Difference between revisions of "Glossary:Immersive sim"
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(Changed examples from pointing to individual games to the series' as a whole as that seemed to be the idea given the simplest names listed and how the Thief entry linked to Thief 4 of all things) |
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|definition = Immersive sims are made up of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. | |definition = Immersive sims are made up of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. | ||
|examples = | |examples = | ||
− | *[[Deus Ex]] | + | *[[Series:Deus Ex |Deus Ex]] |
− | *[[BioShock]] | + | *[[Series:BioShock |Bioshock]] |
− | *[[Thief]] | + | *[[Series:Thief |Thief]] |
|notes = [https://en.wikipedia.org/wiki/Immersive_sim Wikipedia] | |notes = [https://en.wikipedia.org/wiki/Immersive_sim Wikipedia] | ||
}}</includeonly><noinclude>{{Glossary:Immersive sim|box}}[[Category:Glossary]]</noinclude> | }}</includeonly><noinclude>{{Glossary:Immersive sim|box}}[[Category:Glossary]]</noinclude> |
Revision as of 22:51, 22 August 2021
Definition | |
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Immersive sims are made up of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. | |
Examples | |
Notes | |
Wikipedia |