Difference between revisions of "Controller:Razer Hydra"
From PCGamingWiki, the wiki about fixing PC games
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m (support in games and FreePIE Xinput support) |
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|title = Razer Hydra | |title = Razer Hydra | ||
|cover = Razer_Hydra_controller.png | |cover = Razer_Hydra_controller.png | ||
− | |xinput = | + | |xinput = hackable |
|predecessor = | |predecessor = | ||
|successor = | |successor = | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} Also known as <b>Sixense</b>, the company Razer co-operated with during the controller's production run. | {{ii}} Also known as <b>Sixense</b>, the company Razer co-operated with during the controller's production run. | ||
− | {{++}} Allows motion controls in some non-VR games. | + | {{++}} Allows motion controls in some non-VR games.<ref>{{Refurl|url=https://press.razer.com/product-news/left-4-dead-2-half-life-2-and-team-fortress-2-now-support-full-motion-play-with-the-razer-hydra/|title=Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra|date=2021-06-15}}</ref> |
+ | {{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[#Windows|Windows]]) for games that do not support the controller natively. | ||
{{--}} Not wireless. | {{--}} Not wireless. | ||
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{{ii}} {{store link|Amazon.co.uk|B007BYWJAC}} | {{ii}} {{store link|Amazon.co.uk|B007BYWJAC}} | ||
− | == | + | ==Use with PC platforms== |
− | ===Windows/ | + | ===Windows=== |
+ | {{ii}} Requires [https://andersmalmgren.github.io/FreePIE/ FreePIE] application to be able to emulate XInput devices and act like Xbox controller. | ||
+ | {{ii}} Users are able to use Razer Hydra in SteamVR. It requres [https://store.steampowered.com/app/491380/SteamVR_Driver_for_Razer_Hydra/ SteamVR Driver for Razer Hydra] - Used to emulate HTC Vive; requires an Oculus Rift. | ||
+ | |||
+ | ===Linux=== | ||
+ | {{ii}} [https://github.com/yomboprime/hydrajoy Hydrajoy] - Emulates Linux's <i>uinput</i> module. | ||
+ | |||
+ | ==Support in games== | ||
{{mm}} [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Razer_Hydra.2C_a.k.a._Sixense|Games with native or hackable support]] | {{mm}} [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Razer_Hydra.2C_a.k.a._Sixense|Games with native or hackable support]] | ||
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{{References}} | {{References}} |
Revision as of 18:23, 26 December 2021
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XInput support | |
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Key points
- Also known as Sixense, the company Razer co-operated with during the controller's production run.
- Allows motion controls in some non-VR games.[1]
- Lacks native XInput support, requiring the use of a XInput wrapper (see Windows) for games that do not support the controller natively.
- Not wireless.
Inputs
- Motion sensing: weak magnetic field 6dof tracking system per controller
- 2 controllers, each has:
- 1 × clickable analog stick: ls/rs with button 6
- 1 × analog trigger: lt/rt
- 1 × digital shoulder button: lb/rb
- 5 × digital action buttons: 1, 2, 3, 4, 5 (middle button)
Availability
Use with PC platforms
Windows
- Requires FreePIE application to be able to emulate XInput devices and act like Xbox controller.
- Users are able to use Razer Hydra in SteamVR. It requres SteamVR Driver for Razer Hydra - Used to emulate HTC Vive; requires an Oculus Rift.
Linux
- Hydrajoy - Emulates Linux's uinput module.
Support in games
References
- ↑ Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra - last accessed on 2021-06-15