Difference between revisions of "Amnesia: The Dark Descent"
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Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux. | Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux. | ||
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+ | ==Graphical Tweaks== | ||
+ | ===POM and Shadow Distorting=== | ||
+ | To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following: | ||
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+ | #Replace the default "deferred_gbuffer_solid_frag.glsl" with [https://docs.google.com/leaf?id=0B4u3BAURaCvIZjEyYmM1NDctZDJiYy00OTNlLWIyODUtZGIzOGE0MThhOWU1&hl=ru&authkey=CKyfz_oD this] one in "amnesia the dark descent\core\shaders". | ||
+ | #Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder | ||
==System Requirements== | ==System Requirements== | ||
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|minGPU1 = Radeon X1000/GeForce 6 | |minGPU1 = Radeon X1000/GeForce 6 | ||
}} | }} | ||
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==Useful Links== | ==Useful Links== |
Revision as of 20:20, 24 February 2012
Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux.
Graphical Tweaks
POM and Shadow Distorting
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
- Replace the default "deferred_gbuffer_solid_frag.glsl" with this one in "amnesia the dark descent\core\shaders".
- Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder
System Requirements
Windows Template:SysReq
Mac OS X Template:SysReq
Useful Links
HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum