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Back to Gaya: The Adventures of Zino and Buu

From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:51, 11 April 2018 by Garrbot (talk | contribs) (→‎Input settings: updated template usage)
Back to Gaya: The Adventures of Zino and Buu
Back to Gaya: The Adventures of Zino and Buu cover
Developers
4 Head Studios
Cutscenes Ambient Entertainment
Publishers
France Nobilis
Engines
Vision
Release dates
Windows February 23, 2005

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Skip intro videos

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini with a text editor.
  2. Find a section [gfx]
  3. Remove the lines starting with
    • movie_intro1
    • movie_intro2
    • movie_intro3
    • movie_intro4

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\config\backtogaya.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\data\savegames\[Note 1]

Video settings

Configuration tool.
Configuration tool.
Video settings
Video settings

Template:Video settings

Widescreen resolution

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini with a text editor.
  2. Find a section [gfx]
  3. Find a line starting with res_x = and set its value to your desired screen width.
  4. Find a line starting with res_y = and set its value to your desired screen height.
  5. Save the changes and start the game using BackToGaya_Release.exe instead of GfxSetup.exe.

Notes:

The game uses vertical- FOV scaling, so it's recommended to increase the FOV - See Field of view (FOV).
Starting the game with GfxSetup.exe will break the screen display.
Some GUI elements (like buttons in menu) may be partially off screen.

Field of view (FOV)

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini with a text editor.
  2. Find a section [gfx]
  3. Change the line perspective_fov = 200.000.
  4. Use the following equation to increase FOV to widescreen aspect ratios:
    • Back to Gaya - Horizontal Plus Perspective Equation.png
  5. For a wider FOV, decrease perspective FOV even further.

Windowed

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini with a text editor.
  2. Find a section [gfx]
  3. Change the line fullscreen = true to fullscreen = false to enable Windowed mode.

Input settings

Input settings
Input settings

Template:Input settings

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Polish
Available only in local retail release.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Open Dynamics Engine
Audio FMOD
Cutscenes XviD

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE/ME/2000/XP
Processor (CPU) Intel Pentium III - 1200 MHz
System memory (RAM) 256 MB RAM
Hard disk drive (HDD) 800 MB
Video card (GPU) Nvidia GeForce 4 MX 460
32 MB of VRAM
DirectX 7 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 Verified by User:Suicide_machine on 2017-08-04