Difference between revisions of "Quake II"
m |
(Major cleanup of the page. Added in some tables, key points, and expansion Infoboxes.) |
||
Line 1: | Line 1: | ||
− | |||
{{infobox | {{infobox | ||
|title = Quake II | |title = Quake II | ||
Line 7: | Line 6: | ||
|engine = id Tech 2 | |engine = id Tech 2 | ||
|release dates = December 9, 1997 | |release dates = December 9, 1997 | ||
+ | }} | ||
+ | {{infobox | ||
+ | |title = Quake II Mission Pack: The Reckoning | ||
+ | |cover = Q2Reck Cover.jpg | ||
+ | |developer = [[Wikipedia:Xatrix Entertainment|Xatrix Entertainment]] | ||
+ | |publisher = [[Wikipedia:Activision|Activision]] | ||
+ | |release dates = May 30, 1998 | ||
+ | }} | ||
+ | |||
+ | {{infobox | ||
+ | |title = Quake II Mission Pack: Ground Zero | ||
+ | |cover = Q2GZ Cover.JPG | ||
+ | |developer = [[Wikipedia:Rogue Entertainment|Rogue Entertainment]] | ||
+ | |publisher = [[Wikipedia:Activision|Activision]] | ||
+ | |release dates = August 31, 1998 | ||
}} | }} | ||
{{:Quake (series)}} | {{:Quake (series)}} | ||
− | {{++}} Engine is open source with modern multi-platform ports available. | + | '''Key points''' |
+ | {{++}} Engine is open source with modern multi-platform ports available; see [[#Source Ports|Source Ports]]. | ||
+ | {{++}} Can run on low end hardware. | ||
+ | {{++}} Small but hardcore community. | ||
+ | {{++}} Easy to mod for it. | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [http://quake.wikia.com/wiki/Quake_Wikia Quake Wiki] - A detailed wiki for every Quake game made. | ||
+ | {{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=281 Steam Users' Forums] - The Steam forums for the Quake series. | ||
+ | {{mm}} [http://forums.steampowered.com/forums/showthread.php?t=584359 FAQ on Steam forums] - A starting point for new Quake II players. | ||
+ | {{mm}} [http://www.celephais.net/board/news.php Func_Msgboard] - The mapper hub, new map releases, technique improvements. | ||
+ | {{mm}} [http://www.bit7.org/quake bit7.org/quake] - Community site with extensive mirrors section, reviews and details on editions of the game. | ||
==Availability== | ==Availability== | ||
{{Availability Table| | {{Availability Table| | ||
− | {{Availability Table/row| [http://store.steampowered.com/app/2320/ Steam] | {{ID|Steam}} |}} | + | {{Availability Table/row| [http://store.steampowered.com/app/2320/ Steam] | {{ID|Steam}} | Does not come with the game soundtrack}} |
}} | }} | ||
{{++}} The Steam version (and others) can also be played on Mac OS X and Linux using a source port. | {{++}} The Steam version (and others) can also be played on Mac OS X and Linux using a source port. | ||
− | == | + | == Source Ports == |
− | |||
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | ||
*[http://www.bfeared.com/library/quake/archive/quakedev/kmquake2/ 3.23] This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | *[http://www.bfeared.com/library/quake/archive/quakedev/kmquake2/ 3.23] This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | ||
Line 27: | Line 51: | ||
*[http://forums.steampowered.com/forums/showthread.php?t=1756937 Ultimate Quake II Patch] Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | *[http://forums.steampowered.com/forums/showthread.php?t=1756937 Ultimate Quake II Patch] Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | ||
− | == Patches == | + | ==Improvements== |
+ | === Patches === | ||
3.20. Latest official patch. | 3.20. Latest official patch. | ||
*ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe | *ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe | ||
Line 33: | Line 58: | ||
*http://www.bfeared.com/library/quake/archive/quakedev/kmquake2/ | *http://www.bfeared.com/library/quake/archive/quakedev/kmquake2/ | ||
− | == | + | == Game data == |
− | === | + | === Game files location === |
− | The | + | {{Game Location Table| |
+ | {{Game Location Table/row|Windows (Retail)|C:\Program Files (x86)\id Software\Quake2}} | ||
+ | {{Game Location Table/row|Windows (Steam) |C:\Program Files (x86)\Steam\steamapps\common\Quake 2}} | ||
+ | }} | ||
+ | {{ii}} The files for The Reckoning expansion are in the "xatrix" folder, while the Ground Zero expansion files are in the "rogue" folder. | ||
+ | |||
+ | === Save files location === | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|Windows (Retail)|C:\Program Files (x86)\id Software\Quake2\baseq2\save}} | ||
+ | {{Game Location Table/row|Windows (Steam) |C:\Program Files (x86)\Steam\steamapps\common\Quake 2\baseq2\save}} | ||
+ | }} | ||
+ | |||
+ | === [[Cloud Syncing]] === | ||
+ | {{Save Game Cloud Syncing | ||
+ | |steam_cloud =true | ||
+ | |steam_cloud_notes =Both expansion packs are also supported. | ||
+ | |origin = | ||
+ | |origin_notes = | ||
+ | |uplay = | ||
+ | |uplay_notes = | ||
+ | |gamesave_manager =true | ||
+ | |gamesave_manager_notes =Both expansion packs are also supported. | ||
+ | |gamestow = | ||
+ | |gamestow_notes = | ||
+ | |synctocloud = | ||
+ | |synctocloud_notes = | ||
+ | |square_enix = | ||
+ | |square_enix_notes = | ||
+ | }} | ||
+ | |||
+ | == Video settings == | ||
+ | [[File:Quake II Options.jpg|280px|right|thumb|In-game general settings.]] | ||
+ | [[File:Quake II Video.jpg|280px|right|thumb|In-game graphics settings.]] | ||
+ | {{Video Settings | ||
