Difference between revisions of "Controller:Razer Hydra"
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{{++}} Allows motion controls in some non-VR games. | {{++}} Allows motion controls in some non-VR games. | ||
{{--}} Not wireless. | {{--}} Not wireless. | ||
+ | |||
+ | '''Inputs''' | ||
+ | * Motion sensing: weak magnetic field 6dof tracking system per controller | ||
+ | * 2 controllers, each has: | ||
+ | ** 1 × clickable analog stick: {{Key|ls}}/{{Key|rs}} with button {{Key|6}} | ||
+ | ** 1 × analog trigger: {{Key|lt}}/{{Key|rt}} | ||
+ | ** 1 × digital shoulder button: {{Key|lb}}/{{Key|rb}} | ||
+ | ** 5 × digital action buttons: {{Key|1}}, {{Key|2}}, {{Key|3}}, {{Key|4}}, {{Key|5}} (middle button) | ||
==Availability== | ==Availability== |
Revision as of 17:45, 26 December 2021
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XInput support | |
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Key points
- Also known as Sixense, the company Razer co-operated with during the controller's production run.
- Allows motion controls in some non-VR games.
- Not wireless.
Inputs
- Motion sensing: weak magnetic field 6dof tracking system per controller
- 2 controllers, each has:
- 1 × clickable analog stick: ls/rs with button 6
- 1 × analog trigger: lt/rt
- 1 × digital shoulder button: lb/rb
- 5 × digital action buttons: 1, 2, 3, 4, 5 (middle button)
Availability
All operating systems
Windows/Mac[1]
- Games with native or hackable support
- SteamVR Driver for Razer Hydra - Used to emulate HTC Vive; requires an Oculus Rift.
Linux
- Hydrajoy - Emulates Linux's uinput module.
References
- ↑ Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra - last accessed on 2021-06-15