Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Alice: Madness Returns"

From PCGamingWiki, the wiki about fixing PC games
(Undo revision 1473666 by Plok (talk))
Tag: Undo
 
(186 intermediate revisions by 73 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Alice Madness Returns - Cover.jpg
+
|title        = Alice: Madness Returns
 +
|cover        = Alice Madness Returns cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Spicy Horse}}
 
{{Infobox game/row/developer|Spicy Horse}}
Line 9: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 14, 2011}}
 
{{Infobox game/row/date|Windows|June 14, 2011}}
 +
|reception    =
 +
{{Infobox game/row/reception|MetaCritic|alice-madness-returns|75}}
 +
{{Infobox game/row/reception|IGDB|alice-madness-returns|72}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Adventure }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy, Horror, Victorian }}
 +
{{Infobox game/row/taxonomy/series            | American McGee's Alice }}
 
|steam appid  = 19680
 
|steam appid  = 19680
|gogcom page  =  
+
|steam appid side =
 +
|gogcom id    =
 +
|gogcom id side =
 +
|official site= https://web.archive.org/web/20110614213111/http://www.ea.com/alice
 +
|hltb        = 340
 +
|lutris      = alice-madness-returns
 +
|igdb        = alice-madness-returns
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 51996
 
|wikipedia    = Alice: Madness Returns
 
|wikipedia    = Alice: Madness Returns
 
|winehq      = 13194
 
|winehq      = 13194
 +
|license      = commercial
 
}}
 
}}
{{Series|American McGee's Alice}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Frame rate is capped at 31 FPS.<ref name="marioysikax">{{Refcheck|user=Marioysikax|date=January 15, 2016}}</ref> See [[#High frame rate|High frame rate]] to remove cap.
+
|introduction      =  
 +
 
 +
|release history  =  
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.ea.com/alice Official website]
+
{{mm}} [https://steamcommunity.com/app/19680/discussions/ Steam Community Discussions]
<!--{{mm}} [http://alice.wikia.com/wiki/Alice_Wiki Alice Wiki] - A wiki for the series-->
 
{{mm}} [http://steamcommunity.com/app/19680/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1154 Steam Users' Forums]
 
  
 
==Availability==
 
==Availability==
{{Image|Alice Madness Returns - EA activation.png|Game activation when launching the game for the first time.}}
+
{{Image|Alice Madness Returns - EA activation.png|Game activation that used to occur when launching the game for the first time. The January 14, 2022 patch has removed this requirement.}}
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | | | Windows }}
+
{{Availability/row| Retail | | activation, key | | Origin | Windows }}
{{Availability/row| Amazon | B00AKILZR4 | Origin | The Complete Collection; includes the "Weapons of Madness and Dresses Pack" DLC along with the remastered version of [[American McGee's Alice]]. | | Windows }}
+
{{Availability/row| Amazon | B0053YQ8E0 | Origin | | | Windows }}
{{Availability/row| Amazon | B0053YQ8E0 | Origin | | | Windows }}
+
{{Availability/row| Microsoft Store | / | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }}
{{Availability/row| Gamesplanet | 1629-1 | Origin | | | Windows }}
+
{{Availability/row| Origin | alice/alice-madness-returns | Origin | Standard Edition only. Included with {{store feature|EA Play}}. | | Windows }}
 +
{{Availability/row| Steam | 19680 | Steam | Standard Edition only. Included with {{store feature|EA Play}}. | | Windows }}
 +
{{Availability/row| Gamesplanet | 1629-1 | Origin | | | Windows | unavailable }}
 +
{{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://web.archive.org/web/20110616163054/http://www.gamesforwindows.com:80/en-US/Games/alice-madness-returns/|title=alice-madness-returns - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }}
 +
{{Availability/row| GMG | alice-madness-returns-pc | Origin | {{store link|GMG|alice-madness-returns-the-complete-collection-pc|Complete Collection}} also available. | | Windows | unavailable }}
 +
{{Availability/row| Humble | alice-madness-returnstm | Origin | {{store link|Humble|alice-madness-returns-the-complete-collection|Complete Collection}} also available. | | Windows | unavailable }}
 +
}}
 +
{{ii}} The '''Complete Collection''' includes a remaster of ''[[American McGee's Alice (2011)|American McGee's Alice]]'' plus the Weapons of Madness and Dresses Pack DLC.
 +
{{ii}} EA-related DRM has been confirmed to have been removed on the Steam release of the game as of the January 14, 2022 patch.<ref name="14 January 2022 patch">{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/3193615617164498038/|title=Update out of nowhere - Steam Community Discussions|date=2022-01-22}}</ref>
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported        =
 +
|dlc                = Alternate costumes with unique properties and upgraded weapons.
 +
|expansion pack      =
 +
|freeware            =
 +
|free-to-play        =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored          =
 +
|subscription        =
 +
|subscription gaming service = Available via [[EA Play]].
 
}}
 
}}
  
 
{{DLC|
 
{{DLC|
{{DLC/row| Weapons of Madness and Dresses Pack | | Windows }}
+
{{DLC/row| Weapons of Madness and Dresses Pack | Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties. | Windows }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=31 December 2019}}</ref>|fix=  
{{Fixbox/fix|Use launch parameter|ref={{cn|date=July 2016}}}}
+
}}
Use the <code>-nostartupmovies</code> [[Glossary:Command line arguments|command line argument]]
+
{{Fixbox|description=Disable intro videos in AliceEngine.ini|ref=<ref name="AmethystViper">{{Refcheck|user=AmethystViper|date=2020-05-06|comment=}}</ref>|fix=
 +
<ol>
 +
<li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.</li>
 +
<li>Search for the following lines:</li><pre>
 +
StartupMovies=Intro_EA.bik
 +
StartupMovies=Intro_SH.bik
 +
StartupMovies=TechLogo_Short.bik
 +
</pre>
 +
<li>Comment out these lines with a semi-colon as shown:</li>
 +
<pre>
 +
;StartupMovies=Intro_EA.bik
 +
;StartupMovies=Intro_SH.bik
 +
;lStartupMovies=TechLogo_Short.bik
 +
</pre>
 +
<li>Save the changes. The game should immediately start on the title screen.</li>
 +
}}
 +
 
 +
===Force enable Weapons of Madness and Dresses Pack DLC===
 +
{{ii}} This configuration tweak also unlocks a menu option to launch the remastered version of ''[[American McGee's Alice (2011)|American McGee's Alice]]'' within ''Alice: Madness Returns'''s main menu if the former is also installed in the correct launch location.
 +
{{Fixbox|description=Enable the Complete Collection's features in DefaultEngine.ini|fix=
 +
<ol>
 +
<li>Go to {{folder|{{p|game}}\Game\Alice2\AliceGame\Config}} and open {{file|DefaultEngine.ini}} with a text editor.</li>
 +
<li>Search for the following line: {{code|GIsSpecialPCEdition}}</li>
 +
<li>If set to {{code|FALSE}}, then change this value {{code|TRUE}}, as shown below:</li><pre>
 +
GIsSpecialPCEdition=TRUE
 +
</pre>
 +
<li>For owners of the 2000 version of ''[[American McGee's Alice]]'' but not the Complete Edition of ''Madness Returns'', the {{code|Alice1Path}} can be set to wherever the original game is installed. The executable {{file|Alice.exe}} must be present at that location. Both an absolute path or relative to {{file|AliceMadnessReturns.exe}} are allowed.</li>
 +
<li>Save the changes. Upon reloading the game, all dresses and special weapons should be selectable via the Equip button in the main menu. Also if the correct path is set, the first game should launch from the main menu.</li>
 
}}
 
}}
  
Line 49: Line 119:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Alice Madness Returns\AliceGame\Config\}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
 +
{{ii}} Some settings such as key bindings are stored in {{file|GameConfig_PC.CFG}} for each save game profile.<ref name="Windowed"/>
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Alice Madness Returns\}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Alice Madness Returns\AliceGame\CheckPoint\}}
 +
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               = false
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   = true
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                = unknown
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Alice Madness Returns Video.png|In-game video settings.}}
 
{{Image|Alice Madness Returns Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/alice-madness-returns/en
+
|wsgf link                  = https://www.wsgf.org/dr/alice-madness-returns/en
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
 
|ultrawidescreen wsgf award = limited
 
|ultrawidescreen wsgf award = limited
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes= Other aspects than 16:9 are letterboxed
+
|widescreen resolution notes= Non-16:9 resolutions are {{Term|letterboxed}}.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See the [http://www.wsgf.org/dr/alice-madness-returns/en WSGF entry].
+
|multimonitor notes        = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See the [http://www.wsgf.org/dr/alice-madness-returns/en WSGF entry].
+
|ultrawidescreen notes      = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Slightly dynamic. Default FOV is 70 in the London sequences and usually 90 during Wonderland gameplay. To adjust FOV, see [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
Line 90: Line 171:
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Default is 16 samples. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = Enabled with 16 samples by default. For other levels, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = '''Anti-Alias''' is x4 [[MSAA]].<ref>{{Refcheck|user=AmethystViper|date=2020-05-06|comment=Examining the ''MaxMultisamples='' line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.}}</ref>
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = Enabled by default. To disable Vsync, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = FPS is capped at 31 FPS, running above may cause issues.<ref name="fps">[https://www.reddit.com/r/pcgaming/comments/4kadej/alice_madness_returns_removing_31_fps_cap/ Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : pcgaming]</ref> See [[#High frame rate|High frame rate]].
+
|60 fps notes              = Capped at 31 FPS. To raise the frame rate cap, see [[#High frame rate|High frame rate]], however, it can potentially cause timing-related issues.<ref>{{Refcheck|user=Marioysikax|date=2016-01-15|comment=}}</ref>
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = FPS is capped at 31 FPS, running above may cause issues.<ref name="fps"/> See [[#High frame rate|High frame rate]].
+
|120 fps notes              = See [[#High frame rate|High frame rate]].
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  =
 +
|ray tracing                =
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{Fixbox|description=Bind FOV commands to keys in AliceInput.ini|ref=<ref name="Antrad"/>|fix=
{{Fixbox/fix|Use Flawless Widescreen|ref={{cn|date=September 2016}}}}
+
<ol>
{{ii}} Be aware that you first need a modified game .exe for the tool to work.
+
<li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.</li>
# Download [http://www.wsgf.org/f/u/Flawlessws_1_0_12.zip Flawless Widescreen 1.0.12].
+
<li>Add the following line under the {{code|[Engine.PlayerInput]}} section:</li>
 +
<pre>Bindings=(Name="NumPadOne",Command="FOV 90")</pre>
 +
<li>Save the changes. Using {{key|NumPad 1}} should allow to change the FOV in-game. Pressing it again may be needed after completing a level or after certain cutscenes.</li>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{ii}} Other keys and values can be used, as long as they are not already assigned to a different action.
 +
}}
 +
{{Fixbox|description=Use Flawless Widescreen|ref={{cn|date=September 2016}}|fix=
 +
{{ii}} Be aware that a modified game .exe is needed for the tool to work.
 +
# Download [https://www.wsgf.org/f/u/Flawlessws_1_0_12.zip Flawless Widescreen 1.0.12].
 
# Turn on '''Show hidden files''' in Windows and extract the files.
 
# Turn on '''Show hidden files''' in Windows and extract the files.
 
# Run the tool and select the Alice: Madness Returns plugin.
 
# Run the tool and select the Alice: Madness Returns plugin.
# Set the Additional FOV Modifier to a higher value like '''+30.0''' and click Set FOV Boost.
+
# Set the Additional FOV Modifier to a higher value like '''+30.0''' and click {{code|Set FOV Boost}}.
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Bind FOV commands to keys|ref={{cn|date=July 2016}}}}
 
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\</code>
 
# Edit {{file|AliceInput.ini}}.
 
# Add the following lines under <code>[Engine.PlayerInput]</code>
 
<pre>
 
Bindings=(Name="NumPadOne",Command="FOV 10")
 
Bindings=(Name="NumPadTwo",Command="FOV 20")
 
Bindings=(Name="NumPadThree",Command="FOV 30")
 
Bindings=(Name="NumPadFour",Command="FOV 40")
 
Bindings=(Name="NumPadFive",Command="FOV 50")
 
Bindings=(Name="NumPadSix",Command="FOV 60")
 
Bindings=(Name="NumPadSeven",Command="FOV 70")
 
Bindings=(Name="NumPadEight",Command="FOV 75")
 
Bindings=(Name="NumPadNine",Command="FOV 80")
 
Bindings=(Name="NumPadOne",Command="FOV 85",Alt=True)
 
Bindings=(Name="NumPadTwo",Command="FOV 95",Alt=True)
 
Bindings=(Name="NumPadThree",Command="FOV 100",Alt=True)
 
Bindings=(Name="NumPadFour",Command="FOV 105",Alt=True)
 
Bindings=(Name="NumPadFive",Command="FOV 110",Alt=True)
 
Bindings=(Name="NumPadSix",Command="FOV 115",Alt=True)
 
Bindings=(Name="NumPadSeven",Command="FOV 120",Alt=True)
 
Bindings=(Name="NumPadEight",Command="FOV 150",Alt=True)
 
Bindings=(Name="NumPadNine",Command="FOV 0",Alt=True)
 
</pre>
 
{{ii}} Press NumPad 1-9 to decrease it.
 
{{ii}} Press NumPad 1-9 and Alt to increase it.
 
{{ii}} You may need to change it again a few times after completing a level or after some cutscene.
 
 
}}
 
}}
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|1=
+
{{Fixbox|description=Use {{code|-windowed}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Windowed">{{Refcheck|user=AmethystViper|date=2021-06-22|comment=}}</ref>|fix=
{{Fixbox/fix|Windowed Mode|ref={{cn|date=July 2016}}}}
+
'''Note:'''
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\</code>
+
{{ii}} To return to fullscreen, launch the game by using the {{code|-fullscreen}} [[Glossary:Command line arguments|command line argument]].
# Edit {{file|AliceEngine.ini}}.
+
}}
# Change <code>Fullscreen=True</code> to <code>Fullscreen=False</code>
+
{{Fixbox|description=Disable Fullscreen mode in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix=
# Save and set the file to read-only.
+
# Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.
 +
# Search for the line <code>Fullscreen=</code> and set the value to {{code|False}}.
 +
# Save the changes and close the file.
 
