Difference between revisions of "Prince of Persia 2: The Shadow and the Flame"
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{{ii}} The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected). | {{ii}} The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected). | ||
+ | {{ii}} This version has some unique bugs. There's a visual glitch when the player runs up exit doors, and enemy AI is broken: they will haphazardly walk into traps and off cliffs to their doom, and they can bunch up on a single tile tile when fighting the player. | ||
==Essential improvements== | ==Essential improvements== |
Revision as of 00:48, 30 January 2024
Developers | |
---|---|
Brøderbund | |
Release dates | |
DOS | 1993 |
Mac OS (Classic) | 1994 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Platform |
Themes | Fantasy, Middle East |
Series | Prince of Persia |
Key points
- The Mac OS version has better graphics, resolution and framerate than the DOS version.
Playable with Basilisk II or Mini vMac emulators.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires the manual to solve copy protection questions. |
- A shareware demo is available.
Version differences
The following versions are known to exist. You can check the version number by pressing Alt+V in-game.
Known differences between versions are listed below.
Pre-release version
This release does not show a version number. When Alt+V is pressed, it will instead show "PRINCE OF PERSIA 2".
- This version has many bugs compared to the release build. For instance: missing footstep sounds, the inability to "lock onto" loose tiles for running jumps, a level that can be exited immediately after entering it, and more.
Floppy v1.0
Adds an option to the installer to "Make Program Accessible under Windows". This option seems to be missing in the other versions.
Files on the disks are dated April 30, 1993.
CD-ROM v1.0
This version can be found on the Prince of Persia CD Collection released in 1995. Identifies in SETUP as "v1.01".
Files on the CD are dated May 27, 1995.
CD-ROM v1.1
This version can be found on the Prince of Persia Collection - Limited Edition released in 1998.
This release is recognisable as it contains a video about the making of "Prince of Persia 3D".
Only sound and music options are available in SETUP. When Alt+V is pressed, it will just show "V1.1".
- The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected).
- This version has some unique bugs. There's a visual glitch when the player runs up exit doors, and enemy AI is broken: they will haphazardly walk into traps and off cliffs to their doom, and they can bunch up on a single tile tile when fighting the player.
Essential improvements
General MIDI
- The music was originally composed for the Roland MT-32[1] and then arranged for other sound cards.
In regards to playing the General MIDI music on a Roland SC-55: It uses the Roland GS extensions for percussion.
Unfortunately, it sends drum changes that are incompatible with the Roland SC-55mkII or other later Roland models like the SC-88.
Because the game uses the Roland GS extensions, it will not sound the same when played on a non-GS compatible General MIDI compatible device. - A patch[2] by Vogons user Tikalat is available to fix some of these issues, ensuring that the game will sound correct on other Roland GS compatible devices.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\CONFIG.DAT <path-to-game>\SETUP.DAT |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\PRINCE.SAV |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Macintosh version only (DOS version uses keyboard shortcuts). | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off only. | |
Surround sound | ||
Subtitles | No speech, the storyline is explained only through text. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 3.3 | |
Processor (CPU) | 10 MHz 286 | |
System memory (RAM) | 2 MB | |
Hard disk drive (HDD) | 7 MB | |
Video card (GPU) | VGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 6.0.7 | |
Processor (CPU) | Motorola 68K | |
System memory (RAM) | 4 MB | |
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | 256 Color |
References
- ↑ Quote from composer - last accessed on 2024-01-30
- ↑ GM fix - last accessed on 2020-08-23