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Disney Classic Games: Aladdin and The Lion King

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Disney Classic Games:
Aladdin and The Lion King
Disney Classic Games: Aladdin and The Lion King cover
Developers
Digital Eclipse Software
Publishers
Disney
Nighthawk Interactive
Engines
Eclipse Engine
Release dates
Windows (emulator) October 29, 2019
Reception
OpenCritic 75
IGDB 76
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer
Perspectives Side view
Genres Platform
Art styles Cartoon
Series Disney Classics, Disney's Aladdin, Disney's The Lion King
Disney Classic Games: Aladdin and The Lion King on HowLongToBeat
Disney Classic Games: Aladdin and The Lion King on IGDB
Disney Classic Games: Aladdin and The Lion King on MobyGames
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

Key point

Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
In-game, SNES versions are referred to as Console N and Mega Drive/Genesis versions are referred to as Console S. Game Boy versions are referred to simply as Handheld and Handheld Color, and must be accessed via pressing an additional button on the version selection screen.
Handheld Color versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance[Note 1]. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.[1]

General information

Disney's Aladdin (Virgin Games video game) on Wikipedia
The Lion King (video game) on Wikipedia
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Disney Classic Games Collection.
Windows
Humble Store
Icon overlay.png
Disney Classic Games Collection also available.
Windows
Steam
Icon overlay.png
Disney Classic Games Collection also available.
Windows

Version differences

The Disney Classic Games Collection includes the base game and the The Jungle Book and MORE Aladdin Pack.

Monetization

DLC and expansion packs

Name Notes
The Jungle Book and MORE Aladdin Pack Includes three versions of The Jungle Book and the SNES version of Aladdin.
Windows

Game data

Configuration file(s) location

System Location
Windows %APPDATA%/DisneyClassicGamesCollection
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Extract ROMs for use in other emulators

Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the .mbundle files in <path-to-game>\Bundle.[2]
Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
bundleDLC1.mbundle is only available with The Jungle Book and MORE Aladdin Pack or the Disney Classic Games Collection.
Archive Filename Game
bundleAladdin.mbundle Aladdin.4F7A.PATCHED.bin Aladdin (Genesis version)
bundleAladdin.mbundle Aladdin.9CB2.PATCHED.bin Aladdin (Japanese Mega Drive version)
bundleAladdin.mbundle Aladdin.CES.PATCHED.bin Aladdin (CES Demo of Genesis version)
bundleAladdin.mbundle Aladdin.gb Aladdin (Game Boy version)
bundleAladdin.mbundle Aladdin-Remix.bin Aladdin (Final Cut)
bundleLionKing.mbundle LionKing.0D3D.PATCHED.bin The Lion King (Mega Drive/Genesis version)
bundleLionKing.mbundle LionKing.919A.PATCHED.sfc The Lion King (Japanese Super Famicom version)
bundleLionKing.mbundle LionKing.DE6E.PATCHED.sfc The Lion King (SNES version)
bundleLionKing.mbundle LionKing.gb The Lion King (Game Boy version)
bundleDLC1.mbundle Aladdin.sfc Aladdin (SNES version)
bundleDLC1.mbundle JungleBook.md The Jungle Book (Mega Drive/Genesis version)
bundleDLC1.mbundle JungleBook.sfc The Jungle Book (SNES version)
bundleDLC1.mbundle JungleBook.nes The Jungle Book (NES version)
bundleDLC1.mbundle JungleBook.gb The Jungle Book (Game Boy version)

Video

General settings.
General settings.
Per-game screen settings.
Per-game screen settings.

Graphics feature State Notes
Widescreen resolution
Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 3][3] Optional border artwork.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[3]
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4]
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Issues fixed

Known Issues

The game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables

  • Variable = SDL_AUDIODRIVER
  • Value = directsound

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input SDL

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-530
AMD Phenom II X4 940
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GT 630
AMD Radeon HD 6570
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Blue, Green, Black, White
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1126190/ in addition to or instead of this directory. The app ID (1126190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.

References