}}
 
}}
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{Fixbox|1=
+
{{Fixbox|description=Use GeDoSaTo|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Use GeDoSaTo|ref={{cn|date=July 2016}}}}
+
# Install and run [https://community.pcgamingwiki.com/files/file/897-gedosato/ GeDoSaTo].
# Install and run [http://blog.metaclassofnil.com/?page_id=582 GeDoSaTo].
+
# Click Edit Settings and create a profile named {{code|AliceMadnessReturns}}.
# Click Edit Settings and create a profile named <code>AliceMadnessReturns</code>.
+
# Add {{code|forceBorderlessFullscreen true}} to the text editor and click Save.
# Add <code>forceBorderlessFullscreen true</code> to the text editor and click save.
+
# Click User Whitelist and add {{code|AliceMadnessReturns}} and click Save.
# Click User Whitelist and add <code>AliceMadnessReturns</code> and click save.
 
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|1=
+
{{Fixbox|description=Adjust anisotropic filtering in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix=
{{Fixbox/fix|Anisotropic Filtering|ref={{cn|date=July 2016}}}}
+
# Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\</code>
+
# Search for the line <code>MaxAnisotropy=</code> and set it to the desired value (up to {{code|16}}).
# Edit {{file|AliceEngine.ini}}.
+
# Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only".
# Change <code>MaxAnisotropy=16</code> to the desired value.
 
# Save and set the file to read-only.
 
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{ii}} See [[#High frame rate|high frame rate]].
+
{{Fixbox|description=Disable Vsync in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix=
 
+
# Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.
{{Fixbox|1=
+
# Search for the line <code>UseVsync=</code> and set the value to {{code|False}}.
{{Fixbox/fix|Vsync|ref={{cn|date=July 2016}}}}
+
# Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only".
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\</code>
 
# Edit {{file|AliceEngine.ini}}.
 
# Change <code>UseVsync=True</code> to <code>UseVsync=False</code> to disable.
 
# Save and set the file to read-only.
 
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{--}} Causes hit detection issues when exceeding an unknown threshold.<ref name="fps"/> Be sure to [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] at 60 or 120 FPS<ref>https://www.reddit.com/r/pcgaming/comments/4kadej/alice_madness_returns_removing_31_fps_cap/d3dh7cr/</ref><ref>{{Refcheck|user=Mars icecream|date=2017-2|comment=+144fps was problematic while 120fps worked without any noticeable issues.}}</ref> depending on your monitor refresh rate to prevent major problems.
+
{{--}} Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as worsening the effects of the inverse-mouse acceleration, hit-detection issues, cutscenes not triggering (when facing the Card Executioner) and [[#Infinite loading screens|infinite loading screens]] when reloading a save with a previously locked frame rate. These issues can occur at any higher frame rate, but seems to worsen in relation to how high the framerate is allowed to go. It is therefore recommended to cap the game to 60 or 120 FPS, and restore the default if any timing/scripting/loading issues occur.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/4kadej/alice_madness_returns_removing_31_fps_cap/|title=Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit|date=2020-05-06}}</ref>
  
{{Fixbox|1=
+
{{Fixbox|description=Raise frame rate cap in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix=
{{Fixbox/fix|Change frame rate smoothing|ref={{cn|date=July 2016}}}}
+
# Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns\AliceGame\Config\</code>.
+
# Search for the line <code>MaxSmoothedFrameRate=</code> and set it to either {{code|62}} for 60 FPS or {{code|122}} for 120 FPS.
# Edit {{file|AliceEngine.ini}}.
+
# Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only".
# Near the top, change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
+
 
# Save and set the file to read-only.
+
'''Notes'''
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Alice Madness Returns Remapping.png|In-game key map settings.}}
 
{{Image|Alice Madness Returns Remapping.png|In-game key map settings.}}
 
{{Image|Alice Madness Returns Camera.png|In-game camera settings.}}
 
{{Image|Alice Madness Returns Camera.png|In-game camera settings.}}
{{Image|Alice Madness Returns Gamepad Layout.png|The gamepad layout for the game.}}
+
{{Image|Alice Madness Returns Gamepad Layout.png|The controller layout for the game.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Not all controls are available to be remapped, however, those can be changed in {{file|AliceInput.ini}}.
|acceleration option      = false
+
|acceleration option      = true
 
|acceleration option notes = Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements).
 
|acceleration option notes = Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements).
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
Line 207: Line 271:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = true
+
|full controller          = false
|full controller notes    = Games first launch brings up activation window which requires keyboard.
+
|full controller notes    = Game's first launch brings up activation window which requires keyboard. Creating save game profile and some in-game menus cannot be navigated with controller.
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Modify <code>[[#Configuration file(s) location|AliceInput.ini]]</code>
+
|controller remap notes    = Controller layout cannot be remapped in-game, however, they can be modified by editing {{file|AliceInput.ini}}.
|controller sensitivity    = false
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes = Controller sensitivity cannot be changed in-game, however, it can be modified by editing {{file|AliceInput.ini}}. See [[#Change_controller_sensitivity|Change controller sensitivity]].
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Uses same toggle as mouse.
+
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = Xbox
+
|xbox prompts              = true
|button prompts notes     =  
+
|xbox prompts notes        = Xbox 360 variant.
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    = On by default.
+
|haptic feedback notes    = Enabled by default.
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 +
}}
 +
 
 +
===Enable Walking on keyboard===
 +
{{Fixbox|description=Manually bind Walk to a key|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/792924412280196421/||title=How to make Alice walk in Madness Returns - Steam Community Discussions|date=2020-05-07}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.
 +
# Search for the {{code|[Engine.PlayerInput]}} section, then add the following and save the changes:
 +
<pre>Bindings=(Name="LeftAlt",Command="Walking")</pre>
 +
 
 +
'''Notes'''
 +
{{ii}} {{key|Left Alt}} must be held to walk, however, this can be bound to another unoccupied key.
 +
{{--}} Walking speed on keyboard is higher than using a controller.
 +
}}
 +
 
 +
===Change controller sensitivity===
 +
{{Fixbox|description=Change controller sensitivity||fix=
 +
# Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.
 +
# Search for the {{code|[Engine.PlayerInput]}} section, then edit the following values and save the changes:
 +
Vertical sensitivity:
 +
<pre>LookRightScale=300</pre>
 +
Horizontal sensitivity:
 +
<pre>LookUpScale=-250</pre>
 +
Vertical sensitivity whilst aiming (e.g. Pepper Grinder):
 +
<pre>LookRightScaleForFP=500</pre>
 +
Horizontal sensitivity whilst aiming (e.g. Pepper Grinder):
 +
<pre>LookUpScaleForFP=-350</pre>
 +
 
 +
 
 +
'''Notes'''
 +
{{ii}} Negative values are for inverting the axis.
 +
}}
 +
 
 +
===Send console commands to the game===
 +
{{Fixbox|description=Manually bind console commands being sent to a key|fix=
 +
# Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.
 +
# Under the header somewhere with the rest of the listed key bindings, append the following:
 +
<pre>Bindings=(Name="NumPadFive",Command="exec commands")</pre>
 +
# Save the modified INI and set it to Read Only, so the game cannot undo the changes just made.
 +
# Under {{P|userprofile\Documents}}\My Games\Alice Madness Returns\Binaries, create a plaintext file called {{file|commands}} with '''no file extension'''
 +
# Use a plaintext editor to specify the command you would like to run in the following format:
 +
<pre>sendtoconsole COMMANDHERE</pre>
 +
 
 +
'''Notes'''
 +
{{ii}} Other keys besides ''NumPadFive'' may be substituted.
 +
{{ii}} Editing {{file|AliceInput.ini}} requires a restart, while {{file|commands}} can be changed and saved on-the-fly.
 +
{{ii}} Some basic Unreal commands, such as "ghost", "fly", "walk", "suicide" will work but have unusual side effects.  Other basic Unreal commands, like "open MAPNAMEHERE" will crash the game.  A full list of commands ''supposedly'' supported by the game can be found in {{file|AliceInput.ini}} under the '''[Engine.Console]''' section.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Alice Madness Returns Audio.png|In-game audio settings.}}
 
{{Image|Alice Madness Returns Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, SFX and voices.
+
|separate volume notes    = Music, SFX and Voice.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =
 
 
|closed captions          = true
 
|closed captions          = true
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
{{ii}} Subtitles become small and possibly hard to read on resolutions 1440p and beyond.
 
