Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Afterlife

From PCGamingWiki, the wiki about fixing PC games
Revision as of 14:53, 27 August 2019 by VetleBot (talk | contribs) (Update template usage.)
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Afterlife
Afterlife cover
Developers
LucasArts
Release dates
DOS 1996
Windows 1996
Mac OS (Classic) 1996
Windows (DOSBox) April 9, 2015[1]
macOS (OS X) (DOSBox) April 9, 2015[1]
Linux (DOSBox) April 9, 2015[1]
Afterlife on Wikipedia

Key points

The Windows version (patched to 1.1 by GOG.com) can support modern resolutions (such as 1920x1080) with INI tweaks.
The Windows version has issues on modern systems. The DOS version (on the same CD or sold separately) works perfectly in DOSBox.
Retail version requires the CD to uninstall the game.

General information

GOG.com Community Discussions
GOG.com Support Page
/discussions/ Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Disc check (see Run without the CD).
DOS
Windows
GOG.com
DRM-free
DOS version pre-packaged with DOSBox.[2]
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)

Essential improvements

Patches

Afterlife 8-bit Sound Update fixes compatibility with 8-bit sound cards

Run without the CD

Copy CD contents to hard drive[citation needed]
  1. Do a full install of the game.
  2. Copy the CD contents to a new folder.
  3. Edit the configuration file (afterdos.ini for DOS version, alife.ini for Windows version).
  4. Change the CD Path line to point to the CD folder.
  5. Save your changes and close the file. The game will now run without the CD.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>/ALIFE/AFTERDOS.INI
Windows <path-to-game>/ALIFE.INI[Note 1]
<path-to-game>\ALIFE\AFTERDOS.INI[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game>/ALIFE/AFTERDOS.INI<path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game>/ALIFE/AFTERDOS.INI<path-to-game> (mounted in DOSBox)[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557240/pfx/[Note 3]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
DOS <path-to-game>\SAVE
Windows <path-to-game>\SAVE[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game>\SAVE
<path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game>\SAVE
<path-to-game> (mounted in DOSBox)[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557240/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

INI Settings for Afterlife, found in ALIFE.INI.
INI Settings for Afterlife, found in ALIFE.INI.

Template:Video settings

Widescreen resolution

Both the DOSBox and Win9x releases of Afterlife have an INI that can be tweaked beyond the game's basic options.
Set custom resolution (Windows 9x release)
  1. Open the configuration file, <path-to-game>\ALIFE.INI.
  2. Set the resolution field as desired, and save the document.

Notes

DOSBox can be similarly tweaked by using the DOS configuration file.
This tweak can cause minor glitches with the LucasArts intro video.
The Windows 9x release can crash immediately after the intro video with extremely high resolutions.
The DOSBox version crashes on widescreen resolutions and anything higher than 1024x768.

Input settings

Gameplay options (located under Global > Misc. Options).
Gameplay options (located under Global > Misc. Options).

Template:Input settings

Audio settings

Audio Settings.
Audio Settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
retail version for audio
Italian
Spanish

Issues fixed

Tutorial in Windows 95 version is broken

Under Windows 7 64-bit, the tutorial window may appear with nothing else available. Any user input will show a dialog box saying the tutorial was completed.
Run the game in Windows 95 compatibility mode

Other information

API

Technical specs Supported Notes
DOS video modes SVGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

Middleware

Middleware Notes
Audio iMuse Used to procedurally generate music based on events and what is being viewed on screen. Can create some issues on 8-bit sound cards.

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 6.0 or higher
Processor (CPU) Intel 486DX2 66 MHz or better
System memory (RAM) 8 MB
Hard disk drive (HDD) 16 MB
Video card (GPU) 256-color SVGA-compatible
Windows
Minimum[3] Recommended
Operating system (OS) XP, Vista, 7, 8, 10
Processor (CPU) 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum[3]
Operating system (OS) 10.7.0
Processor (CPU) Intel Core 2 Duo 2 GHz or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) 64 MB of VRAM
Linux
Minimum[3]
Operating system (OS) Ubuntu 14.04 / Linux Mint 17
Processor (CPU) 2.0 GHz or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) OpenGL-compatible
256 MB of VRAM

Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 2.2 2.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/557240/ in addition to or instead of this directory. The app ID (557240) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References