https://www.pcgamingwiki.com/w/api.php?hidebots=1&days=7&limit=50&target=StarLancer&action=feedrecentchanges&feedformat=atom
PCGamingWiki - Changes related to "StarLancer" [en]
2024-03-28T08:35:58Z
Related changes
MediaWiki 1.35.7
https://www.pcgamingwiki.com/w/index.php?title=Template:Input&diff=1480131&oldid=1467692
Template:Input
2024-03-26T08:49:11Z
<p>Corrected Playstation_controller_support and Playstation_prompts Cargo fields being filled with crap data</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:49, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l383" >Line 383:</td>
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Aemony
https://www.pcgamingwiki.com/w/index.php?title=Glossary:High-fidelity_upscaling&diff=1479338&oldid=1469332
Glossary:High-fidelity upscaling
2024-03-21T09:28:37Z
<p>FSR 3.1</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:28, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56" >Line 56:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FSR 3's source code was released on 14 December 2023, initially for DirectX12 and Unreal Engine 5, with Vulkan support still in development. There also exists a version which doesn't use asynchronous Compute.<ref>{{Refurl|url=https://gpuopen.com/fsr3-source-available/|title=With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!|date=2023-12-14}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>FSR 3's source code was released on 14 December 2023, initially for DirectX12 and Unreal Engine 5, with Vulkan support still in development. There also exists a version which doesn't use asynchronous Compute.<ref>{{Refurl|url=https://gpuopen.com/fsr3-source-available/|title=With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!|date=2023-12-14}}</ref></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">FSR 3.1 was announced on 20 March 2024, promising improved upscale image quality, de-coupling the frame generation from the scaling, an API for easier debugging, and Vulkan and Xbox Dev Kit support with a code release date of Q2 2024 and games adding support throughout 2024 including [[Ratchet and Clank: Rift Apart]]<ref>{{Refurl|url=https://community.amd.com/t5/gaming/amd-fsr-3-1-announced-at-gdc-2024-fsr-3-available-and-upcoming/ba-p/674027|title=AMD FSR 3.1 Announced at GDC 2024, FSR 3 Available and Upcoming in 40 Games|date=2024-03-21}}</ref></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Radeon Super Resolution (RSR) ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Radeon Super Resolution (RSR) ===</div></td></tr>
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Mine18