Don't Sink
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Developers | |
---|---|
Sebastian Nigro | |
Christopher Anselmo | |
Daniel Marques | |
Publishers | |
Sebastian Nigro | |
Engines | |
GameMaker | |
Release dates | |
Windows | April 13, 2018 |
Linux | April 13, 2018 |
macOS (OS X) | August 2, 2018[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish | ||||
Swedish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo AMD Athlon 64 X2 |
AMD Athlon 64 X2 |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | Intel HD 5000 or better DirectX 11 compatible | Nvidia GeForce AMD Radeon 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
References
- ↑ Don't Sink :: Official Release of Mac Support! - last accessed on 2018-09-12