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
Line 255: Line 394:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 264: Line 402:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 273: Line 410:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 282: Line 418:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 291: Line 426:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
  |fan       = true
 +
|notes     = Fan translation, [https://gamesub.pl/spolszczenie-alice-madness-returns/ download].
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://www.centraldetraducoes.net.br/2011/06/traducao-do-alice-madness-returns-pc-pt-br.html Brazilian Portuguese translation Tribo Gamer/Game Vicio]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = 1) [https://www.zoneofgames.ru/games/alice_madness_returns/files/4573.html Fan translation by Erebus Production /w ZoG Forum Team]<br>2) [https://rutracker.org/forum/viewtopic.php?t=4078605 Fan translation by Vorpal Team]<br>3)
 +
[https://www.zoneofgames.ru/games/alice_madness_returns/files/4774.html Fan voice-over by Gremlin Creative Studio]<br>4) [https://www.zoneofgames.ru/games/alice_madness_returns/files/5897.html Fan voice-over by «ElikaStudio»]<br>5) Fan translation by ZoG Forum Team 2011 (outdated, replaced by Erebus Production translation).
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 300: Line 459:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://mega.nz/file/ASxQjYiS#s8ndqoIthzqAXTcCRG0U7rlUv2AlgBV-b5J16pFcLzc download].
 +
  |fan       = true
 
}}
 
}}
 
}}
 
}}
Line 319: Line 485:
 
|iz3d                        = false
 
|iz3d                        = false
 
|iz3d notes                  =  
 
|iz3d notes                  =  
|htc vive                    =  
+
|vorpx = true
 +
|vorpx modes = G3D
 +
|vorpx notes = Officially supported Game, see [https://www.vorpx.com/supported-games/ vorpX gamelist].
 
|htc vive notes              =  
 
|htc vive notes              =  
 
|oculus rift                =  
 
|oculus rift                =  
Line 325: Line 493:
 
|osvr                        =  
 
|osvr                        =  
 
|osvr notes                  =  
 
|osvr notes                  =  
|tracked motion controllers  =
 
|tracked motion controllers notes=
 
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
Line 335: Line 501:
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 
|play area seated            =  
 
|play area seated            =  
 
|play area seated notes      =  
 
|play area seated notes      =  
Line 342: Line 510:
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
 +
  
 
==Issues fixed==
 
==Issues fixed==
===Save files lost during crash===
+
===Infinite loading screens===
{{Fixbox|1=
+
{{ii}} Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
{{Fixbox/fix|Save files lost during crash|ref={{cn|date=September 2016}}}}
+
{{Fixbox|description=Lower the game's resolution when loading a save|ref=<ref>{{Refcheck|user=Shooterboss|date=29 November 2017|comment=}}</ref>|fix=
{{ii}} If your game crashes, usually the game will lose the file PC_ProfileList.sav which tells the game your profile name and progress.  
+
# Change the resolution from the main menu to something significantly lower (720p from 1080p for instance).
# Go to <code>{{p|userprofile}}\Documents\My Games\Alice Madness Returns</code> and backup your profile folder as the next step will over write them.
+
# Load the save.
# Start the game, create a profile(s) with exactly the same name as your previous profile(s) and exit.  
+
# Change the resolution back in the pause menu once the game has loaded.
# Replace the newly created profile(s) with your backed up copies.
+
}}
# Start the game select your profile and it will say 0% progress with 0 time but it should resume from the correct place in the game.
+
 
 +
===Small subtitle text on larger resolutions===
 +
{{ii}} The game's subtitles may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
 +
{{Fixbox|description=Modify the game's subtitle text in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix=
 +
<ol>
 +
<li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.</li>
 +
<li>Search for the following lines:</li><pre>
 +
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
 +
LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
 +
</pre>
 +
<li>Replace these lines with the following settings below:</li>
 +
<pre>
 +
SubtitleFontName=EngineFonts.LargeFont
 +
LoadingTextFontName=EngineFonts.LargeFont
 +
</pre>
 +
<li>Save the changes and close the file, then right click {{file|AliceEngine.ini}}, go to Properties and set the file to "read-only". The game's text should be larger.</li>
 +
</ol>
 +
}}
 +
{{Fixbox|description=Force resolution with [[dgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo]]|fix=
 
}}
 
}}
  
===Umbrella Item Bug===
+
===Save file progress lost after a crash===
{{Fixbox|1=
+
{{--}} Some players have experienced their game progress being lost when the game crashes to desktop.
{{Fixbox/fix|Umbrella Item Bug|ref=<ref>[http://www.americanmcgee.com/forum/index.php?topic=2876.0 Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com]</ref>}}
+
{{Fixbox|description=Repair the player profile|ref={{cn|date=September 2016}}|fix=
{{ii}} During the tutorial, with the fight with a Menacing Ruin, the player is asked to use an Umbrella item. However, regardless of focus or key-bindings, the action cannot be executed.
+
# Go to the game's [[#Save game data location|save game data location]] and back the original profile folder as the following steps will overwrite it.
# Find the folder: <code>Origin Games\Alice Madness Returns - The Complete Collection\Game\Alice2\AliceGame\Config\Default Input\</code>
+
# Start the game, create a profile(s) with exactly the same name as the previous profile(s) and exit.  
# Find the line: <pre>+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")</pre>
+
# Replace the newly created profile(s) with the backed up copies.
# Change the E to whichever letter you want to be block.
+
# Start the game select the profile and it will say 0% progress with 0 time but it should resume from the correct place in the game.
# Save your changes and close out of the config file.
 
# Start the game; go to the configure controls option in game; reset controls to default.
 
# Since default for block is now the key you assigned in the config the default controls will reflect this; you can now change the remaining controls to your preference.
 
 
}}
 
}}
  
{{Fixbox|1=
+
===Umbrella tutorial bug===
{{Fixbox/fix|Alternative fix of the Umbrella Bug|ref=<ref>[http://www.americanmcgee.com/forum/index.php?topic=2876.msg179942#msg179942 Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com]</ref>}}
+
{{ii}} During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
# Go to <code>{{p|game}}\AliceGame\Config</code>
+
{{Fixbox|description=Apply these strings to DefaultInput.ini|ref=<ref name="Umbrella bug">{{Refurl|url=https://web.archive.org/web/20141205164553/http://www.americanmcgee.com/forum/index.php?topic=2876.msg179942#msg179942|title=Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived)|date=2020-05-07}}</ref>|fix=
# Make a copy of the DefaultInput.ini (for backup purposes) and open it (the original) in Notepad
+
<ol>
# Find the line: <pre>Key_Block = TriggerBlock</pre> (Because of whitespace, a search for just Key_Block is recommended)
+
<li>Navigate to {{folder|{{p|game}}\AliceGame\Config}}, create a back up of {{file|DefaultInput.ini}} and then open the original file with a text editor.</li>
# Change it to this: <pre>Key_Block = TriggerBlock true | OnRelease TriggerBlock false</pre>
+
<li>Search for this keybinding string:</li>
# Save your changes and close out of the config file.
+
<pre>+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")</pre>
# Start the game; no need to change any key bindings ingame, your block key should now work.
+
<li>Replace the {{code|E}} key in this string with a different unbound key (e.g. {{key|F}}).</li>
 +
<li>Save the changes and close the file.</li>
 +
<li>Launch the game, then go to '''Configuration''' → '''Controls''' and click {{code|Default}} to reset the keybindings. The default bindings should now reflect the modified controls; the remaining controls can now be changed as desired.</li>
 +
</ol>
 
