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Difference between revisions of "Glossary:Persistent"

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{{Glossary
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<includeonly>{{Glossary
|display          = {{{1|box}}}
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|display          = {{{1|abbr}}}
|name              = {{PAGENAME}}
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|name              = Persistent
|article          = {{PAGENAME}}
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|link              = Category:Persistent
|category          = {{PAGENAME}}
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|article          =  
|glossary          = {{PAGENAME}}
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|category          = Persistent
 +
|glossary          = Persistent
 
|list              =
 
|list              =
 
|cargo            =  
 
|cargo            =  
|taxonomy          = Persistent
+
|taxonomy          = Pacing
 
|definition        = Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game.
 
|definition        = Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game.
 
|examples          =
 
|examples          =
 
*[[Clicker Heroes]]
 
*[[Clicker Heroes]]
 +
*[[The Longing]]
 
|notes            = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames]
 
|notes            = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames]
}}
+
}}</includeonly><noinclude>{{Glossary:Persistent|box}}[[Category:Glossary]]</noinclude>
<noinclude>[[Category:Glossary]]</noinclude>
 

Latest revision as of 14:02, 24 June 2020

Persistent
Definition
Examples
Notes
Pacing

Continuous turn-based
Persistent
Real-time
Relaxed
Turn-based