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Difference between revisions of "Amnesia: The Dark Descent"

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To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
 
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
  
#Replace the default "deferred_gbuffer_solid_frag.glsl" with [https://docs.google.com/leaf?id=0B4u3BAURaCvIZjEyYmM1NDctZDJiYy00OTNlLWIyODUtZGIzOGE0MThhOWU1&hl=ru&authkey=CKyfz_oD this]
+
#Replace the default "deferred_gbuffer_solid_frag.glsl" with [https://docs.google.com/leaf?id=0B4u3BAURaCvIZjEyYmM1NDctZDJiYy00OTNlLWIyODUtZGIzOGE0MThhOWU1&hl=ru&authkey=CKyfz_oD this one in]{{CitadelFile|Deferred gbuffer solid frag}}  
{{CitadelFile|Deferred gbuffer solid frag}} one in
 
  
 
<pre>C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\</pre>
 
<pre>C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\</pre>

Revision as of 19:54, 8 March 2012

Template:Infobox

Save game location

C:\Users\o\Documents\Amnesia\Main\%PLAYERNAME%\

Graphical Tweaks

POM and Shadow Distorting

To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:

  1. Replace the default "deferred_gbuffer_solid_frag.glsl" with this one inTemplate:CitadelFile
C:\Program Files (x86)\Amnesia - The Dark Descent\redist\core\shaders\
  1. Change ParallaxQuality="1" and GBufferType="1" in
C:\Users\o\Documents\Amnesia\Main\main_settings.cfg

System Requirements

Windows Template:SysReq

Mac OS X Template:SysReq

Useful Links

HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum

AMD+Intel HD Laptop OpenGL Troubleshooting Guide ! Original thread containing on the Frictional Games forum