}}
 
}}
  
===Extreme Stuttering even in the UI===
+
{{Fixbox|description=Alternative solution|ref=<ref name="Umbrella bug"/>|fix=
{{Fixbox|1=
+
<ol>
{{Fixbox/fix|Extreme Stuttering even in the UI|ref={{cn|date=September 2016}}}}
+
<li>Navigate to {{folder|{{p|game}}\AliceGame\Config}}, create a back up of {{file|DefaultInput.ini}} and then open the original file with a text editor.</li>
When DirectX SDK is installed (usually only developers), ensure that the 32-bit DirectX Control Panel (i.e. the DirectX Control Panel without "64-bit" in the title) is set to the Retail Version of DirectX 9.  
+
<li>Search for this keybinding string:</li>
 +
<pre>Key_Block = TriggerBlock</pre>
 +
<li>Replace it with the following:</li>
 +
<pre>Key_Block = TriggerBlock true | OnRelease TriggerBlock false</pre>
 +
<li>Save the changes and close the file. This should fix the game's block key.</li>
 +
</ol>
 +
}}
 +
 
 +
===Extreme stuttering even in the UI===
 +
{{Fixbox|description=Extreme Stuttering even in the UI|ref={{cn|date=September 2016}}|fix=
 +
{{ii}} Occurs when DirectX SDK, a developers' tool, is installed.
 +
* Ensure that the 32-bit DirectX Control Panel (i.e. the DirectX Control Panel without "64-bit" in the title) is set to the Retail Version of DirectX 9.
 
* Find the DirectX Control Panel in the Start Menu, under Programs. On Vista or Windows 7, just type "DirectX" into the search.
 
* Find the DirectX Control Panel in the Start Menu, under Programs. On Vista or Windows 7, just type "DirectX" into the search.
 
}}
 
}}
  
 
===Alice: Madness Returns has stopped working (Steam)===
 
===Alice: Madness Returns has stopped working (Steam)===
{{Fixbox|1=
+
{{ii}} If the game crashes constantly at startup, run it as administrator for a more detailed error message.
{{Fixbox/fix|Alice: Madness Returns has stopped working (Steam)|ref={{cn|date=November 2015}}}}
+
{{Fixbox|description=Install missing PhysX file|ref={{cn|May 2020}}|fix=
If your game keeps crashing on startup with this message, try running it as Administrator. It might give you a more accurate error message. The game might be missing the file <code>cudart32_41_22.dll</code>. This is because their Steam installer doesn't install their PhysX libraries. There is a fix for this:
+
# Install the latest PhysX.
 +
# Go into the PhysX installation folder (usually {{folder|C:\Program Files (x86)\NVIDIA Corporation}}).
 +
# Search for a file that starts with <code>cudart32_41</code>. For example, one version has a file named {{file|cudart32_41_4.dll}}. A newer version should work as well.
 +
# Copy that file into {{folder|{{p|game}}\Binaries\Win32}}.
 +
# Rename the file just copied to the previously mentioned {{file|cudart32_41_22.dll}}. If the version in the error message is slightly different, use that one.
 +
}}
 +
 
 +
===Mad Hatter Domain Elevator Bug in Chapter 1===
 +
{{ii}} If you don't die on the "Smelling and Regurgitating" section or if you chose first "Cranking Up & Pressing Downstairs" section, you will trigger the bug. By the second time you visit the elevator in the chamber where the Mad Hatter is hanged, it doesn't show you a CINEMATIC when you step on the switch that lowers it. So you cannot progress forward through the game and you are stuck. And you need to restart the whole chapter.
 +
{{Fixbox|description=Steps to prevent this bug|ref=<ref name="Mad Hatter Domain elevator BUGFIX">{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/1781640738623984671/|title=Mad Hatter Domain elevator BUGFIX}}</ref>|fix=
 +
# You need to bring the menu and click RESTART after Alice has finished the cinematic where she is riding the cup-cart into either the "Smelling and Regurgitating" section or "Cranking Up & Pressing Downstairs" section.
 +
# If you already got stuck in the elevator, you can use these [https://community.pcgamingwiki.com/files/file/2567-alice-madness-returns-hatter-post-bug-saves/ save files] and restart just the section you got stuck onto or the next section or even further (read file description).
 +
}}
  
# Install the latest PhysX.
+
===Crash during Head Roll Puzzle===
# Go into the PhysX installation folder. This is most likely <code>C:\Program Files (x86)\NVIDIA Corporation</code>
+
{{ii}} When starting the 2nd minigame of rolling the doll head (located in the level with the run down train station labeled "Dollhouse Looking Glass Railway"), upon loading the 3rd part of that minigame the game will crash immediately.
# Do a search for a file that starts with <code>cudart32_41</code>. For example, my version has a filed named <code>cudart32_41_4.dll</code>. Yours might be newer, but it should work fine either way.
+
{{Fixbox|description=Noclip/Un-Noclip To Avoid Crashing Trigger|fix=
# Copy that file into <code>{{p|game}}\Binaries\Win32</code>
+
# See section for [[#Send console commands to the game|sending console commands to the game]].
# Rename the file you just copied to the previously mentioned <code>cudart32_41_22.dll</code>. If you got a slightly different version in the error message, use that one.
+
# In the level right before the game crashes (the game crashes on the loading screen of the 3rd part of the puzzle), send a combination of '''ghost''' and '''walk''' prior to hitting the level complete loading trigger.  This will turn Alice into Alice again, away from being a rolling head ball.  Walk into the level loading trigger. Note: Alice must not be in a ghost/noclip state for the level trigger to work.
{{ii}} The game should run now without that error.
+
# Upon loading the next level of the puzzle, '''do not press any movement keys until the flamingo has swung and you've gone ghost/noclip.'''  Alice will still be Alice and can't roll through the puzzle as normal. The level will NOT crash if Alice isn't a rolling head (and if you don't press any movement keys as Alice while on the flamingo trigger at the start). Another combination of '''ghost''' and '''walk''' will allow you to fly to the exit and end the minigame.
 +
{{ii}} This will obviously make the 3rd part of this particular minigame 'unplayable', in the sense that you won't be able to play it as a rolling head.  However, if your game is crashing on this part anyway, this is the only way around it.
 +
}}
 +
{{Fixbox|description=Alternative solution: delete the game's Configs folder|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/828925216433287227/#c828925216485923481|title=Crash on Chapter 5, reply #5 - Steam Community Discussions|date=2022-02-07}}</ref><ref name="Head Roll puzzle crash">{{Refcheck|user=AmethystViper|date=2022-02-07|comment=Recently ran into this issue and the referenced solution on the Steam forums helped fix the issue without resorting to using the developer console to bypass the crash trigger.}}</ref>|fix=
 +
Navigate to the game's [[#Configuration file(s) location|configuration file(s) location]] and delete the {{file|Configs}} folder, then immediately attempt to Head Roll puzzle again. It should resume as normal without crashing.
 
