DarkMaus
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Developers | |
---|---|
Daniel Wright | |
Engines | |
XNA 3.1[1] | |
Release dates | |
Windows | January 23, 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/406130/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/406130/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | ||
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3 support |
- For laptop users, make sure dedicated GPU is used if applicable.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/406130/
in addition to or instead of this directory. The app ID (406130) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Jim Sterling's video :: DarkMaus General Discussion, Post #22 - last accessed on February 2, 2016
- "I stuck with XNA 3.1 because Microsoft made some completely ♥♥♥♥♥♥♥♥ choices in 4.0"