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Difference between revisions of "Brütal Legend"

From PCGamingWiki, the wiki about fixing PC games
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|minmem  = 1 GB
 
|minmem  = 1 GB
 
|minHD  = 9 GB
 
|minHD  = 9 GB
|minGPU  = GeForce 8800<br/>
+
|minGPU  = GeForce 8800
|minGPU2 = Radeon 3850<br/>
+
|minGPU2 = Radeon 3850
|minGPU3 = Intel HD 2000<br/>
+
|minGPU3 = Intel HD 2000
 
|minVRAM = 256 MB
 
|minVRAM = 256 MB
  
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|recproc = 2.5 GHz dual core
 
|recproc = 2.5 GHz dual core
 
|recmem  = 2 GB
 
|recmem  = 2 GB
|recGPU  = GeForce 660<br/>
+
|recGPU  = GeForce 660
|recGPU2 = Radeon 7000<br/>
+
|recGPU2 = Radeon 7000
 
|recVRAM = 512 MB
 
|recVRAM = 512 MB
 
}}
 
}}
Line 129: Line 129:
 
|minmem  = 2 GB
 
|minmem  = 2 GB
 
|minHD  = 9 GB
 
|minHD  = 9 GB
|minGPU  = GeForce 8800GT<br/>
+
|minGPU  = GeForce 8800GT
|minGPU2 = ATi HD 2600<br/>
+
|minGPU2 = ATi HD 2600
|minGPU3 = Intel HD 3000<br/>
+
|minGPU3 = Intel HD 3000
 
|minVRAM = 512 MB
 
|minVRAM = 512 MB
  
 
|recproc = 2.5 GHz Intel Core i5
 
|recproc = 2.5 GHz Intel Core i5
 
|recmem  = 4 GB
 
|recmem  = 4 GB
|recGPU  = GeForce 285<br/>
+
|recGPU  = GeForce 285
|recGPU2 = ATi HD 4670<br/>
+
|recGPU2 = ATi HD 4670
 
}}
 
}}
 
{{System Requirements
 
{{System Requirements
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|minmem  = 2 GB
 
|minmem  = 2 GB
 
|minHD  = 9 GB
 
|minHD  = 9 GB
|minGPU  = GeForce 220<br/>
+
|minGPU  = GeForce 220
|minGPU2 = Radeon HD 4550<br/>
+
|minGPU2 = Radeon HD 4550
|minGPU3 = Intel HD 4000<br/>
+
|minGPU3 = Intel HD 4000
 
|minVRAM = 256 MB
 
|minVRAM = 256 MB
 
}}
 
}}

Revision as of 22:42, 15 June 2013

Template:Infobox Key points

Well made PC port with improvements over PS3/Xbox 360 versions.
Hi-fi option unlocks the 30 FPS cap.
The game does not support cross-platform multi-player[1].

General information

Double Fine Action Forums - Brütal Legend - not PC specific.
Brütal Legend Support FAQ on DF Action Forums
Steam Community Discussions

Availability

Template:Availability Table

Improvements

Skip intro video

Instructions

Switch controller icons to PS3

Instructions

Game data

Template:Game Location Table

screen.dat stores all the settings data.
*.sav files store the save data.
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Input settings

Template:Input Settings

X and Y axis inversion won't save

System requirements

Template:System Requirements Template:System Requirements Template:System Requirements


References