Difference between revisions of "Glossary:Persistent"
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Baronsmoki (talk | contribs) (Added The Longing as an example) |
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|examples = | |examples = | ||
*[[Clicker Heroes]] | *[[Clicker Heroes]] | ||
+ | *[[The Longing]] | ||
|notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | |notes = [https://www.mobygames.com/genre/sheet/persistent/ MobyGames] | ||
}} | }} | ||
<noinclude>[[Category:Glossary]]</noinclude> | <noinclude>[[Category:Glossary]]</noinclude> |
Revision as of 15:45, 30 April 2020
Definition | |
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Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | |
Examples | |
Notes | |
MobyGames |
Continuous turn-based |