software/DOOM id-Software/DOOM: DOOM Open Source Release]</ref>
+
|introduction      =
 +
 
 +
|release history  = The engine was made open source in 1997.<ref>{{Refurl|url=https://github.com/id-Software/DOOM|title=id-Software/DOOM: DOOM Open Source Release|date=May 2023}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
+
{{mm}} [https://github.com/id-Software/DOOM Engine source code]
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
+
{{mm}} [https://doomwiki.org/wiki/Entryway Doom Wiki]
{{GOG.com links|doom_ii_master_levels_game|doom_series|for game series}}
+
{{mm}} [https://www.doomworld.com/ Doomworld] — A major fansite for the series
{{mm}} [http://steamcommunity.com/app/2300/discussions/ Steam Community Discussions]
+
{{mm}} [https://forum.zdoom.org/ ZDoom forums] — ZDoom ports official forums, showcasing new mods
 +
{{GOG.com links|1435848814|doom_series|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/2300/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | DRM-free | | | DOS}}
+
{{Availability/row| Retail | | DRM-free | | | DOS, Windows, Mac OS}}
{{Availability/row| GamersGate | DD-DOOM2 | Steam | | | Windows }}
+
{{Availability/row| GamersGate | doom-ii | Steam | | | Windows }}
{{Availability/row| GOG | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.74. | | Windows }}
+
{{Availability/row| Gamesplanet | 2997-1 | Steam | | | Windows }}
{{Availability/row| Steam | 2300 | Steam | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72. Can be played without Steam. | | Windows }}
+
{{Availability/row| GOG.com | doom_ii | DRM-free | Listing title is "Doom II". Also includes [[Final Doom]], Master Levels for Doom II, and [[Doom II Enhanced]]. Pre-packaged with DOSBox v0.74.2.1 (included in download). | | Windows }}
 +
{{Availability/row| GMG | doom-ii | Steam | | | Windows }}
 +
{{Availability/row| Humble | doom-ii | Steam | | | Windows }}
 +
{{Availability/row| Steam | 2300 | DRM-free | Listing title is "Doom II". Includes Master Levels for Doom II and [[Final Doom]]. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with [[Doom II Enhanced]]. | | Windows }}
 +
{{Availability/row| Bethesda.net | DO2GNGPCBG01 | DRM-free | Pre-packaged with DOSBox v0.72 (included in download). Also includes [[Doom II Enhanced]]. | | Windows | Unavailable }}
 
}}
 
}}
{{ii}} Doom II: Hell on Earth is also available as part of [[Doom 3: BFG Edition]]. This version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
+
{{ii}} Not available for sale on Humble in Germany.
 +
{{ii}} Doom II: Hell on Earth is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements.
 +
{{ii}} The MS-DOS version of Doom II: Hell on Earth included with [[Doom II Enhanced]] from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the {{file|base}} folder. The IWAD included with Doom II Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-09-08}}</ref>
 +
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
  
 
{{DLC|
 
{{DLC|
{{DLC/row| Master Levels for Doom II | | DOS, Windows }}
+
{{DLC/row| Master Levels for Doom II | An expansion pack of 20 WADs from various authors contracted by id Software. | DOS, Windows }}
{{DLC/row| Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Perdition%27s_Gate</ref> | DOS, }}
+
{{DLC/row| Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:WizardWorks|WizardWorks]]. Not available digitally.<ref>{{Refurl|url=https://doomwiki.org/wiki/Hell_To_Pay|title=doomwiki.org|date=May 2023}}</ref> | DOS }}
{{DLC/row| Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Hell_To_Pay</ref> | DOS }}
+
{{DLC/row| Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:WizardWorks|WizardWorks]]. [https://web.archive.org/web/20211007001312/http://www.mustaine.com/about/video-game-work/perditions-gate/ Re-released for free] by the author on his personal website.<ref>https://doomwiki.org/wiki/Perdition%27s_Gate</ref> | DOS }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here].
+
All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found at [https://doomwiki.org/wiki/Game_patch doomwiki.org], the latest patch 1.9 is also available at [https://soggi.org/misc/game-patches.htm soggi.org].
  
===novert===
+
===Disable vertical mouse movement (DOS)===
When using the keyboard and mouse configuration in Doom or similar games on DOS or through [[DOSBox]], vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
+
{{--}} Game forces vertical mouse movement (forward and backward movement via mouse).
 
