Template:Infobox game/row/osxporterTemplate:Infobox game/row/osxporterWarnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
This page is for the original Doom 3. For the BFG Edition, see Doom 3: BFG Edition.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Community Discussions for expansion pack
Availability
DLC and expansion packs
Name |
Notes |
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Doom 3: Resurrection of Evil |
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Essential improvements
Patches
Patch 1.3.1 updates retail versions to the latest version. Digital distribution versions are already patched.
Co-op mod
- The OpenCoop Mod allows up to 4 players to play through the entire game + expansion pack together. Works both online and LAN.
It also adds in challenge maps, and 42 custom maps.
- Patch 1.3.1 is required for this mod.
Game data
In-game general settings.
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Video settings
In-game general video/audio settings.
In-game advanced video settings.
Template:Video settings
Tweaking video settings
- TweakGuides has created a comprehensive guide for tweaking the game. It can be found here.
It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with 7-Zip or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Polish |
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Only available in Polish retail release. |
Russian |
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Only available in Russian retail release. |
Spanish |
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Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
27650, 27666 |
UDP |
27650, 27666 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
General
Textures are low-resolution, even on Ultra quality
Micro stuttering
Performance improving for low-end systems
Linux
Game won't launch correctly (Retail)
No Sound
OR
Other information
Cheats
Visit GameFAQs for list of cheats.
API
Technical specs |
Supported |
Notes |
OpenGL |
2.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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Middleware
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Middleware |
Notes |
Multiplayer |
PunkBuster |
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Disable head bob
Linux Installation
To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder:
:base/pak000.pk4
:base/pak001.pk4
:base/pak002.pk4
:base/pak003.pk4
:base/pak004.pk4
If installing the expansion pack you must also copy the following retail pk4 to your <path-to-game>/d3xp
folder:
:d3xp/pak000.pk4
After copying all pk4 files to your hard drive run the Linux patch and direct it to your doom3 folder. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp
For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).
Mod Support
Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.
Tools and Information
- Doom 3 World - An unofficial id tech community
- Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World
- iddevnet - Official, but limited, Doom 3/Quake 4 informational site
Doom 3 Mod Lists
Total Conversions
The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.
Open Source Engine
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title iodoom3. You will have to obtain the art assets separately.
Another available source port is dhewm3, which adds 64-bit support, EFX on all platforms, and other features.
System requirements
- Windows 98 has been tested to work with Doom 3, but this is not officially supported.
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 |
XP |
Processor (CPU) |
Intel Pentium IV 1.5 GHz AMD Athlon XP 1500+ | |
System memory (RAM) |
384 MB | |
Hard disk drive (HDD) |
2.2 GB | |
Video card (GPU) |
64 MB of VRAM DirectX 9.0b compatible | |
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
ATI Radeon x1600 NVidia GeForce 7300 128 MB of VRAM | |
Linux |
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Minimum |
Recommended |
Operating system (OS) |
2.4 kernel |
2.6 kernel |
Processor (CPU) |
1 GHz or higher | |
System memory (RAM) |
256 MB | |
Hard disk drive (HDD) |
2.2 GB | |
Video card (GPU) |
OpenGL hardware acceleration 64 MB of VRAM | |
- Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
- Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
- The game supports Intel HD Graphics 3000 and greater
- The game does not support the GMA 950 and GMA X3100 integrated video chipsets
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References