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Abuse

From PCGamingWiki, the wiki about fixing PC games
Revision as of 05:23, 13 December 2017 by Garrbot (talk | contribs) (→‎Input settings: updated template usage)
Abuse
Abuse cover
Developers
Crack dot Com[1]
Publishers
Origin Systems[2]
Mac OS Bungie Software[3][4]
Linux RedHat[5]
Release dates
DOS 1995
Linux 1995
Mac OS (Classic) October 1996[4]
Abuse on Wikipedia

Key points

The game has a built-in level editor.
Source code was released in public domain in 1997, allowing 3rd party ports and modifications.[6]

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Mac OS
Linux
A shareware version is available.

Essential improvements

Abuse SDL

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.

Game data

Configuration file(s) location

It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Video settings

Template:Video settings

Borderless fullscreen windowed

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.

Vertical sync (Vsync)

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.

Input settings

Template:Input settings

Remapping

These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.

Controller remapping

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.

Controller sensitivity

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Linux
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel i486DX 50 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
1 MB of VRAM
Mac OS
Minimum
Operating system (OS) System 7.1
Processor (CPU) Motorola 68040
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Kernel 2.0.x
Processor (CPU) Intel 386
System memory (RAM)
Hard disk drive (HDD)

References