Difference between revisions of "Controller:Razer Hydra"
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|title = Razer Hydra | |title = Razer Hydra | ||
|cover = Razer_Hydra_controller.png | |cover = Razer_Hydra_controller.png | ||
− | |xinput = | + | |xinput = hackable |
+ | |connection method = USB-A | ||
|predecessor = | |predecessor = | ||
|successor = | |successor = | ||
Line 11: | Line 12: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} Also known as <b>Sixense</b>, the company Razer co-operated with during the controller's production run. | {{ii}} Also known as <b>Sixense</b>, the company Razer co-operated with during the controller's production run. | ||
− | {{++}} Allows motion controls in some non-VR games. | + | {{++}} Allows motion controls in some non-VR games.<ref>{{Refurl|url=https://press.razer.com/product-news/left-4-dead-2-half-life-2-and-team-fortress-2-now-support-full-motion-play-with-the-razer-hydra/|title=Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra|date=2021-06-15}}</ref> |
+ | {{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[#Windows|Windows]]) for games that do not support the controller natively. | ||
{{--}} Not wireless. | {{--}} Not wireless. | ||
+ | |||
+ | '''Inputs''' | ||
+ | * Motion sensing: weak magnetic field 6dof tracking system per controller | ||
+ | * 2 controllers, each has: | ||
+ | ** 1 × clickable analog stick: {{Key|ls}}/{{Key|rs}} with button {{Key|6}} | ||
+ | ** 1 × analog trigger: {{Key|lt}}/{{Key|rt}} | ||
+ | ** 1 × digital shoulder button: {{Key|lb}}/{{Key|rb}} | ||
+ | ** 5 × digital action buttons: {{Key|1}}, {{Key|2}}, {{Key|3}}, {{Key|4}}, {{Key|5}} (middle button) | ||
==Availability== | ==Availability== | ||
Line 18: | Line 28: | ||
{{ii}} {{store link|Amazon.co.uk|B007BYWJAC}} | {{ii}} {{store link|Amazon.co.uk|B007BYWJAC}} | ||
− | == | + | ==Use with PC platforms== |
− | ===Windows | + | ===Windows=== |
− | {{ | + | {{ii}} Requires [https://andersmalmgren.github.io/FreePIE/ FreePIE] application to be able to emulate XInput devices and act like Xbox controller. |
− | + | {{ii}} Users are able to use Razer Hydra in SteamVR. It requres [https://store.steampowered.com/app/491380/SteamVR_Driver_for_Razer_Hydra/ SteamVR Driver for Razer Hydra] - Used to emulate HTC Vive; requires an Oculus Rift. | |
+ | {{ii}} [https://github.com/r57zone/Razer-Hydra-SteamVR-driver/releases OpenVR Razer Hydra driver] - the driver emulates Valve Index or HTC Vive controllers using Razer Hydra controllers. The type of controllers is switched in the settings. Changeable keyboard button press and crouch are supported. | ||
+ | |||
===Linux=== | ===Linux=== | ||
− | {{ | + | {{ii}} [https://github.com/yomboprime/hydrajoy Hydrajoy] - Emulates Linux's <i>uinput</i> module. |
+ | |||
+ | ==Support in games== | ||
+ | ''For a list of games, see [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Razer_Hydra|List of Games with native or hackable support]].'' | ||
{{References}} | {{References}} | ||
+ | |||
+ | [[Category:Motion controlled gamepads]] | ||
+ | [[Category:Split Controllers]] |
Latest revision as of 11:50, 3 November 2023
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XInput support | |
---|---|
Connection method | |
USB-A | |
Key points
- Also known as Sixense, the company Razer co-operated with during the controller's production run.
- Allows motion controls in some non-VR games.[1]
- Lacks native XInput support, requiring the use of a XInput wrapper (see Windows) for games that do not support the controller natively.
- Not wireless.
Inputs
- Motion sensing: weak magnetic field 6dof tracking system per controller
- 2 controllers, each has:
- 1 × clickable analog stick: ls/rs with button 6
- 1 × analog trigger: lt/rt
- 1 × digital shoulder button: lb/rb
- 5 × digital action buttons: 1, 2, 3, 4, 5 (middle button)
Availability
Use with PC platforms
Windows
- Requires FreePIE application to be able to emulate XInput devices and act like Xbox controller.
- Users are able to use Razer Hydra in SteamVR. It requres SteamVR Driver for Razer Hydra - Used to emulate HTC Vive; requires an Oculus Rift.
- OpenVR Razer Hydra driver - the driver emulates Valve Index or HTC Vive controllers using Razer Hydra controllers. The type of controllers is switched in the settings. Changeable keyboard button press and crouch are supported.
Linux
- Hydrajoy - Emulates Linux's uinput module.
Support in games
For a list of games, see List of Games with native or hackable support.
References
- ↑ Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra - last accessed on 2021-06-15