Difference between revisions of "Controller:Wii Remote"
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==Use with PC platforms== | ==Use with PC platforms== | ||
+ | {{ii}} Controller requires compatible [http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices Bluetooth Adaper]. In order for the Wii Remote pointer to be detected, you'll need a Wireless sensor bar or 2 candles. | ||
+ | ===Windows=== | ||
+ | {{ii}} [https://dolphin-emu.org/docs/guides/configuring-controllers/#Real_Wiimote Dolphin] emulator has native support for Wii Remotes. | ||
+ | {{++}} [https://www.julianloehr.de/educational-work/hid-wiimote/ HID WIIMOTE] is a windows device driver for the Nintendo Wii Remote which allows to map its various controls in other emulators and games. | ||
+ | |||
===Linux=== | ===Linux=== | ||
− | {{ii}}Method 1 uses wminput and cwiid to get the wiimotes to connect. Its fairly simple method to follow with easy instructions to follow. Recommended this one for beginners who are new to RetroPie/Linux and don't want to dabble too much with linux. [https://retropie.org.uk/docs/Wiimote-Controller#method-1-wminput-and-cwiid See instruction]. | + | {{ii}} Method 1 uses wminput and cwiid to get the wiimotes to connect. Its fairly simple method to follow with easy instructions to follow. Recommended this one for beginners who are new to RetroPie/Linux and don't want to dabble too much with linux. [https://retropie.org.uk/docs/Wiimote-Controller#method-1-wminput-and-cwiid See instruction]. |
− | {{ii}}Method 2 uses [https://github.com/jgeumlek/MoltenGamepad MoltenGamepad] which is described as a flexible input device remapper, geared towards gamepads. This method is also simple to follow along if you can't get the first method working. [https://retropie.org.uk/docs/Wiimote-Controller/#method-2-moltengamepad See instruction]. | + | {{ii}} Method 2 uses [https://github.com/jgeumlek/MoltenGamepad MoltenGamepad] which is described as a flexible input device remapper, geared towards gamepads. This method is also simple to follow along if you can't get the first method working. [https://retropie.org.uk/docs/Wiimote-Controller/#method-2-moltengamepad See instruction]. |
==Steam== | ==Steam== |
Revision as of 08:05, 9 January 2021
XInput support | |
---|---|
Predecessor | |
GameCube Controller | |
Successor | |
Wii U GamePad Wii U Pro Controller |
|
- Often addressed as Wiimote.
- Dolphin emulator can use Wii Remote and its expansions directly with regular bluetooth pairing.[1]
- Controllers sensor requires sensor bar. Official wired variant will require power from Wii or Wii U, however wireless versions are available.
- Hard to use as regular controller outside Wii emulation.
Use with PC platforms
- Controller requires compatible Bluetooth Adaper. In order for the Wii Remote pointer to be detected, you'll need a Wireless sensor bar or 2 candles.
Windows
- Dolphin emulator has native support for Wii Remotes.
- HID WIIMOTE is a windows device driver for the Nintendo Wii Remote which allows to map its various controls in other emulators and games.
Linux
- Method 1 uses wminput and cwiid to get the wiimotes to connect. Its fairly simple method to follow with easy instructions to follow. Recommended this one for beginners who are new to RetroPie/Linux and don't want to dabble too much with linux. See instruction.
- Method 2 uses MoltenGamepad which is described as a flexible input device remapper, geared towards gamepads. This method is also simple to follow along if you can't get the first method working. See instruction.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Incompatible controller. It's detected, but not working. [2]
Hardware
Expansions
- Most noticeable feature in Wii Remote is ability to plug in additional expansions to controllers port, which change controllers behaviour.
- Most Wii Remote addons, including Racing wheel, Zapper and many third party products, are mostly plastic cases for the controller and doesn't effect controller itself technically.
Nunchuck
- Features Up, Down, Left, Right, Forward, Backward motion detection.
Motion Plus
- Some later variants of Wii Remote have this feature build into the controller.
Classic controller
- There's also available Classic Controller Pro. These have some design differences to each other, but are technically same outside L and R buttons being digital instead of analog on Pro variant.
Turntable
GlovePIE
8BitDo GBros. Adapter
- Connects original wired Gamecube controller, NES Classic controller, SNES Classic controller or Wii Classic controller just like a Wiimote. Converts analog signal to Bluetooth.
- It has built in home and screenshot buttons.
- Turbo functionality is available for Windows.
- Adapter can work as wired adapter. When it is connected to devices via USB, batteries are not needed.
Bliss-Box Gamer-Pro
- Supports Wii Accessories only - Classic controllers, Nunchucks and Arcade controllers[3].
- Directly compatible with PC. No driver needed, just plug and play.
Support In Games
Games with button prompts
- This is a list for games that offer Nintendo button prompts.
{{#ask: Buttons prompts::Nintendo | ?Developed by = Developer | ?Published by = Publisher | ?Uses engine = Engine | ?Release date = First release |+limit=1 | ?Available on = Systems | Sort = Release date | Order = descending | limit = 10 | introtemplate = Infobox company/intro/company | outrotemplate = Infobox company/outro | template = Infobox company/row/company | format = template | default = }}
Technical information
Wii Classic Controller:
Controller button | Button label and axis |
---|---|
X | Button 1 |
A | Button 2 |
B | Button 3 |
Y | Button 4 |
ZL | Button 5 |
ZR | Button 6 |
L | Button 7 |
R | Button 8 |
- | Button 9 |
+ | Button 10 |
Home | Button 11 |
Left stick | Button 9, X-axis, Y-axis |
Right stick | Button 10, X-rotation, Z-rotation |
D-pad up | POV up/Button 13 |
D-pad down | POV down/Button 15 |
D-pad left | POV left/Button 16 |
D-pad right | POV right/Button 14 |
Wii Nunchuk:
Controller button | Button label and axis |
---|---|
Z | Button 1 |
C | Button 2 |
Analog stick | X-axis, Y-axis |