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PCGamingWiki - Changes related to "PCGamingWiki:Sample article" [en]
2024-03-19T09:42:08Z
Related changes
MediaWiki 1.35.7
https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1478989&oldid=1477955
Controller:DualSense
2024-03-18T16:42:55Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:42, 18 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137" >Line 137:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Working Haptic Feedback (USB only).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Working Haptic Feedback (USB only).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Prior to v3, DSX only support for only one controller at a time.<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/80|title=Two controllers #80|date=9 June 2023}}</ref> This limitation was removed as support for more than one controller was added in v3.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Prior to v3, DSX only support for only one controller at a time.<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/80|title=Two controllers #80|date=9 June 2023}}</ref> This limitation was removed as support for more than one controller was added in v3.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{--}} Have to run the app and the controller connected before starting the game to avoid double input.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Gyro is unimplemented.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Gyro is unimplemented.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Application is not emulating Xbox Wireless Controller, so is unable to emulate their [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]].<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/88#issuecomment-1002797823|title=Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API|date=June 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Application is not emulating Xbox Wireless Controller, so is unable to emulate their [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]].<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/88#issuecomment-1002797823|title=Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API|date=June 2023}}</ref></div></td></tr>
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Yuuyatails
https://www.pcgamingwiki.com/w/index.php?title=Template:Infobox_game&diff=1478972&oldid=1446279
Template:Infobox game
2024-03-18T14:55:55Z
<p>Added Steambase link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:55, 18 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on ProtonDB" class="plainlinks template-infobox-icon svg-icon infobox-protondb">[[File:Icon overlay.png|link=https://www.protondb.com/app/{{{steam appid|}}}/]]</div><!--</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on ProtonDB" class="plainlinks template-infobox-icon svg-icon infobox-protondb">[[File:Icon overlay.png|link=https://www.protondb.com/app/{{{steam appid|}}}/]]</div><!--</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> --><div title="{{PAGENAME}} on Steambase" class="plainlinks template-infobox-icon svg-icon infobox-steambase">[[File:Icon overlay.png|link=https://steambase.io/apps/{{{steam appid|}}}/]]</div><!--</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on SteamDB" class="plainlinks template-infobox-icon svg-icon infobox-steamdb">[[File:Icon overlay.png|link=https://steamdb.info/app/{{{steam appid|}}}/]]</div><!--</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on SteamDB" class="plainlinks template-infobox-icon svg-icon infobox-steamdb">[[File:Icon overlay.png|link=https://steamdb.info/app/{{{steam appid|}}}/]]</div><!--</div></td></tr>
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Andytizer
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Surround_sound&diff=1478027&oldid=1477254
Glossary:Surround sound
2024-03-13T14:21:14Z
<p><span dir="auto"><span class="autocomment">X3DAudio: </span> Changing to better follow the sample article.</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:21, 13 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l108" >Line 108:</td>
<td colspan="2" class="diff-lineno">Line 108:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====X3DAudio====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====X3DAudio====</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ii}} A DLL that provides support for HRTF on games using X3DAudio.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{++}}Uses OpenAL Soft HRTF tables.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{++}}Can work for some XAudio2 games.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use X3DAudio HRTF|fix=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use X3DAudio HRTF|fix=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">X3DAudio HRTF is a third-party injector for games using X3DAudio that converts the original spatial sound of the game into binaural sound instead. The tool works for [[Arma 3]], [[Skyrim]], and [[Fallout 4]], but should also potentially work for other titles, including ones based on [[Engine:Unreal Engine 4|Unreal Engine 4]] or developed using the Unreal Development Kit (such as [[The Vanishing of Ethan Carter]]).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Installing X3DAudio'''</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># [https://github.com/ThreeDeeJay/x3daudio1_7_hrtf/releases/latest Download X3DAudio HRTF] ([https://github.com/nipkownix/re4_tweaks/issues/24#issuecomment-1103794487 mirror])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># [https://github.com/ThreeDeeJay/x3daudio1_7_hrtf/releases/latest Download X3DAudio HRTF] ([https://github.com/nipkownix/re4_tweaks/issues/24#issuecomment-1103794487 mirror])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place the appropriate .dll (32-bit or 64-bit) and hrtf folder in {{p|game}} (usually Win32/ or Win64/ folder).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place the appropriate .dll (32-bit or 64-bit) and hrtf folder in {{p|game}} (usually Win32/ or Win64/ folder).</div></td></tr>
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Cammy8580
https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1477955&oldid=1477535
Controller:DualSense
2024-03-13T00:51:52Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:51, 13 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l227" >Line 227:</td>
<td colspan="2" class="diff-lineno">Line 227:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Emulator [[Yuzu]] can emulate [[Emulation:Switch|Nintendo Switch's]] haptic feedback known as ''HD Rumble'' on DualSense controllers.<ref>{{Refurl|url=https://github.com/yuzu-emu/yuzu/issues/4958|title=Native DualSense support #4958|date=9 June 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Emulator [[Yuzu]] can emulate [[Emulation:Switch|Nintendo Switch's]] haptic feedback known as ''HD Rumble'' on DualSense controllers.<ref>{{Refurl|url=https://github.com/yuzu-emu/yuzu/issues/4958|title=Native DualSense support #4958|date=9 June 2023}}</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Since haptic feedback is audio-based (utilizing channel 3 and 4 of the quad-channel audio device on the controller), it is possible to create the faux-haptic feedback using application like [https://voicemeeter.com/ Voicemeeter] and [https://www.simhubdash.com/ Simhub], regardless of whatever the controller is in exclusive mode or not.<ref>{{Refcheck|user=Yuuyatails|date=May 31, 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Since haptic feedback is audio-based (utilizing channel 3 and 4 of the quad-channel audio device on the controller), it is possible to create the faux-haptic feedback using application like [https://voicemeeter.com/ Voicemeeter] and [https://www.simhubdash.com/ Simhub], regardless of whatever the controller is in exclusive mode or not.<ref>{{Refcheck|user=Yuuyatails|date=May 31, 2023}}</ref></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over <ins class="diffchange diffchange-inline">Bluetooth. Some games will fall back to regular rumble instead of having no rumble when the controller is connected via </ins>Bluetooth.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. In most cases, this means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback. There are games that have adaptive trigger support under Steam input however.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. In most cases, this means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback. There are games that have adaptive trigger support under Steam input however.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l234" >Line 234:</td>
<td colspan="2" class="diff-lineno">Line 234:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| [[Pacific Drive]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| February 22, 2024 || </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[Pacific Drive]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired<ins class="diffchange diffchange-inline">/Wireless </ins>||style="text-align: center"| February 22, 2024 || <ins class="diffchange diffchange-inline">Adaptive triggers over Bluetooth is supported.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 8, 2024 || Adaptive triggers over Bluetooth is supported.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 8, 2024 || Adaptive triggers over Bluetooth is supported.</div></td></tr>
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