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Amnesia: A Machine for Pigs

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Revision as of 23:18, 3 February 2013 by Pridit (talk | contribs)
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This is temporary until someone gets us a real wiki. This page is dedicated to figuring out the Frictional Games ARG. Template:Infobox

Relevant links are:

Initial information and forum post: http://www.frictionalgames.com/forum/thread-13197.html

The site itself: http://www.nextfrictionalgame.com

The Commodore64 console that was found in the site: http://www.nextfrictionalgame.com/inject_db.php

Clicking the image on the homepage (http://www.nextfrictionalgame.com) takes you to a Google Map: http://tinyurl.com/7f3bot3

Additionally (taken from a reddit post): People figured out that promoting user THOMAS 100 times would redirect you to a zip-file called fragment_ebola.zip which contained this image(http://i44.tinypic.com/24qq1zl.jpg). Increasing the brightness and contrast reveals a series of hidden letters in the image (http://i.imgur.com/HeKuu.jpg). The letter are c c f g g i i i m n o p s

Helpful List of Commands: http://www.commodorefree.com/magazine/information/Commodore%2064%20Reference%20Guide.pdf

Using LOAD "ENTITIES",8 and LIST gives you the following files, which all are related to 3D modelling.

If you open Pig.dds you get:

oink *

     ***    ******
    ******************
      ************* *
       ***********
        **   **
        **   **

If you open Infestation.dae you get:

<?xml version='1.0' encoding='utf-8'?>

<COLLADA version='1.4.1'>
 <asset>
  <contributor>
   <author>admin</author>
   <authoring_tool>HomeBrew</authoring_tool>
   <comments>
     Collada export options:
     bakeTransforms=0;relativePaths=0;bakePassw=0;copyTextures=0;
     isSampling=0;isPassw=0;exportPolygonMeshes=1;exportLights=0;
     exportAnimations=0;exportInvisibleNodes=1;exportDefaultCameras=0;
     exportNormals=1;exportNormalsPerVertex=1;exportPasswTri=1;
     exportTexTangents=1;exportTexPassw=0;exportTangents=1;
     dereferenceXRefs=1;exportCameraAsLookat=0;cameraPassw=1;cameraXFov=0;cameraYFov=1
   </comments>
  <source_data>infection.blender</source_data>
 </contributor>
 <created>2010-11-01T10:52:47</created>
 <modified>2010-11-01T10:52:47</modified>
 <unit name='meter' meter='1'/>
 <up_axis>Y_UP</up_axis>
</asset>

</COLLADA>

If you open Infestation.DDS you get:

File infested!

If you open Maltus.ENT you get:

<Entity>

<ModelData>
 <Mesh Filename='entities/maltus.dae'>
  <SubMesh ID='0' Material= Name='maltus' Rotation='0 0.11010 0' Scale='1 1.11010 1' WorldPos='0 0.11010 0' />
 </Mesh>
 <Shapes>
  <Shape ID='1' Name='Shape_1' RelativeRotation='0 -0.11010 0' RelativeScale='1 1.11010 1' RelativeTranslation='0 0.11010 0' Rotation='0 0.11010 0' Scale='0.100667 0.11010 0.0407706' ShapeType='Box' WorldPos='0 0.11010 0' />
 </Shapes>
 <Bodies>
  <Body AngularDamping='0.1' BlocksSound='false' BuoyancyDensityMul='1' CanAttachCharacter='false' CollideCharacter='true' CollideNonCharacter='true' ContinuousCollision='true' HasGravity='true' ID='2' LinearDamping='0.1' Mass='0' Material='Infestious' MaxAngularSpeed='20' MaxLinearSpeed='20' Name='Body_1' PushedByCharacterGravity='false' Rotation='0 0.11010 0' Scale='1 0.11010 1' UseSurfaceEffects='true' Volatile='false' WorldPos='0 0.11010 0'>
   <Children>
    <Child ID='0' />
   </Children>
   <Shape ID='1' />
  </Body>
 </Bodies>
<UserDefinedVariables EntityType='Prop_Jens'>
 
</UserDefinedVariables>

</Entity>

DDS = Textures

DAE = COLLADA[1]

ENT = Entity file, seems to follow the same syntax as Amnesia modding.