+
{{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
{{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=http://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
+
{{ii}} novert is a program that disables vertical mouse input.
# Download novert from Doomworld [https://www.doomworld.com/idgames/utils/misc/novert here], then extract {{file|novert.com}} from the zip file to where the game's executable is located, usually found under <code>{{p|game}}</code>.
+
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in {{file|{{p|game}}|folder}} alongside {{file|DOOM2.EXE}}.
# Open the {{file|*.conf}} file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the <code>[Autoexec]</code> section, then add the command <code>novert.com</code> above the line with the game's executable. An example of using this command can be seen below.
+
# Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
# Save the changes in the {{file|*.conf}} file and then run the game. You should be to use the mouse to aim without moving forward and back.
+
# Save the changes in the {{file|*.conf}} files and close.
<pre>MOUNT C "."
 
C:
 
novert.com
 
DOOM.EXE -config MOUSE.CFG</pre>
 
 
}}
 
}}
  
===Source ports===
+
===[[Engine:Id Tech 1#Source ports|Source ports]]===
Since the release of the source code, several modified engines have emerged.
+
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
  
{| class="wikitable"
+
===Enhancement mods===
|-
+
====DOS and all source ports====
! Name !! System !! Notes !! Renderer
+
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
|-
+
* [https://www.perkristian.net/game_doom-sfx.shtml Perkristian hi-res Doom sound pack] - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025&nbsp;Hz, which is considered fairly low-quality nowadays).
| [https://zdoom.org/downloads ZDoom] || Windows, Mac OS X, Linux || Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=54883#p968108|title=ZDoom • View topic - ZDoom is Dead. Long live ZDoom.|date=May 5, 2017}}</ref> || Software
+
* [https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/ Doom Sound Bulb] - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
|-
 
| GZDoom || Windows, Mac OS X, Linux || Based on the same code as ZDoom, except it ialso uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. || Software, OpenGL
 
|-
 
| QZDoom || Windows, Mac OS X, Linux || A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom || Direct3D, OpenGL
 
|-
 
| [https://zandronum.com/ Zandronum] || Windows, Mac OS X, Linux || Based off modified ZDoom code. '''Use this source port if you want to play multiplayer''', as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. || Software, OpenGL
 
|-
 
| [http://odamex.net/ Odamex] || Windows, Mac OS X, Linux || Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. || Software
 
|-
 
| [http://prboom.sourceforge.net/ PrBoom] || Windows, Mac OS X, Linux || Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. || OpenGL
 
|-
 
| [http://prboom-plus.sourceforge.net/ PrBoom+] || Windows, Mac OS X, Linux || Based off PrBoom that attempts to extend the port with more features. || Software, OpenGL
 
|-
 
| [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom] || Windows, Mac OS X, Linux || Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. || Software
 
|-
 
| [https://github.com/bradharding/doomretro/wiki Doom Retro] || Windows || Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. || Software with hardware acceleration, Direct3D, OpenGL
 
|}
 
  
You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld]. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at [http://devbuilds.drdteam.org/index.php DRD Team Development Builds].
+
====ZDoom-based source ports====
 +
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
 +
* [https://jp.itch.io/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]] and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] (which can be downloaded from [http://www.classicdoom.com/xboxspec.htm here]) and the widescreen assets from the 2020 Unity re-releases can also be integrated.<ref name="WadSmoosh v1.3">{{Refurl|url=https://jp.itch.io/wadsmoosh/devlog/192878/wadsmoosh-13|title=WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io)|date=2020-11-07}}</ref>
 +
* [https://forum.zdoom.org/viewtopic.php?t=67843 WidePix] - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.<ref name="WadSmoosh v1.3" /> Also supports [[Heretic]], [[Hexen]], [[Strife]], [[Chex Quest|Chex Quest 3]], Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see [https://www.doomworld.com/forum/topic/121385-widescreen-assets-appreciation-thread/ this Doomworld thread].
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=74649 GZSprFix] - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
 +
* [https://sc55.duke4.net/games.php#doom2 Roland SC-55 music packs] - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
 +
* [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=69564 Cblood] - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
 +
* [https://forum.zdoom.org/viewtopic.php?f=103&t=53250&sid=cbe8ec2a762879252ff506411ec3326c&start=45#p1141120 RetroShader] - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
 +
* [https://forum.zdoom.org/viewtopic.php?f=46&t=70507 Thematically Improved Mouse Cursors] - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
  
