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Difference between revisions of "Template:Video/upscaling"

From PCGamingWiki, the wiki about fixing PC games
m (Added DLSS 3.5.10)
(Added FSR 3.1)
 
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|dlss 3.6.0=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 3.6|Deep Learning Super Sampling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}DLSS 3.6}}
 
|dlss 3.6.0=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 3.6|Deep Learning Super Sampling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}DLSS 3.6}}
 
|dlss 3.7
 
|dlss 3.7
|dlss 3.7.0=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 3.7|Deep Learning Super Sampling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}DLSS 3.7}}
+
|dlss 3.7.0
 +
|dlss 3.7.10=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 3.7|Deep Learning Super Sampling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}DLSS 3.7}}
 
|fsr=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR|FidelityFX Super Resolution}}]]<div title="Error: missing version number" class="svg-icon svg-16 os-error"></div> {{#ifeq: {{NAMESPACE}} | | [[Category:Invalid template usage (Video)]] }}
 
|fsr=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR|FidelityFX Super Resolution}}]]<div title="Error: missing version number" class="svg-icon svg-16 os-error"></div> {{#ifeq: {{NAMESPACE}} | | [[Category:Invalid template usage (Video)]] }}
 
|fsr 1
 
|fsr 1
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|fsr 3
 
|fsr 3
 
|fsr 3.0=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR 3.0|FidelityFX Super Resolution}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}FSR 3.0}}
 
|fsr 3.0=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR 3.0|FidelityFX Super Resolution}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}FSR 3.0}}
 +
|fsr 3.1=[[Glossary:High-fidelity upscaling#FidelityFX Super Resolution (FSR)|{{Abbr|FSR 3.1|FidelityFX Super Resolution}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}FSR 3.1}}
 
|nis=[[Glossary:High-fidelity upscaling#Nvidia Image Scaling (NIS)|{{Abbr|NIS|Nvidia Image Scaling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}NIS}}
 
|nis=[[Glossary:High-fidelity upscaling#Nvidia Image Scaling (NIS)|{{Abbr|NIS|Nvidia Image Scaling}}]]{{#vardefine:upscaling tech|{{#varexists:upscaling tech|{{#var:upscaling tech}},}}NIS}}
 
|mfx
 
|mfx

Latest revision as of 20:58, 27 June 2024

Documentation for the above template (sometimes hidden from view).
Recognized values
  • DLSS 1 (1.0.x)
  • DLSS 1.1 (1.1.x)
  • DLSS 1.2 (1.2.x)
  • DLSS 2 (2.0.x)
  • DLSS 2.1 (2.1.x)
  • DLSS 2.2 (2.2.x)
  • DLSS 2.3 (2.3.x)
  • DLSS 2.4 (2.4.x)
  • DLSS 2.5 (2.5.x)
  • DLSS 3.1 (3.1.x)
  • DLSS 3.5 (3.5.x)
  • DLSS 3.6 (3.6.x)
  • DLSS 3.7 (3.7.x)
  • FSR 1 (1.0.x)
  • FSR 2 (2.0.x)
  • FSR 2.1 (2.1.x)
  • FSR 2.2 (2.2.x)
  • FSR 3 (3.0.x)
  • FSR 3.1 (3.1.x)
  • NIS
  • MTLFX (MetalFX)
  • RSR
  • TAAU
  • TSR
  • XeSS 1 (1.0.x)
  • XeSS 1.1 (1.1.x)
  • XeSS 1.2 (1.2.x)
  • XeSS 1.3 (1.3.x)
Notes
  • DLSS, FSR, and XeSS are also recognized but will throw an error about a missing version number.
  • DLSS 3 (3.0.x) is also recognized but will throw an error about incorrect version number since this version of the Super Resolution upscaling tech was never actually released. The version numbers went straight from v2.5.1 -> 3.1.1. "DLSS 3" was used as a marketing term by Nvidia to refer to a combination of the Super Resolution tech and their Frame Generation tech, but this upscaling field only handles the Super Resolution tech and version scheme.