Topic on Talk:The Invincible
- (cur prev topic) 16:41, 7 November 2023 . . Macgovern (talk | contribs) commented on "HDR Always On" (After looking into how UE4 handles HDR, as well as consulting the Special K community AND using a dedicated HDR histogram viewer, I can n...) . . +543
- (cur prev topic) 14:38, 7 November 2023 . . Macgovern (talk | contribs) edited a post on "HDR Always On" . . +46
- (cur prev topic) 14:37, 7 November 2023 . . Macgovern (talk | contribs) commented on "HDR Always On" (Special K correctly lists both Far Cry and HL2 Lost Coast as using 8-bit rendering. And in my experience, it will show a game with toggla...) . . +345
- (cur prev topic) 14:25, 7 November 2023 . . Dgrdsv (talk | contribs) edited a post on "HDR Always On" . . +9
- (cur prev topic) 14:25, 7 November 2023 . . Dgrdsv (talk | contribs) commented on "HDR Always On" (Bit depth of back buffer doesn't have much to do with HDR displays either. Most games render into FP10 or FP16 back buffers these days -...) . . +397
- (cur prev topic) 14:20, 7 November 2023 . . Macgovern (talk | contribs) commented on "HDR Always On" (Special K checks what bit depth the game actually uses - it is unaffected by what Windows uses overall. For example, in My Time at Sandro...) . . +263
- (cur prev topic) 14:17, 7 November 2023 . . Dgrdsv (talk | contribs) commented on "HDR Always On" (Color depth alone doesn't prove that a game is using HDR though, and Windows will switch your display into 10 bits if you enable HDR in W...) . . +268
- (cur prev topic) 13:59, 7 November 2023 . . Macgovern (talk | contribs) commented on "HDR Always On" (Using Special K on my 4K HDR TV with HDR enabled on the OS and ensuring Special K's own HDR overriding and uplifting capabilities are off...) . . +295
- (cur prev topic) 07:32, 7 November 2023 . . Dgrdsv (talk | contribs) edited a post on "HDR Always On" . . +84
- (cur prev topic) 07:18, 7 November 2023 . . Dgrdsv (talk | contribs) edited a post on "HDR Always On" . . +1
- (cur prev topic) 07:18, 7 November 2023 . . Dgrdsv (talk | contribs) commented on "HDR Always On" (I don't think that the game is using HDR at all. There are no visible HDR when running it on a HDR display with HDR enabled in Windows. A...) . . +339