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Mech Merc Company

From PCGamingWiki, the wiki about fixing PC games
Mech Merc Company
Mech Merc Company cover
Developers
McShooterz
Engines
Unity 2021
Release dates
Windows May 1, 2020
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Vehicle combat
Vehicles Robot
Themes Sci-fi
Series Mech Merc Combat

Mech Merc Company is a 90's style singleplayer first-person mech combat simulator with business management elements. The game began development by solo developer, Michael Shoots AKA McShooterz, in November 2018.

The game was initially released as a limited demo with an instant action gamemode through IndieDB on July 7, 2019. It was later released commercially through Steam Early Access on May 1, 2020 with both persistent career and instant action gamemodes. The game is expected to be in early access for at least a few years in order to gather feedback from the community and develop and polish features prior to its final release. A Patreon campaign to raise funds allowing access for additional volunteer developers began in July 2022.

Modding is supported with a work-in-progress Modding SDK. Support for Steam Workshop mods was added on February 6, 2020.


General information

Official Discord server
Development Patreon
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\MichaelShoots\MechMercCompany\Configs\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/984610/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\MichaelShoots\MechMercCompany\Careers\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/984610/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Uses vertical FOV. Independent FOV sliders for cockpit (30-90) and third-person/game-world (30-120) views.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, SMAA, and TAA available.
Vertical sync (Vsync)
V-sync every V bank and V-sync every other V bank available.
60 FPS and 120+ FPS
Variable framerate slider from 30-300 FPS available.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
master, music, UI, weapons, effects, ambience, voices, and mechs volume sliders
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Quad-core Intel or AMD processor, 2.5 GHz or faster.
System memory (RAM) 6 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 280X series card or higher
DirectX 10 compatible
A 64-bit system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/984610/ in addition to or instead of this directory. The app ID (984610) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References