Difference between revisions of "Glossary:Online play"
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{{--}}Many server or client side connection problems can occur | {{--}}Many server or client side connection problems can occur | ||
− | '''Online play''', also known as '''Multiplayer''' refers to a mode in which multiple players can play a game together or against each other over an internet connection. | + | '''Online play''', also known as '''Online Multiplayer''', refers to a mode in which multiple players can play a game together or against each other over an internet connection. |
==Servers== | ==Servers== | ||
[[File:ServerBrowserHawken.jpg|290px|right|thumb|Server Browser in the game [[Hawken]]]] | [[File:ServerBrowserHawken.jpg|290px|right|thumb|Server Browser in the game [[Hawken]]]] | ||
− | Online matches are usually hosted on official game servers, but some | + | Online matches are usually hosted on official [[Glossary:Dedicated|dedicated game servers]], but some developers also allow independent community servers. These servers are usually distributed around the world so players don't experience high latency. |
==Latency== | ==Latency== | ||
The latency (ping) determines how long the signal takes from the computer to the server and back. Actions in game arrive faster at the server if the latency is low. It can be very frustrating to play with a high latency, because the game becomes very unresponsive. Most players consider pings below 50 ms as acceptable, games usually become uncomfortable with a latency above 100 ms. | The latency (ping) determines how long the signal takes from the computer to the server and back. Actions in game arrive faster at the server if the latency is low. It can be very frustrating to play with a high latency, because the game becomes very unresponsive. Most players consider pings below 50 ms as acceptable, games usually become uncomfortable with a latency above 100 ms. |
Revision as of 09:09, 31 January 2015
Network
Multiplayer types
Connection types
Key points
- Internet connection required
- Interaction with real players
- Strangers can ruin the experience by cheating, griefing or verbal abuses
- Many server or client side connection problems can occur
Online play, also known as Online Multiplayer, refers to a mode in which multiple players can play a game together or against each other over an internet connection.
Servers
Online matches are usually hosted on official dedicated game servers, but some developers also allow independent community servers. These servers are usually distributed around the world so players don't experience high latency.
Latency
The latency (ping) determines how long the signal takes from the computer to the server and back. Actions in game arrive faster at the server if the latency is low. It can be very frustrating to play with a high latency, because the game becomes very unresponsive. Most players consider pings below 50 ms as acceptable, games usually become uncomfortable with a latency above 100 ms.