}}
 
}}
  
 
===Crash after visiting and completing Quiz Radula Room===
 
===Crash after visiting and completing Quiz Radula Room===
{{Fixbox|1=
+
{{Fixbox|description=Answer the first question wrong and the second right, or the first two wrong and the third right, etc.|ref=<ref name="Quiz Radula crash">{{Refurl|url=https://web.archive.org/web/20141205164537/http://www.americanmcgee.com/forum/index.php?topic=3570.msg178576#msg178576|title=Re: Crashing leaving Radula Room - AmericanMcGee.com (archived)|date=2020-05-07}}</ref>|fix=
{{Fixbox/fix|Crash after visiting and completing Quiz Radula Room|ref=<ref>[http://www.americanmcgee.com/forum/index.php?topic=3570.msg178576#msg178576 Crashing leaving Radula Room - AmericanMcGee.com]</ref>}}
+
{{ii}} The crash may not occur if answering wrongly until one of the questions is read aloud.
Answer the first question wrong and the second right, or answer the first two questions wrong and the third right and so on.
+
}}
 +
{{Fixbox|description=Set PhysX to low until finishing the quest|ref=<ref name="Quiz Radula crash"/>}}
  
'''Notes'''
+
===3D Not function with modern Graphic Card===
{{ii}} It seems if you answer wrongly until one of the questions is read aloud, the bug does not trigger.
+
{{Fixbox|description=Use 3D FIX|fix=
}}
+
# Install 3D FIX MANAGER from https://helixmod.blogspot.com/2017/05/3d-fix-manager.html
{{Fixbox|1=
+
# Install 3D Driver.
{{Fixbox/fix|Set PhysX to low until you finish the quest|ref=<ref>[http://www.americanmcgee.com/forum/index.php?topic=3570.msg188086#msg188086 Re: Crashing leaving Radula Room - AmericanMcGee.com]</ref>}}
+
# Enable 3D fix.
 
}}
 
}}
  
Line 411: Line 626:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
Line 423: Line 640:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|metal support          =
|vulkan support notes   =  
+
|metal support notes    =
 +
|vulkan versions        =  
 +
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 3
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 449: Line 680:
 
}}
 
}}
  
===Disable HUD===
+
===Toggle HUD===
{{Fixbox|1=
+
{{Fixbox|description=Manually bind a key to toggle the in-game HUD|ref=<ref>{{Refurl|url=https://nohud.fandom.com/wiki/Alice:_Madness_Returns_No_Hud|title=Alice: Madness Returns -Nohud Wiki|date=2020-05-07}}</ref>|fix=
{{Fixbox/fix|Set a key to toggle the HUD ingame|ref=<ref>{{Refurl|url=http://nohud.wikia.com/wiki/Alice:_Madness_Returns_No_Hud|title=Alice: Madness Returns No Hud|date=2017-5-21}}</ref>}}
+
<ol>
# Go to the [[#Game data|configuration file(s) location]].
+
<li>Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.</li>
# Open <code>AliceInput.ini</code>.
+
<li>Add the following lines in the {{code|[Engine.PlayerInput]}} section:</li>
# Add the following lines in the <code>[Engine.PlayerInput]</code> section.<br><code>Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</code><br><code>Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</code>
+
<pre>Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
# This will bind the divide (/) key on the numpad to toggling the HUD. You can use another key, as long as it isn't bound elsewhere already.
+
Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre>
# Right-click the file, and tick the box "Read only" so as to prevent the game from reverting the changes made. Note that this will lock any input settings until you remove the read-only flag from the file.
+
<li>Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only".</li>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{ii}} This will bind the {{key|/}} (Divide) key on the numpad to toggling the HUD. Using another key is possible, as long as it is not bound elsewhere already.
 +
{{ii}} Setting this file as "read-only" will lock any input settings until the read-only flag is removed from the file.
 
}}
 
}}
  

Latest revision as of 11:50, 8 March 2024

Alice: Madness Returns
Alice: Madness Returns cover
Developers
Spicy Horse
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows June 14, 2011
Reception
Metacritic 75
IGDB 72
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Fantasy, Horror, Victorian
Series American McGee's Alice
Alice: Madness Returns on HowLongToBeat
Alice: Madness Returns on IGDB
Alice: Madness Returns on MobyGames
Alice: Madness Returns on Wikipedia
American McGee's Alice
American McGee's Alice 2000
American McGee's Alice (2011) 2011
Alice: Madness Returns 2011

Alice: Madness Returns is a singleplayer third-person action and adventure game in the American McGee's Alice series.

General information

Steam Community Discussions

Availability

Game activation that used to occur when launching the game for the first time. The January 14, 2022 patch has removed this requirement.
Game activation that used to occur when launching the game for the first time. The January 14, 2022 patch has removed this requirement.
Source DRM Notes Keys OS
Retail
Requires online activation
CD key
Icon overlay.png
Windows
Amazon.com
Origin
Windows
Microsoft Store
Microsoft Store
Origin
Included exclusively with Xbox Game Pass for PC as part of its version of EA Play.
Windows
Origin
Origin
Standard Edition only. Included with EA Play.
Windows
Steam
Icon overlay.png
Standard Edition only. Included with EA Play (Steam).
Windows
Gamesplanet logo.svg (unavailable)
Origin
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
[1]
Windows
Green Man Gaming (unavailable)
Origin
Complete Collection also available.
Windows
Humble Store (unavailable)
Origin
Complete Collection also available.
Windows
The Complete Collection includes a remaster of American McGee's Alice plus the Weapons of Madness and Dresses Pack DLC.
EA-related DRM has been confirmed to have been removed on the Steam release of the game as of the January 14, 2022 patch.[2]

Monetization

Type Notes
DLC Alternate costumes with unique properties and upgraded weapons.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via EA Play.

DLC and expansion packs

Name Notes
Weapons of Madness and Dresses Pack Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties.
Windows

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[3]
Disable intro videos in AliceEngine.ini[4]
  1. Go to the game's configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the following lines:
  3. StartupMovies=Intro_EA.bik
    StartupMovies=Intro_SH.bik
    StartupMovies=TechLogo_Short.bik
    
  4. Comment out these lines with a semi-colon as shown:
  5. ;StartupMovies=Intro_EA.bik
    ;StartupMovies=Intro_SH.bik
    ;lStartupMovies=TechLogo_Short.bik
    
  6. Save the changes. The game should immediately start on the title screen.

Force enable Weapons of Madness and Dresses Pack DLC

This configuration tweak also unlocks a menu option to launch the remastered version of American McGee's Alice within Alice: Madness Returns's main menu if the former is also installed in the correct launch location.
Enable the Complete Collection's features in DefaultEngine.ini
  1. Go to <path-to-game>\Game\Alice2\AliceGame\Config and open DefaultEngine.ini with a text editor.
  2. Search for the following line: GIsSpecialPCEdition
  3. If set to FALSE, then change this value TRUE, as shown below:
  4. GIsSpecialPCEdition=TRUE
    
