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BallisticNG

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Revision as of 19:38, 27 August 2019 by VetleBot (talk | contribs) (Update template usage.)
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BallisticNG
BallisticNG cover
Developers
Neognosis
Engines
Unity 2018[Note 1]
Release dates
Windows Early access
macOS (OS X) Early access
Linux Early access

Key points

Includes modding tools for creating and adding user-made tracks and ships.
Can read external audio files for custom music and sounds (WAV, MP3, FLAC, and Ogg Vorbis supported)

General information

Steam Community Discussions
Official BallisticNG Wiki
Official Discord Server

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Game can be ran without Steam but with Steamworks features disabled
Windows
macOS (OS X)
Linux
Game's soundtrack can be streamed here and here for songs added in version 1.0

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\UserData\settings.ini[Note 2]
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\UserData\Profiles[Note 2]
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Gameplay options
Gameplay options
Display options
Display options
Effects options
Effects options
Retro options
Retro options

Template:Video settings

Input settings

Rumble option.
Rumble option.
Keybinding options.
Keybinding options.

Template:Input settings

Audio settings

Audio options.
Audio options.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Adding custom music and sounds

  1. Go to the configuration file location.
  2. Open UserData\Custom Music for custom music and UserData\MySounds for custom sounds.
  3. Add any desired tracks.

Notes

Windows shortcuts cannot be used; you must place true copies of the music files into the folder.
WAV, MP3, FLAC, and Ogg Vorbis audio files are supported.
Each custom soundpack should be placed into a sub-folder with a descriptive name to allow them to be selected in the custom soundpacks menu.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Splitscreen, dual monitor output supported.
LAN play
8 Currently in an alpha state, issues to be expected.
Online play
8 Currently in an alpha state, issues to be expected.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25565
UDP 25565
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 DX9 only supported on 1.0 and below; the game will only use DX9 if DX11 is not supported on the GPU.
OpenGL 3.2, 4.5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Issues fixed

Workshop items not showing

Install to default location[citation needed]
  • Make sure the game is installed to the default Steam location (Steamapps/Common).
  • This is caused by an unknown issue, likely a bug in the version of Steamworks the game uses.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 9.0c compatible
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.2+ compatible
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2018.3.8f1[1]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Steam Community Announcement - BallisticNG 1.1 / Neon Nights is now available! - last accessed on 2019-07-27
    "Updated to Unity 2018.3.8f1."