===Launchers===
+
====Any source port====
If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.
+
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
{| class="wikitable"
+
* [https://github.com/trevor0402/SC55Soundfont SC-55 Soundfont] - Special sound bank, that emulates  Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
|-
 
! Name !! System !! Notes
 
|-
 
|| [https://github.com/FreaKzero/ssgl-doom-launcher SSG Launcher] || Windows, Mac OS X, Linux || The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker].
 
|-
 
|| [https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable ZDL] || Windows || There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available
 
|-
 
|| [https://github.com/Hypnotoad90/RocketLauncher2 RocketLauncher] || Windows, Linux || Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
 
|-
 
|| [http://realm667.com/index.php/en/doom-launcher Doom Launcher] || Windows || Besides being a launcher, it also allows you to download mods from /idgames database.
 
|-
 
|}
 
  
===Master Levels Menu Interface===
+
==Game data==
If using the ZDoom [[#Source ports|source port]] or its derivatives, [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu The Master Levels Menu Interface] is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting ZDoom or similar source ports and loading each individual WAD file.
+
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|DOS|{{p|game}}\DOOM2}}
 +
{{Game data/config|Windows|{{p|game}}\Doom II for Windows 95\}}
 +
{{Game data/config|Mac OS|}}
 +
{{Game data/config|Steam|{{p|game}}\base\*.conf|{{p|game}}\base\*.CFG}}
 +
}}
 +
{{XDG|unknown}}
  
===WadSmoosh===
+
===Save game data location===
If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living IWAD from [[Doom 3: BFG Edition]], into a single PK3 IWAD with each game selectable as episodes. The tool along with a guide to use it can be found [https://bitbucket.org/JPLeBreton/wadsmoosh here].
 
 
 
===Content===
 
A freely redistributable replacement of DOOM-like assets is available at [https://freedoom.github.io/index.html Freedoom], forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
 
 
 
==Game data==
 
===Configuration file and save game data location===
 
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|{{p|game}}\DOOM2}}
+
{{Game data/saves|DOS|{{p|game}}\DOOM2}}
{{Game data/row|Windows|{{p|game}}\Doom II for Windows 95\}}
+
{{Game data/saves|Windows|{{p|game}}\Doom II for Windows 95\|{{P|userprofile}}\Saved Games\GZDoom\doom.id.doom2.commercial\<sup>[GZDoom source port only]</sup>}}
{{Game data/row|Steam|{{p|game}}\base\}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Steam|{{p|game}}\base\*.DSG}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Doom II Options.png|In-game options menu.}}
 
{{Image|Doom II Options.png|In-game options menu.}}
{{Video settings
+
{{Image|Doom95vid.png|Resolution options (Doom95)}}
|wsgf link                  = http://www.wsgf.org/dr/doom-ii
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/doom-ii
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = incomplete
 
|multimonitor wsgf award    = incomplete
Line 148: Line 163:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]].
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = When using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
+
|multimonitor notes        = Supported by GZDoom.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom • View topic - ZDoom 2.5.0|date=February 2, 2019}}</ref> See [[#Source ports|Source ports]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes     =  
+
|ultrawidescreen notes     = Supported by GZDoom.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom • View topic - ZDoom 2.5.0|date=February 2, 2019}}</ref> See [[#Source ports|Source ports]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Supported by GZDoom.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom • View topic - ZDoom 2.5.0|date=February 2, 2019}}</ref> See [[#Source ports|Source ports]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
Line 160: Line 175:
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = A source port and [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] is required.<ref>{{Refcheck|user=AmethystViper|date=April 25, 2016}}</ref> See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = A source port is required. See [[#Source ports|Source ports]].
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = A source port is required. See [[#Source ports|Source ports]].
+
|antialiasing notes        = See [[#Source ports|Source ports]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = A source port is required. See [[#Source ports|Source ports]].
+
|vsync notes                = See [[#Source ports|Source ports]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Capped at 35 FPS;<ref>[http://www.vogons.org/viewtopic.php?f=7&t=40699 VOGONS • View topic - Doom in DOS: Original vs Source Ports]</ref> for 60+ FPS see [[#Source ports|Source ports]].
+
|60 fps notes              = Capped at 35 FPS.<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> For 60+ FPS, see [[#Source ports|Source ports]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#Source ports|Source ports]].
 
|120 fps notes              = See [[#Source ports|Source ports]].
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
+
{{Fixbox|description=Use the console (source ports only)|fix=
 
