Difference between revisions of "Glossary:Persistent"
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− | {{Glossary | + | <includeonly>{{Glossary |
− | |display = {{{1| | + | |display = {{{1|abbr}}} |
− | |name = | + | |name = Persistent |
− | |article = | + | |link = Category:Persistent |
− | |category = | + | |article = |
− | |glossary = | + | |category = Persistent |
+ | |glossary = Persistent | ||
|list = | |list = | ||
|cargo = | |cargo = | ||
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|examples = | |examples = | ||
*[[Clicker Heroes]] | *[[Clicker Heroes]] | ||
+ | *[[The Longing]] | ||
|notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | |notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | ||
− | }} | + | }}</includeonly><noinclude>{{Glossary:Persistent|box}}[[Category:Glossary]]</noinclude> |
− | <noinclude>[[Category:Glossary]]</noinclude> |
Latest revision as of 14:02, 24 June 2020
Definition | |
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Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | |
Examples | |
Notes | |
MobyGames |
Continuous turn-based |