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Difference between revisions of "Guns of Icarus Online"

From PCGamingWiki, the wiki about fixing PC games
(Still WIP)
 
m
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{{Infobox
 
{{Infobox
|cover          = Gunsoficarusonline_cover.jpg
+
|cover          = Gunsoficarusonline cover.jpg
 
|developer      = [http://musegames.com/ Muse Games]
 
|developer      = [http://musegames.com/ Muse Games]
|publisher      = [http://musegames.com/ Muse Games]
+
|publisher      =  
|engine        = [[Wikipedia:Unity|Unity]]
+
|engine        = XNA
 
|release dates  = October 29, 2012
 
|release dates  = October 29, 2012
 
}}
 
}}
Line 10: Line 10:
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://steamcommunity.com/app/209080/discussions/ Steam forum]  
 
{{mm}} [http://steamcommunity.com/app/209080/discussions/ Steam forum]  
{{mm}} [https://gunsoficarus.com/community/forum/ Official forum]
+
{{mm}} [http://gunsoficarus.com/community/forum/ Official forum]
 
{{mm}} [http://gunsoficarus.com/ Official website]
 
{{mm}} [http://gunsoficarus.com/ Official website]
  
Line 23: Line 23:
  
 
|minOS  = Windows 7  
 
|minOS  = Windows 7  
|minproc = 2 Ghz
+
|minproc = 2 GHz
 
|minmem  = 2 GB
 
|minmem  = 2 GB
 
|minHD  = 3 GB
 
|minHD  = 3 GB
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{{System Requirements
 
{{System Requirements
 
|OSfamily = Mac
 
|OSfamily = Mac
|minOS  = Mac OS X 10.6
+
|minOS  = 10.6
|minproc = 2 Ghz
+
|minproc = 2 GHz
 
|minmem  = 2 GB
 
|minmem  = 2 GB
 
|minHD  = 3 GB
 
|minHD  = 3 GB
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|OSfamily = Linux
 
|OSfamily = Linux
 
|minOS  = Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
 
|minOS  = Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
|minproc = 2 Ghz
+
|minproc = 2 GHz
 
|minmem  = 2 GB
 
|minmem  = 2 GB
 
|minHD  = 3 GB
 
|minHD  = 3 GB

Revision as of 20:59, 4 April 2013

Template:Infobox


General information

Steam forum
Official forum
Official website

Availability

Template:Availability Table

System requirements

Template:System Requirements

DirectX 9.0c needed

Template:System Requirements


Template:System Requirements

Shader model 3.0 equivalent needed