+
* '''For ZDoom-based ports and Odamex:''' enter {{code|fov <1-179>}}.
===[[Glossary:Multi-monitor|Multi-monitor]]===
+
* '''For Legacy Doom:''' enter {{code|gr_fov <1-179>}}
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://www.wsgf.org/dr/doom Widescreen Gaming Forum] discusses multi-monitor set ups with GZDoom.
+
* '''For Doom Retro:'''  enter {{code|r_fov <45-135>}}
 +
}}
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
Borderless Gaming has been tested to work with the following source ports:
+
{{Fixbox|description=PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with PrBoom+ v2.6.2}}</ref>|fix= }}
* PrBoom+
+
{{Fixbox|description=GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|ref=<ref>{{Refsnip|url=https://forum.zdoom.org/viewtopic.php?t=61482|title=ZDoom • View topic - GZDoom 3.5.0 released|date=February 2, 2019|snippet=(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern.}}</ref><ref>{{Refcheck|user=Axer128|date=May 10, 2022|comment=}}</ref>|fix=
* ZDoom and its derivatives
+
* '''Modern branch:''' No longer supported natively as of v3.8.3. See [https://www.pcgamingwiki.com/wiki/Topic:Wva83dvt5wlu61f1 this thread] for details. Use [[Special_K#Borderless_fullscreen_windowed|Special K]] version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename {{file|SpecialK32.dll}} (32-bit) or {{file|Specialk64.dll}} (64-bit) depending on the GZDoom version to {{file|OpenGL32.dll}} and place this file to where GZDoom is installed in the computer.
 +
* '''Vintage branch:''' Natively supported; set Fullscreen to {{code|OFF}} and Borderless Windowed Mode to {{code|ON}} from the Video Mode options.
 +
}}
 +
{{Fixbox|description=Doom Retro: Enable borderless fullscreen in configuration file|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-05-11|comment=Tested with Doom Retro v4.4.10.}}</ref>|fix=
 +
# Open the {{file|*.cfg}} file(s) where the Doom Retro folder is located with a text editor.
 +
# Find the variable {{code|vid_borderlesswindow}} and set it {{code|on}}, then find {{code|vid_screenresolution}} and set it to {{code|desktop}}.
 +
# Save the changes. Doom Retro now should run in borderless fullscreen windowed.
 +
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Keys can be remapped for the DOS version with the {{file|SETUP.EXE}} program. A source port offers broader support for key remapping.
+
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]].
+
|acceleration option notes = See [[#Source ports|Source ports]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Mouse sensitivity in the DOS version in the in-game options menu. Source ports also provides mouse sensitivity options.
+
|mouse sensitivity notes  =  
 
|mouse menu                = hackable
 
|mouse menu                = hackable
|mouse menu notes          = A source port is required. See [[#Source ports|Source ports]].
+
|mouse menu notes          = See [[#Source ports|Source ports]].
 
|invert mouse y-axis      = hackable
 
|invert mouse y-axis      = hackable
|invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]].
+
|invert mouse y-axis notes = See [[#Source ports|Source ports]].
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = hackable
 
|full controller          = hackable
|full controller notes    = ZDoom, as well it's derivatives, and Doom Retro features full controller support.
+
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See [[#Source ports|Source ports]].
|controller remap          = hackable
+
|controller remap          = true
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
+
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= False for the DOS version. Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings.
+
|controller sensitivity notes= Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See [[#Source ports|Source ports]].
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]].
+
|invert controller y-axis notes= See [[#Source ports|Source ports]].
|touchscreen               = unknown
+
|xinput controllers        = hackable
|touchscreen notes        =  
+
|xinput controllers notes  = ZDoom-based source ports and Doom Retro have XInput support.
 +
|xbox prompts              = hackable
 +
|xbox prompts notes        = Use a ZDoom-based source port or Doom Retro.
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = hackable
 +
|dualshock 4 notes        = Supported by ZDoom and its derivatives as well as Doom Retro and Woof.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2022-08-19|comment=Tested with a V1 controller connected via USB cable.}}</ref>
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  = GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.<ref name="DualShock 4" />
 +
|light bar support        = hackable
 +
|light bar support notes  = Red on Doom Retro. Blue on Woof.<ref name="DualShock 4" />
 +
|dualshock 4 modes        = USB
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= hackable
 +
|tracked motion controllers notes = Use [https://github.com/cmbruns/gz3doom/releases Classic Doom VR]
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  = Imagineer PC Pad.
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = generic
 
|button prompts            = generic
|button prompts notes      = DOS version references buttons by numbers. ZDoom and Doom Retro references XInput controllers with Xbox notations.
+
|button prompts notes      = ZDoom and Doom Retro reference XInput controllers with Xbox notations.
 
