Template:Infobox game/row/macporter
Key points
- Engine is open source with modern multi-platform ports available. It is highly recommended to use either DXX-Rebirth or D2X-XL.
General information
- Official game site
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Descent II source code download page
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- No longer sold digitally due to licensing issues.[2]
DLC and expansion packs
Name |
Notes |
|
Vertigo Series |
|
|
Descent: Maximum (unofficial) |
Descent: Maximum was the PSX version of Descent 2. It can be played on the PC via a total conversion. |
|
- Descent: Maximum (the total conversion) can be downloaded free here, being fan content.
Essential improvements
Source ports
- There are four (five technically) source ports available for Descent. These ports are major upgrades to the game and will improve almost all aspects of the game. Most notably, these ports support Windows, OS X, and Linux natively without the need for DOSBox.
Focussed mostly on maintaining original gameplay and being authentic.
- Feature List
Focused mostly on graphical and gameplay improvements.
- Changelog/Feature List
Based on DXX-Rebirth. Focussed mostly on improving multiplayer.
- Source & Changelog
Two very old source port, haven't been updated in a long time. Both projects are closely related but technically two separate entities. Are the bases for DXX-Rebirth & XL.
Game data
Configuration file(s) location
Save game data location
Video settings
In-game screen resolution settings.
Graphics settings (GOG.com version)
Template:Video settings
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
VR support
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.0 |
Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in DOSBox. |
Glide |
|
Requires an official patch from interplay. Also require a fork of DOSBox with Glide support if being player in DOSBox. |
Software renderer |
|
Default mode in source ports and only mode without graphics patch from interplay |
DOS video modes |
|
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
macOS (OS X) | | |
|
|
Mac OS (Classic) | | | |
|
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System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
5.0 |
6.2 |
Processor (CPU) |
Intel 486DX 50 MHz
| Intel Pentium |
System memory (RAM) |
8 MB |
16 MB |
Hard disk drive (HDD) |
700 MB | |
Video card (GPU) |
SVGA video card | |
Mac OS |
|
Minimum |
Operating system (OS) |
System 7 (classic) |
Processor (CPU) |
PowerPC 601 90MHz |
System memory (RAM) |
8 MB (3 can be virtual memory) |
Hard disk drive (HDD) |
18 MB |
Video card (GPU) |
640x480 display with 256 colors |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 |
98 |
Processor (CPU) |
Intel 486DX 50 MHz
| Intel Pentium |
System memory (RAM) |
16 MB |
32 MB |
Hard disk drive (HDD) |
700 MB | |
Video card (GPU) |
SVGA video card | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.6.8 "Snow Leopard" (runs in DOSBox) |
Processor (CPU) |
Intel Core Duo 2 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
|
Video card (GPU) |
64 MB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/273580/
in addition to or instead of this directory. The app ID (273580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References