  5. For owners of the 2000 version of American McGee's Alice but not the Complete Edition of Madness Returns, the Alice1Path can be set to wherever the original game is installed. The executable Alice.exe must be present at that location. Both an absolute path or relative to AliceMadnessReturns.exe are allowed.
  6. Save the changes. Upon reloading the game, all dresses and special weapons should be selectable via the Equip button in the main menu. Also if the correct path is set, the first game should launch from the main menu.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\Config\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19680/pfx/[Note 1]
Some settings such as key bindings are stored in GameConfig_PC.CFG for each save game profile.[5]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\CheckPoint\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19680/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-16:9 resolutions are letterboxed.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
Slightly dynamic. Default FOV is 70 in the London sequences and usually 90 during Wonderland gameplay. To adjust FOV, see Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Enabled with 16 samples by default. For other levels, see Anisotropic filtering (AF).
Anti-aliasing (AA)
Anti-Alias is x4 MSAA.[6]
Vertical sync (Vsync)
Enabled by default. To disable Vsync, see Vertical sync (Vsync).
60 FPS
Capped at 31 FPS. To raise the frame rate cap, see High frame rate, however, it can potentially cause timing-related issues.[7]
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Bind FOV commands to keys in AliceInput.ini[3]
  1. Go to the game's configuration file(s) location and open AliceInput.ini with a text editor.
  2. Add the following line under the [Engine.PlayerInput] section:
  3. Bindings=(Name="NumPadOne",Command="FOV 90")
  4. Save the changes. Using NumPad 1 should allow to change the FOV in-game. Pressing it again may be needed after completing a level or after certain cutscenes.

Notes

Other keys and values can be used, as long as they are not already assigned to a different action.
Use Flawless Widescreen[citation needed]
Be aware that a modified game .exe is needed for the tool to work.
  1. Download Flawless Widescreen 1.0.12.
  2. Turn on Show hidden files in Windows and extract the files.
  3. Run the tool and select the Alice: Madness Returns plugin.
  4. Set the Additional FOV Modifier to a higher value like +30.0 and click Set FOV Boost.

Windowed

Use -windowed command line argument[5]

Note:

To return to fullscreen, launch the game by using the -fullscreen command line argument.
Disable Fullscreen mode in AliceEngine.ini[4]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line Fullscreen= and set the value to False.
  3. Save the changes and close the file.

Borderless fullscreen windowed

Use GeDoSaTo[citation needed]
  1. Install and run GeDoSaTo.
  2. Click Edit Settings and create a profile named AliceMadnessReturns.
  3. Add forceBorderlessFullscreen true to the text editor and click Save.
  4. Click User Whitelist and add AliceMadnessReturns and click Save.

Anisotropic filtering (AF)

Adjust anisotropic filtering in AliceEngine.ini[4]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line MaxAnisotropy= and set it to the desired value (up to 16).
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties and set it to "read-only".

Vertical sync (Vsync)

Disable Vsync in AliceEngine.ini[4]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line UseVsync= and set the value to False.
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties and set it to "read-only".

High frame rate

Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as worsening the effects of the inverse-mouse acceleration, hit-detection issues, cutscenes not triggering (when facing the Card Executioner) and infinite loading screens when reloading a save with a previously locked frame rate. These issues can occur at any higher frame rate, but seems to worsen in relation to how high the framerate is allowed to go. It is therefore recommended to cap the game to 60 or 120 FPS, and restore the default if any timing/scripting/loading issues occur.[8]
Raise frame rate cap in AliceEngine.ini[4]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line MaxSmoothedFrameRate= and set it to either 62 for 60 FPS or 122 for 120 FPS.
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties and set it to "read-only".

Notes

For more information, see the Unreal Engine 3 page.

Input

In-game key map settings.
In-game key map settings.
In-game camera settings.
In-game camera settings.
The controller layout for the game.
The controller layout for the game.

Keyboard and mouse State Notes
Remapping
Not all controls are available to be remapped, however, those can be changed in AliceInput.ini.
Mouse acceleration
Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements).
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Game's first launch brings up activation window which requires keyboard. Creating save game profile and some in-game menus cannot be navigated with controller.
Controller remapping
Controller layout cannot be remapped in-game, however, they can be modified by editing AliceInput.ini.
Controller sensitivity
Controller sensitivity cannot be changed in-game, however, it can be modified by editing AliceInput.ini. See Change controller sensitivity.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 variant.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Enabled by default.
Digital movement supported
Simultaneous controller+KB/M

Enable Walking on keyboard

Manually bind Walk to a key[9]
  1. Go to the configuration file(s) location and open AliceInput.ini with a text editor.
  2. Search for the [Engine.PlayerInput] section, then add the following and save the changes:
Bindings=(Name="LeftAlt",Command="Walking")

Notes

LAlt must be held to walk, however, this can be bound to another unoccupied key.
Walking speed on keyboard is higher than using a controller.

Change controller sensitivity

Change controller sensitivity
  1. Go to the configuration file(s) location and open AliceInput.ini with a text editor.
  2. Search for the [Engine.PlayerInput] section, then edit the following values and save the changes:

Vertical sensitivity:

LookRightScale=300

Horizontal sensitivity:

LookUpScale=-250

Vertical sensitivity whilst aiming (e.g. Pepper Grinder):

LookRightScaleForFP=500

Horizontal sensitivity whilst aiming (e.g. Pepper Grinder):

LookUpScaleForFP=-350


Notes

Negative values are for inverting the axis.

Send console commands to the game

Manually bind console commands being sent to a key
  1. Go to the configuration file(s) location and open AliceInput.ini with a text editor.
  2. Under the header somewhere with the rest of the listed key bindings, append the following:
Bindings=(Name="NumPadFive",Command="exec commands")
  1. Save the modified INI and set it to Read Only, so the game cannot undo the changes just made.
  2. Under %USERPROFILE%\Documents\My Games\Alice Madness Returns\Binaries, create a plaintext file called commands with no file extension
  3. Use a plaintext editor to specify the command you would like to run in the following format:
sendtoconsole COMMANDHERE

Notes

Other keys besides NumPadFive may be substituted.
Editing AliceInput.ini requires a restart, while commands can be changed and saved on-the-fly.
Some basic Unreal commands, such as "ghost", "fly", "walk", "suicide" will work but have unusual side effects. Other basic Unreal commands, like "open MAPNAMEHERE" will crash the game. A full list of commands supposedly supported by the game can be found in AliceInput.ini under the [Engine.Console] section.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX and Voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Fan translation, download.
Brazilian Portuguese
Brazilian Portuguese translation Tribo Gamer/Game Vicio
Russian
1) Fan translation by Erebus Production /w ZoG Forum Team
2) Fan translation by Vorpal Team
3) Fan voice-over by Gremlin Creative Studio
4) Fan voice-over by «ElikaStudio»
5) Fan translation by ZoG Forum Team 2011 (outdated, replaced by Erebus Production translation).
Spanish
Turkish
Fan translation, download.

VR support

3D modes State GG3D Notes
Native 3D
Labeled as "3D Stereo" under Video settings.
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D
Officially supported Game, see vorpX gamelist.


Issues fixed

Infinite loading screens

Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
Lower the game's resolution when loading a save[10]
  1. Change the resolution from the main menu to something significantly lower (720p from 1080p for instance).
  2. Load the save.
  3. Change the resolution back in the pause menu once the game has loaded.

Small subtitle text on larger resolutions

The game's subtitles may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
Modify the game's subtitle text in AliceEngine.ini[4]
  1. Go to the game's configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the following lines:
  3. SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    
  4. Replace these lines with the following settings below:
  5. SubtitleFontName=EngineFonts.LargeFont
    LoadingTextFontName=EngineFonts.LargeFont
    
  6. Save the changes and close the file, then right click AliceEngine.ini, go to Properties and set the file to "read-only". The game's text should be larger.
Force resolution with dgVoodoo

Save file progress lost after a crash

Some players have experienced their game progress being lost when the game crashes to desktop.
Repair the player profile[citation needed]
  1. Go to the game's save game data location and back the original profile folder as the following steps will overwrite it.
  2. Start the game, create a profile(s) with exactly the same name as the previous profile(s) and exit.
  3. Replace the newly created profile(s) with the backed up copies.
  4. Start the game select the profile and it will say 0% progress with 0 time but it should resume from the correct place in the game.

