American Conquest
American Conquest | |
---|---|
American Conquest | 2002 |
American Conquest: Fight Back | 2003 |
American Conquest: Divided Nation | 2006 |
General information
- Steam Users' Forums
- Steam Community Discussions
- GOG.com Community Discussions
- GOG.com Support Page
- ModDB Page
- Cossacks World forum - For American Conquest
- Cossacks World downloads
- The Hawks Group - Mods reenacting historical battles for many games
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Known Issues
Game running too fast/slow
Like Cossacks, the previous title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
On modern machines, it is advisable to set the "Game Mode" to "Slow Mode" and the "Game Speed" slider to about 80%. Note that adjustments to the "Game Speed" slider affect everything, even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.
Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.
Palette corruption
The game uses an 8-bit palette which does not always display properly on Windows XP/Vista/7. See rainbow color problems in older games for solutions.