|controller hotplug        = false
 
|controller hotplug        = false
|controller hotplug notes  = False for the DOS version, however ZDoom and Doom Retro supports hotplugging.
+
|controller hotplug notes  = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]].
 
|haptic feedback          = hackable
 
|haptic feedback          = hackable
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
|simultaneous input        = unknown
+
|simultaneous input        = hackable
|simultaneous input notes  =  
+
|simultaneous input notes  = ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.
|light bar support        = unknown
+
|steam input api          = unknown
|light bar support notes   =  
+
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts = unknown
 +
|steam controller prompts notes =  
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
<gallery>
{{Audio settings
+
Doom95keys.png|Keyboard configuration (Doom95)
 +
Doom95mous.png|Mouse configuration (Doom95)
 +
Doom95joy.png|Joystick configuration (Doom95)
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|Doom95snd.png|Audio configuration (Doom95)}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Sound Effects, Music
+
|separate volume notes    = Sound effects, Music
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = A source port is required. See [[#Source ports|Source ports]].
+
|surround sound notes    = See [[#Source ports|Source ports]].
 
|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          = No spoken dialogue.
 
|subtitles notes          = No spoken dialogue.
Line 233: Line 298:
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = hackable
 
|mute on focus lost      = hackable
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]].
+
|mute on focus lost notes = See [[#Source ports|Source ports]].
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes        = Interactive Around-Sound can be hacked on WinDoom port<ref>[https://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html IAS Doom Port - Earsound.com (retrieved)]</ref>
+
|eax support notes        = Interactive Around-Sound can be hacked on WinDoom port<ref>{{Refurl|url=https://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html|title=IAS Doom Port - Earsound.com (retrieved)|date=May 2023}}</ref>
 +
|general midi audio      = true
 +
|general midi audio notes =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 246: Line 315:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = The official French localization can be found [https://soulsphere.org/apocrypha/doom2f/ here]. [https://www.wad-archive.com/popular/DOOM2F.WAD Alternate link.]
 +
  |fan       =  
 
}}
 
}}
 
}}
 
}}
Line 267: Line 343:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}
 
}}
{{ii}} A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like [http://www.zandronum.com/ Zandronum]) also increase the max player limit (for Zandronum, the limit is 64)
+
{{ii}} [https://www.zandronum.com/ Zandronum] is recommended for online play as it adds modern networking support and simplifies the process of finding games.
  
 
{{Network/Connections
 
{{Network/Connections
Line 275: Line 351:
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = hackable
 
|dedicated          = hackable
|dedicated notes    = Requires source port.
+
|dedicated notes    = Provided by Zandronum and Odamex. See [[#Source ports|Source ports]].
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = hackable
 
|direct ip          = hackable
|direct ip notes    = Possible in source ports.
+
|direct ip notes    = See [[#Source ports|Source ports]].
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 301: Line 377:
 
|iz3d                        =  
 
|iz3d                        =  
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vr only                    = false
 
|htc vive                    = hackable
 
|htc vive                    = hackable
 
|htc vive notes              = Use [https://github.com/cmbruns/gz3doom/releases ViveDoom]
 
|htc vive notes              = Use [https://github.com/cmbruns/gz3doom/releases ViveDoom]
Line 309: Line 386:
 
|windows mixed reality      = unknown
 
|windows mixed reality      = unknown
 
|windows mixed reality notes =  
 
|windows mixed reality notes =  
|tracked motion controllers  =
+
|keyboard-mouse              = true
|tracked motion controllers notes=
 
|keyboard-mouse              =  
 
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
 
|3rd space gaming vest      =  
 
|3rd space gaming vest      =  
Line 319: Line 394:
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
|play area seated            =  
+
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            = true
 
|play area seated notes      =  
 
|play area seated notes      =  
|play area standing          =  
+
|play area standing          = unknown
 
|play area standing notes    =  
 
|play area standing notes    =  
|play area room-scale        =  
+
|play area room-scale        = unknown
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
Line 329: Line 406:
 
==Issues fixed==
 
==Issues fixed==
 
===Game does not run in DOSBox (Steam)===
 
===Game does not run in DOSBox (Steam)===
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
+
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
# Go to <code>{{p|game}}\base\</code>
+
# Go to {{file|{{p|game}}\base|folder}}.
# Open {{file|doom2.conf}} with a text editor such as Notepad or similar program.
+
# Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor.
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=</code> and set it to <code>false</code>.
+
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
# Saves the changes made to the file.
+
# Saves and close both files.
# Repeat Steps 1-3 for the {{file|doom2m.conf}} file.
 