Umbrella tutorial bug

During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
Apply these strings to DefaultInput.ini[11]
  1. Navigate to <path-to-game>\AliceGame\Config, create a back up of DefaultInput.ini and then open the original file with a text editor.
  2. Search for this keybinding string:
  3. +Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")
  4. Replace the E key in this string with a different unbound key (e.g. F).
  5. Save the changes and close the file.
  6. Launch the game, then go to ConfigurationControls and click Default to reset the keybindings. The default bindings should now reflect the modified controls; the remaining controls can now be changed as desired.
Alternative solution[11]
  1. Navigate to <path-to-game>\AliceGame\Config, create a back up of DefaultInput.ini and then open the original file with a text editor.
  2. Search for this keybinding string:
  3. Key_Block = TriggerBlock
  4. Replace it with the following:
  5. Key_Block = TriggerBlock true | OnRelease TriggerBlock false
  6. Save the changes and close the file. This should fix the game's block key.

Extreme stuttering even in the UI

Extreme Stuttering even in the UI[citation needed]
Occurs when DirectX SDK, a developers' tool, is installed.
  • Ensure that the 32-bit DirectX Control Panel (i.e. the DirectX Control Panel without "64-bit" in the title) is set to the Retail Version of DirectX 9.
  • Find the DirectX Control Panel in the Start Menu, under Programs. On Vista or Windows 7, just type "DirectX" into the search.

Alice: Madness Returns has stopped working (Steam)

If the game crashes constantly at startup, run it as administrator for a more detailed error message.
Install missing PhysX file[citation needed]
  1. Install the latest PhysX.
  2. Go into the PhysX installation folder (usually C:\Program Files (x86)\NVIDIA Corporation).
  3. Search for a file that starts with cudart32_41. For example, one version has a file named cudart32_41_4.dll. A newer version should work as well.
  4. Copy that file into <path-to-game>\Binaries\Win32.
  5. Rename the file just copied to the previously mentioned cudart32_41_22.dll. If the version in the error message is slightly different, use that one.

Mad Hatter Domain Elevator Bug in Chapter 1

If you don't die on the "Smelling and Regurgitating" section or if you chose first "Cranking Up & Pressing Downstairs" section, you will trigger the bug. By the second time you visit the elevator in the chamber where the Mad Hatter is hanged, it doesn't show you a CINEMATIC when you step on the switch that lowers it. So you cannot progress forward through the game and you are stuck. And you need to restart the whole chapter.
Steps to prevent this bug[12]
  1. You need to bring the menu and click RESTART after Alice has finished the cinematic where she is riding the cup-cart into either the "Smelling and Regurgitating" section or "Cranking Up & Pressing Downstairs" section.
  2. If you already got stuck in the elevator, you can use these save files and restart just the section you got stuck onto or the next section or even further (read file description).

Crash during Head Roll Puzzle

When starting the 2nd minigame of rolling the doll head (located in the level with the run down train station labeled "Dollhouse Looking Glass Railway"), upon loading the 3rd part of that minigame the game will crash immediately.
Noclip/Un-Noclip To Avoid Crashing Trigger
  1. See section for sending console commands to the game.
  2. In the level right before the game crashes (the game crashes on the loading screen of the 3rd part of the puzzle), send a combination of ghost and walk prior to hitting the level complete loading trigger. This will turn Alice into Alice again, away from being a rolling head ball. Walk into the level loading trigger. Note: Alice must not be in a ghost/noclip state for the level trigger to work.
  3. Upon loading the next level of the puzzle, do not press any movement keys until the flamingo has swung and you've gone ghost/noclip. Alice will still be Alice and can't roll through the puzzle as normal. The level will NOT crash if Alice isn't a rolling head (and if you don't press any movement keys as Alice while on the flamingo trigger at the start). Another combination of ghost and walk will allow you to fly to the exit and end the minigame.
This will obviously make the 3rd part of this particular minigame 'unplayable', in the sense that you won't be able to play it as a rolling head. However, if your game is crashing on this part anyway, this is the only way around it.
Alternative solution: delete the game's Configs folder[13][14]

Navigate to the game's configuration file(s) location and delete the Configs folder, then immediately attempt to Head Roll puzzle again. It should resume as normal without crashing.

Crash after visiting and completing Quiz Radula Room

Answer the first question wrong and the second right, or the first two wrong and the third right, etc.[15]
The crash may not occur if answering wrongly until one of the questions is read aloud.
Set PhysX to low until finishing the quest[15]

3D Not function with modern Graphic Card

Use 3D FIX
  1. Install 3D FIX MANAGER from https://helixmod.blogspot.com/2017/05/3d-fix-manager.html
  2. Install 3D Driver.
  3. Enable 3D fix.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Cutscenes Bink Video

Toggle HUD

Manually bind a key to toggle the in-game HUD[16]
  1. Go to configuration file(s) location and open AliceInput.ini with a text editor.
  2. Add the following lines in the [Engine.PlayerInput] section:
  3. Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  4. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties and set it to "read-only".

Notes

This will bind the / (Divide) key on the numpad to toggling the HUD. Using another key is possible, as long as it is not bound elsewhere already.
Setting this file as "read-only" will lock any input settings until the read-only flag is removed from the file.

System requirements

Windows
Minimum
Operating system (OS) XP SP3, Vista SP2, 7 SP1
Processor (CPU) AMD Athlon X2 1.6 GHz
Intel Core 2 Duo 1.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8.5 GB
Video card (GPU) ATI Radeon X1650
Nvidia GeForce 7600
256 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/19680/ in addition to or instead of this directory. The app ID (19680) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. alice-madness-returns - Games for Windows - last accessed on 19 August 2022
  2. Update out of nowhere - Steam Community Discussions - last accessed on 2022-01-22
  3. 3.0 3.1 Verified by User:Antrad on 31 December 2019
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Verified by User:AmethystViper on 2020-05-06
  5. 5.0 5.1 Verified by User:AmethystViper on 2021-06-22
  6. Verified by User:AmethystViper on 2020-05-06
    Examining the MaxMultisamples= line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.
  7. Verified by User:Marioysikax on 2016-01-15
  8. Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit - last accessed on 2020-05-06
  9. How to make Alice walk in Madness Returns - Steam Community Discussions - last accessed on 2020-05-07
  10. Verified by User:Shooterboss on 29 November 2017
  11. 11.0 11.1 Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived) - last accessed on 2020-05-07
  12. Mad Hatter Domain elevator BUGFIX - last accessed on [unknown]
  13. Crash on Chapter 5, reply #5 - Steam Community Discussions - last accessed on 2022-02-07
  14. Verified by User:AmethystViper on 2022-02-07
    Recently ran into this issue and the referenced solution on the Steam forums helped fix the issue without resorting to using the developer console to bypass the crash trigger.
  15. 15.0 15.1 Re: Crashing leaving Radula Room - AmericanMcGee.com (archived) - last accessed on 2020-05-07
  16. Alice: Madness Returns -Nohud Wiki - last accessed on 2020-05-07