Difference between revisions of "Buck Rogers: Matrix Cubed"
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|cover = Buck Rogers - Matrix Cubed cover.jpg | |cover = Buck Rogers - Matrix Cubed cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Strategic Simulations | + | {{Infobox game/row/developer|Strategic Simulations Inc.}} |
|publishers = | |publishers = | ||
|engines = | |engines = | ||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|1992}} | {{Infobox game/row/date|DOS|1992}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Turn-based }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | RPG }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Buck Rogers, Gold Box }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 17838 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 483 | ||
|wikipedia = Buck Rogers: Matrix Cubed | |wikipedia = Buck Rogers: Matrix Cubed | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | |||
− | ''' | + | {{Introduction |
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
{{++}} Characters and saved games can be imported from [[Buck Rogers: Countdown to Doomsday]]. | {{++}} Characters and saved games can be imported from [[Buck Rogers: Countdown to Doomsday]]. | ||
Line 29: | Line 50: | ||
===Gold Box Companion=== | ===Gold Box Companion=== | ||
{{ii}} [http://gbc.zorbus.net Gold Box Companion] is a program for Windows that adds various optional features when playing the DOS version in DOSBox (automap, party HUD, character editing, etc.) | {{ii}} [http://gbc.zorbus.net Gold Box Companion] is a program for Windows that adds various optional features when playing the DOS version in DOSBox (automap, party HUD, character editing, etc.) | ||
+ | |||
+ | ===Sound Effects and Music=== | ||
+ | {{ii}} [https://www.vogons.org/viewtopic.php?f=7&t=44580 Gold Box Sound Hacks] allows for Tandy sound effects while using Adlib or Roland MT-32 for music. | ||
+ | |||
+ | ===Enable PCjr/Tandy sound on DOSBox=== | ||
+ | {{ii}} Most later releases are configured to use PC speaker sound. DOSBox can be set to emulate the additional sound hardware of PCjr/Tandy systems and the game configured to use PCjr/Tandy for sound instead of more primitive PC speaker. | ||
+ | |||
+ | {{Fixbox|description=Edit the [https://www.dosbox.com/wiki/Dosbox.conf configuration file of DOSBox] in the installation folder|ref={{cn|date=August 2017}}|fix= | ||
+ | # Open the configuration file of DOSBox and seek <code>tandy</code> setting under <code>[speaker]</code> section. This setting is usually <code>tandy=auto</code>. Change the setting to <code>tandy=on</code> and save the changes. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 44: | Line 75: | ||
{{ii}} Character files are {{file|*.WHO}}. Character files are only present when that character is not part of a party in a save file. | {{ii}} Character files are {{file|*.WHO}}. Character files are only present when that character is not part of a party in a save file. | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 61: | Line 92: | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 69: | Line 100: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 81: | Line 115: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 145: | Line 179: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = unknown | |separate volume = unknown | ||
|separate volume notes = | |separate volume notes = | ||
Line 158: | Line 192: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
Line 164: | Line 202: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 192: | Line 229: | ||
|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
− | |dos modes = | + | |dos modes = unknown |
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = |
− | |64-bit executable notes= | + | |windows 64-bit exe = |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 23:46, 3 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Strategic Simulations Inc. | |
Engines | |
Gold Box | |
Release dates | |
DOS | 1992 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Genres | RPG |
Themes | Sci-fi |
Series | Buck Rogers, Gold Box |
Buck Rogers | |
---|---|
Subseries of Gold Box | |
Buck Rogers: Countdown to Doomsday | 1990 |
Buck Rogers: Matrix Cubed | 1992 |
Buck Rogers: Matrix Cubed is a singleplayer first-person RPG game in the Buck Rogers and Gold Box series.
General information
- Characters and saved games can be imported from Buck Rogers: Countdown to Doomsday.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Run in DOSBox. |
Gold Box Companion
- Gold Box Companion is a program for Windows that adds various optional features when playing the DOS version in DOSBox (automap, party HUD, character editing, etc.)
Sound Effects and Music
- Gold Box Sound Hacks allows for Tandy sound effects while using Adlib or Roland MT-32 for music.
Enable PCjr/Tandy sound on DOSBox
- Most later releases are configured to use PC speaker sound. DOSBox can be set to emulate the additional sound hardware of PCjr/Tandy systems and the game configured to use PCjr/Tandy for sound instead of more primitive PC speaker.
Edit the configuration file of DOSBox in the installation folder[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\MATRIX.CFG |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE\ |
- The default save folder can be changed by editing
MATRIX.CFG
. - Saves are
SAVGAMA.DAT
toSAVGAMJ.DAT
. - Character files are
*.WHO
. Character files are only present when that character is not part of a party in a save file.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |