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Topic on Talk:Alan Wake II

Mouse input makes the game appear like there's a lot of judder when looking around, even when panning slowly with a lower mouse sensitivity, despite having perfectly stable frame times and frame rate using Gsync + a framerate limiter like RTSS for 100% consistency.

It seems more pronounced the lower the framerate is within the variable refresh window, makes it look and feel like Gsync isn't working, but when using the analog stick of a gamepad or just moving the character and view with the keyboard alone shows things are perfectly smooth and Gsync is obviously active. It's only the mouse input that's funky and creating this judder.

Anyone experiencing this behavior or have a possible solution? Very strange, I can't remember anything behaving quite like this with its mouse input in recent memory. Pretty much have to use a gamepad if I want to play it now, which isn't that big of a deal for this style of game, but I would still prefer to sit up close with mouse+keyboard.