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Descent

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Revision as of 22:39, 17 November 2017 by Garrbot (talk | contribs) (→‎VR support: updated template usage)
Template:Infobox game/row/macporter
Descent
Descent cover
Developers
Parallax Software
Publishers
Interplay Entertainment
Release dates
DOS 1994
Windows March 17, 1995
Mac OS (Classic) 1995
macOS (OS X) October 26, 2012[1]
Descent on Wikipedia
Descent
Descent 1995
Descent II 1996
Descent 3 1999
Descent (upcoming) TBA

Key points

Engine is open source with modern multi-platform ports available. It is highly recommended to use either DXX-Rebirth or D2X-XL.

General information

Official game site
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Descent source code download page

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Windows
Mac OS
No longer sold digitally due to licensing issues.[2]

Version differences

The classic Mac OS version was substantially improved during the porting process. It features high-res (640x480 vs DOS's 320x200) menus, backgrounds, fonts & briefing images. It also had studio quality audio tracks. This version would later be used as the base for the PlayStation version, which additionally had intro videos (verses slides) and simple lighting effects. DXX-Rebirth supports the Mac OS data files.

DLC and expansion packs

The PlayStation version included additional multiplayer maps ("anarchy levels"). Although porting them to the PC would theoretically be simple, no attempt has be made.
Name Notes
Levels of the World
DOS
Mac OS
Anniversary's bonus levels (no official name given) Also included with The Definitive Collection
DOS
In addition to the add ons above, Interplay had many map making competitions which some players considered to be the game's unofficial 3rd DLC. Although no official compilation has been made, a user on gog.com has made one of his own with almost all competition entries included. It can be downloaded here.

Essential improvements

Source ports

There are four (five technically) source ports available for Descent. These ports are major upgrades to the game and will improve almost all aspects of the game. Most notably, these ports support Windows, OS X, and Linux natively without the need for DOSBox.

DXX-Rebirth

Focussed mostly on maintaining original gameplay and being authentic.

Feature List

D2X-XL

Focused mostly on graphical and gameplay improvements.

Changelog/Feature List

DXX-Retro

Based on DXX-Rebirth. Focussed mostly on improving multiplayer.

Source & Changelog

Project D2X

Very old source port, hasn't been updated in a long time. This project was the base for DXX-Rebirth & XL.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
300px
Graphics settings (GOG.com version)

Template:Video settings

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus, Co-op
Online play
8 Versus, Co-op

Connection types

VR support

3D modes State Notes
Native 3D
Use D2X-XL (anaglyph, 3D TV).[3]
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Use D2X-XL.[3]
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse

Other information

API

Technical specs Supported Notes
OpenGL 1.0 Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in DOSBox.
Glide
Requires an official patch from interplay. Also require a fork of DOSBox with Glide support if being player in DOSBox.
Software renderer
Default mode in source ports and only mode without graphics patch from interplay
DOS video modes VGA, SVGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Mac OS (Classic)

Middleware

Middleware Notes
Audio Human Machine Interface (HMI) audio drivers

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 386 33 MHz
System memory (RAM) 4 MB
Hard disk drive (HDD) 25 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS) System 7 (classic)
Processor (CPU) PowerPC 601 90 MHz
System memory (RAM) 8 MB (3 can be virtual memory)
Hard disk drive (HDD) 18 MB
Video card (GPU) 640x480 display with 256 colors
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8 (runs in DOSBox)
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 25 MB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8 "Snow Leopard" (runs in DOSBox)
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/273570/ in addition to or instead of this directory. The app ID (273570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References