Difference between revisions of "Shift 2: Unleashed"
(Created page with "{{infobox |cover = Game_article_layout.jpg |developer = Slightly Mad Studios |publisher = [[Wikipedia:Electronic Arts|Ele...") |
(Added categories.) |
||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
− | |cover = | + | |cover = |
|developer = [[Wikipedia:Slightly Mad Studios|Slightly Mad Studios]] | |developer = [[Wikipedia:Slightly Mad Studios|Slightly Mad Studios]] | ||
|publisher = [[Wikipedia:Electronic Arts|Electronic Arts]] | |publisher = [[Wikipedia:Electronic Arts|Electronic Arts]] | ||
Line 92: | Line 92: | ||
|recGPU1_ = 512MB VRAM | |recGPU1_ = 512MB VRAM | ||
}} | }} | ||
+ | |||
+ | [[Category:Game]] [[Category:Windows]] |
Revision as of 12:25, 26 July 2012
'Shift 2: Unleashed' is the second in EA's more realistic Need for Speed: Shift series.
Windows
Availability
Digital Rights Management (DRM)
Uses TAGES Solidshield with a 5 machine activation limit. Does not use GFWL.
Video Settings
Input Settings
Input lag where you steer but the car doesn't respond for a significant amount of time can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselecting the "Custom" controller scheme in game.
Issues
A poster on No Grip Racing details numerous fixes for a number of problems here.
Should it be deleted, the text of the post is as follows:
Issues:
- low graphics quality
- low FPS and stutters
- input lag
- poor FFB
- cars feel like floating instead of driving on asphalt
- AA not working
- settings (car set-up, graphics) do not stick
Solutions:
- Force AF to 16x through the gfx card driver
- http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722
- Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well. Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.
- FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.
- This is mostly caused by the default set-ups being very loose. See this thread how to tweak set-ups for more responsive handling.
- Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For nVidia cards, read this thread.
- To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.