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Bionic Commando (2009)

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:56, 13 October 2018 by Antrad (talk | contribs) (refcheck)
Bionic Commando
Bionic Commando cover
Developers
GRIN
Publishers
Capcom
Engines
Diesel
Release dates
Windows July 28, 2009
Bionic Commando (2009) on Wikipedia
Bionic Commando
Bionic Commando 1988
Bionic Commando Rearmed 2008
Bionic Commando (2009) 2009

Key points

Very few video customization settings.
Uses Xbox controller prompts for keyboard and mouse.
In-game mouse movement depends on the framerate and is very jerky even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check.[2]
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Launch the game with the -nointro parameter[3]

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BC\data\settings\
<path-to-game>\data\settings\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 2]
controls.xml stores control bindings.
renderer_settings.xml stores video settings.

Save game data location

System Location
Windows %LOCALAPPDATA%\BC\saves\
<Steam-folder>\userdata\<user-id>\21670\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Windowed

Edit renderer_settings.xml[1]
  1. Open %LOCALAPPDATA%\BC\data\settings\renderer_settings.xml with a text editor.
  2. Change windowed = "false" to windowed = "true"
  3. Save the changes.

Anti-aliasing (AA)

Enable SGSSAA using Nvidia Profile Inspector[4]
  1. Download and run NVIDIA Profile Inspector.
  2. Search for Bionic Commando in the profiles list.
  3. Set Antialiasing compatibility to 0x004010C1.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to 2x/4x/8x Multisampling.
  6. Set Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Set Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x).
  8. Click Apply to save the changes.

Notes

Don't Alt+Tab out of the game without opening a menu first, otherwise the lighting will be messed up.
Alternative solutions[1]
  1. Morphological filtering (MLAA) can be forced in the graphics card control panel (AMD).
  2. Force SMAA using injectSMAA.
  3. Enable Virtual/Dynamic Super Resolution in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.

Input settings

Control bindings.
Control bindings.
Input device is selected by pressing either Enter or Start button at the start screen, which disables the other device from that point on.

Template:Input settings

Bind all secondary weapons to one key

Since you can't have multiple secondary weapons at the same time only one key is needed.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the lines:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="4"/>
<button name="equip_tarantula" input="5"/>
<button name="equip_bulldog" input="6"/>
<button name="equip_mgsj" input="7"/>

4. And for example change them to:

<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="3"/>
<button name="equip_tarantula" input="3"/>
<button name="equip_bulldog" input="3"/>
<button name="equip_mgsj" input="3"/>

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Korean
Polish
Russian
Spanish

Issues fixed

Game crashes on startup

Install a specific Physx version[citation needed]
  1. Download and install http://www.nvidia.com/object/physx-9.13.1220-driver.html

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+ 2.6 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD) 8.0 GB
Video card (GPU) Nvidia GeForce 7800 series
ATI Radeon X1900
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/21670/ in addition to or instead of this directory. The app ID (21670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References