# Launch the game. It should be able to boot properly in fullscreen.
 
 
}}
 
}}
  
 
===Doom95 doesn't start on Windows 7===
 
===Doom95 doesn't start on Windows 7===
{{Fixbox|description=Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>|fix=
+
{{Fixbox|description=Use d95patch|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-04-08|comment=Tested this patch on Windows 10 Home 64-bit 21H2.}}</ref>|fix=
# Apply a palette fix (see [[Rainbow color problems in older games]]).
+
# Install Doom95 from the CD-ROM or shareware versions of Doom.
# Right-click the {{file|DOOM95.exe}} file, click <code>Properties</code>, go to the <code>Compatibility</code> tab, then set it to <code>Windows 95</code> [[Windows Compatibility Mode|compatibility mode]] and tick <code>Run the program as administrator</code> option.
+
# Download d95patch [https://www.doomworld.com/forum/topic/118117-run-doom95-on-windows-10/ here].
# Go to <code>{{p|windir}}\SysWOW64</code>, copy {{file|dplayx.dll}} and paste it into <code>{{p|game}}</code>, then rename the copied file to <code>dplay.dll</code>.
+
# Extract the contents of {{file|d95patch.zip}} to {{file|{{p|game}}|folder}}, replacing all files in the process.
# Now download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to <code>{{p|game}}</code> folder.
+
# Run {{file|Doom95.exe}}, then click the Advanced Options button, go to Screen Resolution tab and set the '''Screen Size''' to {{code|320x200}} and display mode to {{code|Fullscreen}}, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than {{code|320x240}}.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom95#Bugs|title=Doom95 - The Doom Wiki at DoomWiki.org|date=2022-04-08}}</ref>
# Run the program; at the end of the page, click the <code>install</code> button.
+
'''Notes'''
# Use the <code>Configure</code> button to disable <code>Vertical Axis</code> to prevent moving forward with the mouse; smooth the mouse and add parameters if desired.
+
{{ii}} This patch includes [[dgVoodoo 2]] and the [https://www.doomworld.com/forum/topic/51269-doom95-mouse-patch-for-xp-available-now/ Doom95 Mouse Patch].
# Now run {{file|DOOM95.exe}}, go to <code>Advanced/Screen Resolution</code> and set it to the highest resolution available.
 
 
}}
 
}}
  
Line 352: Line 426:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = unknown
+
|direct3d versions      = hackable
|direct3d notes        = A source port is required. See [[#Source ports|Source ports]].
+
|direct3d notes        = See [[#Source ports|Source ports]].
 
|directdraw versions    = 2
 
|directdraw versions    = 2
 
|directdraw notes      = Doom 95 only.
 
|directdraw notes      = Doom 95 only.
|opengl versions        = unknown
+
|opengl versions        = 2.0, 3.3
|opengl notes          = A source port is required. See [[#Source ports|Source ports]].
+
|opengl notes          = Supported by GZDoom, Zandronum, and Doom Retro. See [[#Source ports|Source ports]].
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 364: Line 438:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        = hackable
|vulkan support notes   =  
+
|vulkan notes           = See [[#Source ports|Source ports]].
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = hackable
+
|windows 32-bit exe    = true
|64-bit executable notes= A source port is required. See [[#Source ports|Source ports]].
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = See [[#Source ports|Source ports]] for 64-bit. 16-bit applies to beta builds of ''WinDoom'' that were cancelled in mid-1995, but which were since found.<ref>{{Refurl|url=https://doomwiki.org/wiki/WinDoom_(Microsoft)|title=WinDoom (Microsoft)|date=26 June 2022}}</ref>
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = hackable
 +
|macos app notes        = See [[#Source ports|Source ports]].
 +
|linux 32-bit executable= hackable
 +
|linux 64-bit executable= hackable
 +
|linux powerpc app      = hackable
 +
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 +
|linux executable notes = See [[#Source ports|Source ports]].
 +
|mac os powerpc app    = unknown
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=
 
