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Difference between revisions of "Lone Survivor"

From PCGamingWiki, the wiki about fixing PC games
m (migrated requirements template; misc. fixes)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 +
{{cleanup}}
 
{{infobox
 
{{infobox
 
|cover          = LoneSurvivor.jpg
 
|cover          = LoneSurvivor.jpg
 
|developer      = [[Wikipedia:Superflat Games|Superflat Games]]
 
|developer      = [[Wikipedia:Superflat Games|Superflat Games]]
 
|publisher      = [[Wikipedia:Superflat Games|Superflat Games]]
 
|publisher      = [[Wikipedia:Superflat Games|Superflat Games]]
|release dates  = <sup>INT</sup> 24 April 2012
+
|release dates  = April 24, 2012
 
}}
 
}}
  
 
== Availability ==
 
== Availability ==
{{DRM Table|
+
{{Availability Table|
{{DRM Table/row| [http://www.lonesurvivor.co.uk/ Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | Uses [[Humble Store]]}}
+
{{Availability Table/row| [http://www.lonesurvivor.co.uk/ Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | Uses [[Humble Store]]}}
{{DRM Table/row| {{StoreLink|Steam|209830}} | {{ID|Steam}} |}}
+
{{Availability Table/row| {{StoreLink|Steam|209830}} | {{ID|Steam}} |}}
 
}}
 
}}
  
Line 78: Line 79:
  
 
= Windows =
 
= Windows =
== System Requirements ==
+
==System requirements==
{{SysReq_BaseTemplate
+
{{System Requirements
|OSfamily_ = Windows
+
|OSfamily = Windows
  
|minOS_ = Windows XP
+
|minOS = Windows XP
|minproc_ = Core2Duo
+
|minproc = Core2Duo
|minmem_ = 2 GB
+
|minmem = 2 GB
|minHD_ = 150 MB  
+
|minHD = 150 MB  
|minGPU1_ = Any with hardware 3D acceleration
+
|minGPU = Any with hardware 3D acceleration
  
|recOS_ = Windows 7
+
|recOS = Windows 7
|recproc_ = Core2Duo or above
+
|recproc = Core2Duo or above
|recmem_ = 4 GB
+
|recmem = 4 GB
|recHD_ = 300 MB
+
|recHD = 300 MB
|recGPU1_ = Nvidia 7900 / equivalent
+
|recGPU = Nvidia 7900 / equivalent
 
}}
 
}}
  
 
= Mac =
 
= Mac =
== System Requirements ==
+
==System requirements==
{{SysReq_BaseTemplate
+
{{System Requirements
|OSfamily_ = Mac
+
|OSfamily = Mac
  
|minOS_ = Mac OS X 10.6.8
+
|minOS = Mac OS X 10.6.8
|minproc_ = Core Duo
+
|minproc = Core Duo
|minmem_ = 2 GB
+
|minmem = 2 GB
|minHD_ = 300 MB
+
|minHD = 300 MB
|minGPU1_ = Any with hardware 3D acceleration
+
|minGPU = Any with hardware 3D acceleration
  
|recOS_ = Mac OS X 10.6.8
+
|recOS = Mac OS X 10.6.8
|recproc_ = Core Duo
+
|recproc = Core Duo
|recmem_ = 2 GB
+
|recmem = 2 GB
|recHD_ = 300 MB
+
|recHD = 300 MB
|recGPU1_ = Nvidia / AMD GPU with 256 MB or more
+
|recGPU = Nvidia / AMD GPU with 256 MB or more
 
}}
 
}}
  
[[Category:Game]]
 
 
[[Category:Windows]]
 
[[Category:Windows]]
 
[[Category:Mac]]
 
[[Category:Mac]]
 
[[Category:Linux]]
 
[[Category:Linux]]

Revision as of 03:04, 13 February 2013

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Template:Infobox

Availability

Template:Availability Table

Game data

Save game location

Template:Game Location Table

Video settings

Template:Video Settings

Windowed

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:

%install_dir%\META-INF\AIR\application.xml

Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.

Input settings

Template:Input Settings

Windows

System requirements

Template:System Requirements

Mac

System requirements

Template:System Requirements