Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Shogo: Mobile Armor Division

From PCGamingWiki, the wiki about fixing PC games
Shogo: Mobile Armor Division
Shogo: Mobile Armor Division cover
Developers
Monolith Productions
Mac OS (Classic) Hyperion Entertainment[1]
Linux Hyperion Entertainment[1]
Publishers
Monolith Productions
Interplay Entertainment
Microïds
Engines
LithTech 1.0
Release dates
Windows October 15, 1998
Mac OS (Classic) December 18, 2000
Linux February 11, 2001
Reception
Metacritic 88
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Vehicles Robot
Art styles Realistic
Themes Sci-fi
Shogo: Mobile Armor Division on HowLongToBeat
Shogo: Mobile Armor Division on IGDB
Shogo: Mobile Armor Division on MobyGames
Shogo: Mobile Armor Division on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Shogo: Mobile Armor Division is a singleplayer and multiplayer first-person action, FPS and shooter game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Shogo Pentacle - A Shogo Fan Site

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
Linux
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Patches

  • The latest official patch 2.2 is available at soggi.org.
  • The latest unofficial patch 2.4 is also available at soggi.org.
Both the Steam and GOG.com versions already come pre-patched.

Peixoto's patch

  • Gets the installer working on 64-bit systems.
  • Forced resolution allows high resolution without shrinking the HUD\Menus.
  • Fixes bad performance on Windows 10.
  • Hides the window border on Windows 10.

Running on modern systems

Install DirectPlay[citation needed]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
Mac OS (Classic)
Linux <path-to-game>\autoexec.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/610860/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]
Mac OS (Classic)
Linux <path-to-game>\Save\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/610860/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Display Settings (SHOGO Launcher).
Display Settings (SHOGO Launcher).
Advanced Settings (SHOGO Launcher).
Advanced Settings (SHOGO Launcher).

Graphics feature State WSGF Notes
Widescreen resolution
Vert-, use the widescreen patch or the FOV fix for a proper FOV.
Multi-monitor
Vert-, use the widescreen patch or the FOV fix for a proper FOV.
Ultra-widescreen
Vert-, use the widescreen patch or the FOV fix for a proper FOV.
4K Ultra HD
Vert-, use the widescreen patch or the FOV fix for a proper FOV. Use a DirectX wrapper like dgVoodoo 2 to avoid crashing at startup.
Field of view (FOV)
Use the widescreen patch or FOV fix.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Control panel hack doesn't seem to apply to all textures.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
dgVoodoo 2 might be needed for stable performance.
120+ FPS
Cutscenes are too fast, cutting off characters' voice lines. See Cutscenes play too fast.
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Menus can only be navigated with the arrow keys.
Mouse Y-axis inversion
Controller
Controller support
Supports joysticks out of the box, but is very basic. For details on better native support, go to <path-to-game>\Joystick and open a file called joystick.htm. Has not been tested with GOG.com version.
Full controller support
Can't navigate menus with joystick. See Controller Remap Notes for details.
Controller remapping
Must be configured in Joystick.cfg. Each axis, including the Right and Left Triggers on XInput controllers, can be individually given digital or analog actions, (i.e. RT = Fire, Y Axis Up = Jump, X Axis = Turning). See Controller Support Notes for details.
Controller sensitivity
Must be configured in Joystick.cfg. See Controller Support Notes for details.
Controller Y-axis inversion
Any axis can be inverted. Must be configured in Joystick.cfg. See Controller Support Notes for details.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio Settings in Launcher.
Audio Settings in Launcher.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
All dialogue has subtitles that cannot be turned off.
Closed captions
Mute on focus lost
EAX support
EAX 1.0[2], DirectSound3D, and RSX 3D Audio.

Localizations

Language UI Audio Sub Notes
English
French
GOG only.
Italian
Retail only. Patching the game to 2.4 will turn the game to English.
Polish
Retail only. Patch for digital release here.
Russian
Official localization by "1C/Snowball". Retail only. Patch for digital release here.
Spanish
Retail only. Patch for digital release here.

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16 GameSpy services have been shut down;[3] see GameSpy for workarounds.

Issues fixed

Mouse cursor flickers through screen

Install DirectInput wrapper that hides mouse cursor
  1. Download dinput.zip from this GitHub comment.
  2. Copy dinput.dll to <path-to-game>.

Music doesn't play in-game

Patch AM18.DLL
  1. Open AM18.DLL with a hex editor such as HxD.
  2. Find the text dslite.dll (when finding dslite.dll, there should also be a dsound.dll somewhere nearby).
  3. Change dslite.dll to dsound.dll (when completing this step, two dsound.dll entries should appear around that area of the file).

Notes

Alternatively, download pre-patched file.

Cutscenes play too fast

Game logic is tied to frame rate. At over 60 FPS, mouse is jerky and cutscenes are too fast cutting off characters' voice lines. At extremely high frame rates, game runs inhumanly fast.
Limit the frame rate to 60 FPS[citation needed]
Set the refresh rate to 60 Hz

Game crash or hangs indefinitely on a small black window after launch

Use dgVoodoo 2 window behavior control[4]
  1. Setup the game to run through dgVoodoo 2: put D3DImm.dll and DDraw.dll from /MS/x86 folder of dgVoodoo 2 distribution into <path-to-game>; put dgVoodooCpl.exe there as well.
  2. Launch dgVoodooCpl.exe in <path-to-game>, go to DirectX tab and uncheck both options in Behavior group. Click OK.
  3. This will disable game's own control over window behavior which seem to result in a hangup on start on Windows 10 and 11.

Notes

The desired display resolution can also be forced with dgVoodoo 2 instead of using the game's own resolution options, which seem to be fairly limited. Make sure to setup the game to use a resolution with the same aspect ratio however – especially if using the widescreen patch.

Other information

API

Technical specs Supported Notes
Direct3D 6 [5]
DirectDraw 6 Software renderer mode.[6]
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio Miles Sound System
Input DirectInput (Windows), SDL (Linux)
Cutscenes Smacker Video Technology
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) DirectX 6 compatible
Other 4X CD-ROM
Mac OS
Minimum Recommended
Operating system (OS) 8.5
Processor (CPU)
System memory (RAM) 96 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 6 MB of VRAM
Linux
Minimum
Operating system (OS) Kernel 2.2
Processor (CPU) Intel Pentium II 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 500 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/610860/ in addition to or instead of this directory. The app ID (610860) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Hyperion Entertainment - Games
  2. Shogo: Mobile Armor Division w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  3. Pricing | GameSpy Technology
  4. Verified by User:Dgrdsv on 2024-02-29
  5. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
  6. Verified by User:AlphaYellow on 2024-04-07
    According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").