Difference between revisions of "Amnesia: The Dark Descent"
From PCGamingWiki, the wiki about fixing PC games
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To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following: | To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following: | ||
− | #Replace the default "deferred_gbuffer_solid_frag.glsl" with [https://docs.google.com/leaf?id=0B4u3BAURaCvIZjEyYmM1NDctZDJiYy00OTNlLWIyODUtZGIzOGE0MThhOWU1&hl=ru&authkey=CKyfz_oD this] | + | #Replace the default "deferred_gbuffer_solid_frag.glsl" with [https://docs.google.com/leaf?id=0B4u3BAURaCvIZjEyYmM1NDctZDJiYy00OTNlLWIyODUtZGIzOGE0MThhOWU1&hl=ru&authkey=CKyfz_oD this one in]{{CitadelFile|Deferred gbuffer solid frag}} |
− | {{CitadelFile|Deferred gbuffer solid frag}} | ||
<pre>C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\</pre> | <pre>C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\</pre> |
Revision as of 19:54, 8 March 2012
Save game location
C:\Users\o\Documents\Amnesia\Main\%PLAYERNAME%\
Graphical Tweaks
POM and Shadow Distorting
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
- Replace the default "deferred_gbuffer_solid_frag.glsl" with this one inTemplate:CitadelFile
C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\
- Change ParallaxQuality="1" and GBufferType="1" in
C:\Users\o\Documents\Amnesia\Main\main_settings.cfg
System Requirements
Windows Template:SysReq
Mac OS X Template:SysReq
Useful Links
HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum
AMD+Intel HD Laptop OpenGL Troubleshooting Guide ! Original thread containing on the Frictional Games forum