}}
 
}}
 +
 +
===Modifications===
 +
====[https://www.moddb.com/mods/doom-ce/downloads DOOM CE]====
 +
{{ii}} A successor to the inactive [https://www.doomworld.com/forum/topic/57957-psx-doomfinal-doom-tc-version-2135-now-released/?page=3#comment-1074676 PlayStation Doom Total Conversion] for Doom II that converts it into the PlayStation version of Doom and Final Doom, as well as patching [[Doom 64]]'s IWAD to be compatible with GZDoom. DOOM CE uses GZDoom as a base for its modernized features, adopts code from the GEC Master Edition (DZDoom) project, and incorporates various customizable features and add-ons. Requires Doom II to play PlayStation Doom CE and Final Doom CE as of v2.0.5 and the official 2020 port of Doom 64 to play Doom 64 CE as of v2.0.4.
  
 
==System requirements==
 
==System requirements==
Line 389: Line 483:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 11:10, 31 March 2024

This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom II Enhanced.

Doom II: Hell on Earth
Doom II: Hell on Earth cover
Developers
id Software
Mac OS (Classic) Lion Entertainment Inc.
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS October 10, 1994
Windows 1995
Mac OS (Classic) 1995
Linux 1995
Windows 3.x February 3, 2006[1]
Windows (DOSBox) August 3, 2007
macOS (OS X) Source ports only
Reception
Metacritic 83
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Themes Horror, Sci-fi
Series Doom
Doom II: Hell on Earth on HowLongToBeat
Doom II: Hell on Earth on IGDB
Doom II: Hell on Earth guide on StrategyWiki
Doom II: Hell on Earth on MobyGames
Doom II: Hell on Earth on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Doom II: Hell on Earth is a singleplayer and multiplayer first-person action and shooter game in the Doom series.

The engine was made open source in 1997.[2]

General information

Engine source code
Doom Wiki
Doomworld — A major fansite for the series
ZDoom forums — ZDoom ports official forums, showcasing new mods
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Windows
Mac OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Listing title is "Doom II". Also includes Final Doom, Master Levels for Doom II, and Doom II Enhanced. Pre-packaged with DOSBox v0.74.2.1 (included in download).
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Listing title is "Doom II". Includes Master Levels for Doom II and Final Doom. Pre-packaged with DOSBox v0.72 (included in download). Comes bundled with Doom II Enhanced.
Windows
Bethesda.net (unavailable)
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
Pre-packaged with DOSBox v0.72 (included in download). Also includes Doom II Enhanced.
Windows
Not available for sale on Humble in Germany.
Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
The MS-DOS version of Doom II: Hell on Earth included with Doom II Enhanced from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the base folder. The IWAD included with Doom II Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[3]
The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.

DLC and expansion packs

Name Notes
Master Levels for Doom II An expansion pack of 20 WADs from various authors contracted by id Software.
DOS
Windows
Hell To Pay Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Not available digitally.[4]
DOS
Perdition's Gate Unofficial commercial expansion developed by Wraith Corporation and published by WizardWorks. Re-released for free by the author on his personal website.[5]
DOS

Essential improvements

Patches

All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found at doomwiki.org, the latest patch 1.9 is also available at soggi.org.

Disable vertical mouse movement (DOS)

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox[6]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM2.EXE.
  2. Edit doom2.conf and doom2m.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
  • Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
  • Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[7]
  • WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[7] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
  • GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
  • Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
  • Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
  • Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
  • RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
  • Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
  • SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\*.conf
<path-to-game>\base\*.CFG
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2300/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
%USERPROFILE%\Saved Games\GZDoom\doom.id.doom2.commercial\[GZDoom source port only]
Mac OS (Classic)
Steam <path-to-game>\base\*.DSG
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game options menu.
In-game options menu.
Resolution options (Doom95)
Resolution options (Doom95)

Graphics feature State WSGF Notes
Widescreen resolution
See Source ports.
Multi-monitor
Supported by GZDoom.[8] See Source ports.
Ultra-widescreen
Supported by GZDoom.[9] See Source ports.
4K Ultra HD
Supported by GZDoom.[10] See Source ports.
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Source ports.
Anti-aliasing (AA)
See Source ports.
Vertical sync (Vsync)
See Source ports.
60 FPS
Capped at 35 FPS.[11] For 60+ FPS, see Source ports.
120+ FPS
See Source ports.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Borderless fullscreen windowed

PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[12]
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[13][14]
  • Modern branch: No longer supported natively as of v3.8.3. See this thread for details. Use Special K version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename SpecialK32.dll (32-bit) or Specialk64.dll (64-bit) depending on the GZDoom version to OpenGL32.dll and place this file to where GZDoom is installed in the computer.
  • Vintage branch: Natively supported; set Fullscreen to OFF and Borderless Windowed Mode to ON from the Video Mode options.
Doom Retro: Enable borderless fullscreen in configuration file[15]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variable vid_borderlesswindow and set it on, then find vid_screenresolution and set it to desktop.
  3. Save the changes. Doom Retro now should run in borderless fullscreen windowed.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports.
Mouse Y-axis inversion
See Source ports.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro and Woof. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
ZDoom-based source ports and Doom Retro have XInput support.
Xbox button prompts
Use a ZDoom-based source port or Doom Retro.
Impulse Trigger vibration
PlayStation controllers
Supported by ZDoom and its derivatives as well as Doom Retro and Woof.[16]
PlayStation button prompts
GZDoom uses generic controller prompts. Doom Retro and Woof uses Xbox prompts on DualShock 4.[16]
Light bar support
Red on Doom Retro. Blue on Woof.[16]
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Tracked motion controllers
Use Classic Doom VR
Button/gesture prompts
Generic/other controllers
Imagineer PC Pad.
Button prompts
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Digital movement supported
Simultaneous controller+KB/M
ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.

Audio

Audio configuration (Doom95)
Audio configuration (Doom95)

Audio feature State Notes
Separate volume controls
Sound effects, Music
Surround sound
See Source ports.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
See Source ports.
EAX support
Interactive Around-Sound can be hacked on WinDoom port[17]
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
French
The official French localization can be found here. Alternate link.

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

VR support

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[18][19]
  1. Go to <path-to-game>\base.
  2. Edit doom2.conf and doom2m.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Saves and close both files.

Doom95 doesn't start on Windows 7

Use d95patch[20]
  1. Install Doom95 from the CD-ROM or shareware versions of Doom.
  2. Download d95patch here.
  3. Extract the contents of d95patch.zip to <path-to-game>, replacing all files in the process.
  4. Run Doom95.exe, then click the Advanced Options button, go to Screen Resolution tab and set the Screen Size to 320x200 and display mode to Fullscreen, then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than 320x240.[21]

Notes

This patch includes dgVoodoo 2 and the Doom95 Mouse Patch.

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL 2.0, 3.3 Supported by GZDoom, Zandronum, and Doom Retro. See Source ports.
Software renderer
Vulkan
See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
See Source ports for 64-bit. 16-bit applies to beta builds of WinDoom that were cancelled in mid-1995, but which were since found.[22]
macOS (OS X)
See Source ports.
Linux
See Source ports.
Mac OS (Classic)

Modifications

DOOM CE

A successor to the inactive PlayStation Doom Total Conversion for Doom II that converts it into the PlayStation version of Doom and Final Doom, as well as patching Doom 64's IWAD to be compatible with GZDoom. DOOM CE uses GZDoom as a base for its modernized features, adopts code from the GEC Master Edition (DZDoom) project, and incorporates various customizable features and add-ons. Requires Doom II to play PlayStation Doom CE and Final Doom CE as of v2.0.5 and the official 2020 port of Doom 64 to play Doom 64 CE as of v2.0.4.

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2300/ in addition to or instead of this directory. The app ID (2300) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. WinDoom April 13 Build - last accessed on 26 June 2022
  2. id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
  3. DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
  4. doomwiki.org - last accessed on May 2023
  5. https://doomwiki.org/wiki/Perdition%27s_Gate
  6. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  7. 7.0 7.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
  8. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  9. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  10. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  11. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  12. Verified by User:AmethystViper on 2022-05-11
    Tested with PrBoom+ v2.6.2
  13. ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
    "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
  14. Verified by User:Axer128 on May 10, 2022
  15. Verified by User:AmethystViper on 2022-05-11
    Tested with Doom Retro v4.4.10.
  16. 16.0 16.1 16.2 Verified by User:AmethystViper on 2022-08-19
    Tested with a V1 controller connected via USB cable.
  17. IAS Doom Port - Earsound.com (retrieved) - last accessed on May 2023
  18. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  19. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  20. Verified by User:AmethystViper on 2022-04-08
    Tested this patch on Windows 10 Home 64-bit 21H2.
  21. Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
  22. WinDoom (Microsoft) - last accessed on 26 June 2022