+ | |wsgf_link =http://www.wsgf.org/dr/quake-ii-kmquake2-engine | ||
+ | |widescreen_wsgf_award =gold | ||
+ | |multimonitor_wsgf_award =silver | ||
+ | |widescreen_resolution =hackable | ||
+ | |widescreen_resolution_notes= A source port is required. See [[#Source Ports|Source Ports]]. | ||
+ | |multimonitor =hackable | ||
+ | |multimonitor_notes = A source port is required. See [[#Source Ports|Source Ports]]. | ||
+ | |fov =hackable | ||
+ | |fov_notes = A source port is required. See [[#Source Ports|Source Ports]]. | ||
+ | |windowed =true | ||
+ | |windowed_notes = | ||
+ | |fullscreen =unknown | ||
+ | |fullscreen_notes = | ||
+ | |anisotropic =hackable | ||
+ | |anisotropic_notes = See [[#Anisotropic Filtering|Anisotropic Filtering]]. | ||
+ | |antialiasing =hackable | ||
+ | |antialiasing_notes = See [[#Anti-Aliasing|Anti-Aliasing]]. | ||
+ | |vsync =hackable | ||
+ | |vsync_notes = See [[#V-Sync|V-Sync]]. | ||
+ | }} | ||
− | == | + | === Anisotropic Filtering === |
− | + | It is not built in, but forcing it through graphics drivers should work. | |
− | |||
=== Anti-Aliasing === | === Anti-Aliasing === | ||
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work. | The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work. | ||
− | |||
− | |||
− | |||
=== V-Sync === | === V-Sync === | ||
The game is capped at 90 fps. To fix this, create a text-file in | The game is capped at 90 fps. To fix this, create a text-file in | ||
− | < | + | <code>C:\Program Files (x86)\id Software\Quake2\baseq2\</code> |
then add the line <code>cl_maxfps "120"</code> (or whatever you want the maximum fps to be) and save it as <code>autoexec.cfg</code>. You can also force V-sync through graphics drivers control panel. | then add the line <code>cl_maxfps "120"</code> (or whatever you want the maximum fps to be) and save it as <code>autoexec.cfg</code>. You can also force V-sync through graphics drivers control panel. | ||
− | === | + | == Input settings == |
− | + | {{Input Settings | |
+ | |key_remap =true | ||
+ | |key_remap_notes = | ||
+ | |acceleration_option =true | ||
+ | |acceleration_option_notes = | ||
+ | |controller_support =unknown | ||
+ | |controller_support_notes = | ||
+ | }} | ||
− | == | + | == Issues and Fixes == |
− | + | === No Music Playback === | |
+ | The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the [http://forums.steampowered.com/forums/showthread.php?t=1756937 Ultimate Quake II] patch mentioned above. | ||
==System requirements== | ==System requirements== | ||
{{System Requirements | {{System Requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Windows 95 | + | |minOS = Windows 95/Windows NT 4.0 |
|minproc = Pentium 90 MHz | |minproc = Pentium 90 MHz | ||
+ | |minmem = 16 MB | ||
+ | |minHD = 25 MB free | ||
+ | |||
+ | |recOS = Windows 98/Windows ME/Windows 2000/Windows XP | ||
|recproc = Pentium 133 MHz | |recproc = Pentium 133 MHz | ||
− | |||
|recmem = 24 MB | |recmem = 24 MB | ||
− | | | + | |recHD = 400 MB free |
}} | }} | ||
− | |||
− | |||
− | |||
[[Category:Mac]] | [[Category:Mac]] | ||
[[Category:Linux]] | [[Category:Linux]] | ||
[[Category:Windows]] | [[Category:Windows]] |
Revision as of 23:09, 22 April 2013
Template:Infobox Template:Infobox
Template:Infobox Quake (series) Key points
- Engine is open source with modern multi-platform ports available; see Source Ports.
- Can run on low end hardware.
- Small but hardcore community.
- Easy to mod for it.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Steam Users' Forums - The Steam forums for the Quake series.
- FAQ on Steam forums - A starting point for new Quake II players.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
Availability
- The Steam version (and others) can also be played on Mac OS X and Linux using a source port.
Source Ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
- 3.23 This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
- R1Q2 Source port that focuses on the multiplayer aspect of the game.
- KMQuake A source port. Allows for customization of textures, game interface etc.
- LWJake2 A LWJGL-based source port focusing on compatibility and bugfixes.
- Quetoo Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing.
- Yamagi Quake II An "enhanced client" focusing mainly on bug- and code-fixes.
- Ultimate Quake II Patch Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
Improvements
Patches
3.20. Latest official patch.
3.23. Unofficial patch that focuses on bugfixes and minor tweaks.
Game data
Game files location
- The files for The Reckoning expansion are in the "xatrix" folder, while the Ground Zero expansion files are in the "rogue" folder.
Save files location
Cloud Syncing
Template:Save Game Cloud Syncing
Video settings
Anisotropic Filtering
It is not built in, but forcing it through graphics drivers should work.
Anti-Aliasing
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work.
V-Sync
The game is capped at 90 fps. To fix this, create a text-file in
C:\Program Files (x86)\id Software\Quake2\baseq2\
then add the line cl_maxfps "120"
(or whatever you want the maximum fps to be) and save it as autoexec.cfg
. You can also force V-sync through graphics drivers control panel.
Input settings
Issues and Fixes
No Music Playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.