Difference between revisions of "Template:Input/Documentation"
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− | * {{Code|key remap}} - Defines [[Property:Key remapping]]; | + | * {{Code|key remap}} - Whether the keyboard and mouse buttons are rebindable. Defines [[Property:Key remapping]]; |
− | * {{Code|acceleration option}} - Defines [[Property:Mouse acceleration]]; | + | * {{Code|acceleration option}} - Whether the game uses mouse acceleration/smooting. Clarify which in the notes. Defines [[Property:Mouse acceleration]]; |
− | * {{Code|mouse menu}} - Defines [[Property:Mouse input in menus]]; | + | * {{Code|mouse menu}} - Whether the mouse can be used to navigate the menu. Defines [[Property:Mouse input in menus]]; |
− | * {{Code|invert mouse y-axis}} - Defines [[Property:Mouse Y-axis inversion]]; | + | * {{Code|invert mouse y-axis}} - Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control. Defines [[Property:Mouse Y-axis inversion]]; |
− | * {{Code|controller support}} - Defines [[Property:Controller support]]; | + | * {{Code|controller support}} - Whether the game supports controllers. Defines [[Property:Controller support]]; |
− | * {{Code|full controller}} - Defines [[Property:Full controller support]]; | + | * {{Code|full controller}} - Whether the game supports using just the controller, aka "Big Picture". Defines [[Property:Full controller support]]; |
− | * {{Code|controller remap}} - | + | * {{Code|controller remap}} - Whether the controller buttons are rebindable. [[Property:Controller remapping]]; |
− | * {{Code|invert controller y-axis}} - Defines [[Property:Controller Y-axis inversion]]; | + | * {{Code|invert controller y-axis}} - Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control. Defines [[Property:Controller Y-axis inversion]]; |
− | * {{Code|touchscreen}} - Defines [[Property:Touchscreen optimised]]. | + | * {{Code|touchscreen}} - Whether the game is optimized for touchscreens. Defines [[Property:Touchscreen optimised]]. |
;Syntax | ;Syntax |
Revision as of 21:17, 18 October 2013
- Description
This settings table is meant to contain all information relating to input settings. If a setting is hackable
or requires additional notes, add the information below the table in a header like so:
=== [[Controller support]] === Fixbox here ...
and make note of it in the table in the following fashion See [[#Controller support|Controller support]]
. Any smaller notes can and should be included directly in the table.
Below is a more thorough explanation of each of the possible arguments. Each can be appended with notes
to fill in the information in the Notes column.
- Arguments
key remap
- Whether the keyboard and mouse buttons are rebindable. Defines Property:Key remapping;acceleration option
- Whether the game uses mouse acceleration/smooting. Clarify which in the notes. Defines Property:Mouse acceleration;mouse menu
- Whether the mouse can be used to navigate the menu. Defines Property:Mouse input in menus;invert mouse y-axis
- Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control. Defines Property:Mouse Y-axis inversion;controller support
- Whether the game supports controllers. Defines Property:Controller support;full controller
- Whether the game supports using just the controller, aka "Big Picture". Defines Property:Full controller support;controller remap
- Whether the controller buttons are rebindable. Property:Controller remapping;invert controller y-axis
- Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control. Defines Property:Controller Y-axis inversion;touchscreen
- Whether the game is optimized for touchscreens. Defines Property:Touchscreen optimised.
- Syntax
{{Input settings |key remap = |key remap notes = |acceleration option = |acceleration option notes = |mouse menu = |mouse menu notes = |invert mouse y-axis = |invert mouse y-axis notes = |controller support = |controller support notes = |full controller = |full controller notes = |controller remap = |controller remap notes = |invert controller y-axis = |invert controller y-axis notes= |touchscreen = |touchscreen notes = }}